Created
September 3, 2018 23:37
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Add a metal shader with transparency to child.
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func addShaderWithTransparencyToChild(child:SCNNode) { | |
let program = SCNProgram() | |
let shaderName = "YOUR_SHADER_NAME"; | |
program.fragmentFunctionName = shaderName + "SurfaceFragment" | |
program.vertexFunctionName = shaderName + "VertexShader" | |
program.isOpaque = false; | |
// CREATE A MATERIAL, ADD THE PROGRAM, AND ADD IT TO THE CHILD. | |
let shaderMaterial = SCNMaterial() | |
shaderMaterial.program = program; | |
shaderMaterial.transparencyMode = .rgbZero; | |
shaderMaterial.blendMode = .alpha; | |
shaderMaterial.writesToDepthBuffer = false | |
shaderMaterial.readsFromDepthBuffer = false | |
shaderMaterial.cullMode = .back | |
child.geometry?.materials.removeAll(); | |
child.geometry?.materials = [shaderMaterial]; | |
} |
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