Created
August 13, 2018 16:27
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A horizontal plane ARkit iOS 11.4 Swift 4 detector
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// Created by Oscar De la Hera Gomez on 8/13/18. | |
// Copyright © 2018 Delasign. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]; | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
configuration.planeDetection = .horizontal; | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Release any cached data, images, etc that aren't in use. | |
} | |
// MARK: - ARSCNViewDelegate | |
/* | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
let node = SCNNode() | |
return node | |
} | |
*/ | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
// MARK : ARKIT RENDERER | |
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { | |
// 1 | |
guard let planeAnchor = anchor as? ARPlaneAnchor else { return } | |
// 2 | |
let width = CGFloat(planeAnchor.extent.x) | |
let height = CGFloat(planeAnchor.extent.z) | |
let plane = SCNPlane(width: width, height: height) | |
// 3 | |
plane.materials.first?.diffuse.contents = UIColor.white.withAlphaComponent(0.5); | |
// 4 | |
let planeNode = SCNNode(geometry: plane) | |
// 5 | |
let x = CGFloat(planeAnchor.center.x) | |
let y = CGFloat(planeAnchor.center.y) | |
let z = CGFloat(planeAnchor.center.z) | |
planeNode.position = SCNVector3(x,y,z) | |
planeNode.eulerAngles.x = -.pi / 2 | |
// 6 | |
node.addChildNode(planeNode) | |
} | |
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) { | |
// 1 | |
guard let planeAnchor = anchor as? ARPlaneAnchor, | |
let planeNode = node.childNodes.first, | |
let plane = planeNode.geometry as? SCNPlane | |
else { return } | |
// 2 | |
let width = CGFloat(planeAnchor.extent.x) | |
let height = CGFloat(planeAnchor.extent.z) | |
plane.width = width | |
plane.height = height | |
// 3 | |
let x = CGFloat(planeAnchor.center.x) | |
let y = CGFloat(planeAnchor.center.y) | |
let z = CGFloat(planeAnchor.center.z) | |
planeNode.position = SCNVector3(x, y, z) | |
} | |
} |
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