Created
May 26, 2014 03:40
-
-
Save defektive/b5c543a4b5ad3f7b4a1b to your computer and use it in GitHub Desktop.
Character Controller for unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class ControllerScript : MonoBehaviour { | |
CharacterController controller; | |
public float speed = 5.0f; | |
public float jumpSpeed = 8.0f; | |
public float pushPower = 3.0f; | |
bool airJumpReleased = false; | |
bool hasDoubleJumped = false; | |
Vector3 movement = Vector3.zero; | |
// Use this for initialization | |
void Start () { | |
controller = GetComponent<CharacterController> (); | |
} | |
// Update is called once per frame | |
void Update () { | |
movement.x = Input.GetAxis ("Horizontal") * speed; | |
if(controller.isGrounded == false) { | |
movement.y += Physics.gravity.y * Time.deltaTime; | |
} | |
if (Input.GetButton ("Jump") && (controller.isGrounded == true || (airJumpReleased == true && hasDoubleJumped == false))) { | |
movement.y = jumpSpeed; | |
hasDoubleJumped = airJumpReleased; | |
} | |
if (controller.isGrounded == false && Input.GetButtonUp ("Jump")) { | |
airJumpReleased = true; | |
} | |
if (controller.isGrounded && (airJumpReleased || hasDoubleJumped)) { | |
airJumpReleased = hasDoubleJumped = false; | |
} | |
controller.Move (movement * Time.deltaTime); | |
} | |
void OnControllerColliderHit (ControllerColliderHit hit) { | |
Rigidbody body = hit.collider.attachedRigidbody; | |
if(body == null || body.isKinematic) { | |
return; | |
} | |
if (hit.moveDirection.y < -0.3f) { | |
return; | |
} | |
Vector3 pushdir = new Vector3 (hit.moveDirection.x, 0f, 0f); | |
body.velocity = pushdir * pushPower; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment