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@defHLT
Created November 1, 2014 21:47
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<html>
<head>
<title>My first Three.js app</title>
<style> body { margin: 0; } canvas { width: 100%; height: 100% } </style>
<script src="js/three.min.js"></script>
<script src="js/TrackballControls.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.SphereGeometry( 2, 50, 50 );
var texture = THREE.ImageUtils.loadTexture('earthx.jpg');
var material = new THREE.MeshBasicMaterial( { wireframe: false, map: texture } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var trackball = new THREE.TrackballControls(camera);
function render() {
requestAnimationFrame( render );
cube.rotation.y += 0.01;
renderer.render( scene, camera );
trackball.update();
}
render();
</script>
</body>
</html>
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