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March 26, 2017 16:39
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PropertyBag class for return multiple values
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public struct PropertyBag<T1, T2> | |
{ | |
public PropertyBag(T1 t1, T2 t2) | |
{ | |
Item1 = t1; | |
Item2 = t2; | |
} | |
public T1 Item1; | |
public T2 Item2; | |
} | |
public struct PropertyBag<T1, T2, T3> | |
{ | |
public PropertyBag(T1 t1, T2 t2, T3 t3) | |
{ | |
Item1 = t1; | |
Item2 = t2; | |
Item3 = t3; | |
} | |
public T1 Item1; | |
public T2 Item2; | |
public T3 Item3; | |
} | |
public struct PropertyBag | |
{ | |
public static PropertyBag<T1, T2> Create<T1, T2>(T1 t1, T2 t2) | |
{ | |
return new PropertyBag<T1, T2>(t1, t2); | |
} | |
public static PropertyBag<T1, T2, T3> Create<T1, T2, T3>(T1 t1, T2 t2, T3 t3) | |
{ | |
return new PropertyBag<T1, T2, T3>(t1,t2,t3); | |
} | |
} | |
//Usage | |
void Main() | |
{ | |
var result = SomeMethod(); | |
Console.WriteLine(result.Item1); | |
Console.WriteLine(result.Item1); | |
Console.WriteLine(result.Item3); | |
} | |
public PropertyBag<int, string, double> SomeMethod() | |
{ | |
return PropertyBag.Create(2, "Test",3.5); | |
} | |
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