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@deephack1982
Created April 3, 2020 07:31
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Story Title: Artists need a way to check that their assets adhere to our resource limits
Type: User Story
Priority: Medium Priority
Task Description
Our artists need a mechanism to determine which of their assets are breaking our internal resource limits. We have determined that all game resources should follow the following limits for release, both for performance and compatibility issues - but there are no checks or tools to help the artist stick to these limits at the current time.
Resource Limits;
Textures: Should be no more than 2048x2048 pixels big and should be encoded using DXT texture compression.
Meshes: Should be under 30k polygons and have a maximum of 50 bones in the skeleton.
Animations: Should be under 500 key frames.
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