Created
August 15, 2022 14:30
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require 'ruby2d' | |
class Pt | |
attr_reader :x, :y | |
def self.[](x, y) | |
raise TypeError, "no implicit conversion of #{x.class} to Numeric" unless x.is_a?(Numeric) | |
raise TypeError, "no implicit conversion of #{y.class} to Numeric" unless y.is_a?(Numeric) | |
obj = allocate | |
obj.instance_variable_set(:@x, x) | |
obj.instance_variable_set(:@y, y) | |
obj | |
end | |
def *(other) | |
Pt[other * x, other * y] | |
end | |
def +(other) | |
Pt[x + other.x, y + other.y] | |
end | |
def inspect | |
"(#{format("%1.2f", x)}, #{format("%1.2f", y)})" | |
end | |
alias to_s inspect | |
def draw(color: 'red', size: 1) | |
Circle.new(x: x, y: y, radius: size, color: color) | |
self | |
end | |
end | |
class Ln | |
attr_reader :p0, :p1 | |
def self.[](p0, p1) | |
obj = allocate | |
obj.instance_variable_set(:@p0, p0) | |
obj.instance_variable_set(:@p1, p1) | |
obj | |
end | |
def inspect | |
"#{p0.inspect} #{p1.inspect}" | |
end | |
alias inspect to_s | |
def draw(width: 1, color: 'blue') | |
Line.new(x1: p0.x, y1: p0.y, x2: p1.x, y2: p1.y, width: width, color: color) | |
self | |
end | |
def lerp(t) | |
(p0 * (1 - t)) + p1 * t | |
end | |
end | |
# A = Ln[Pt[ 0, 0], Pt[0.25, 0.65]] | |
# B = Ln[Pt[0.25, 0.65], Pt[ 0.5, 0]] | |
# C = Ln[Pt[ 0.5, 0], Pt[0.75, 1]] | |
# D = Ln[Pt[0.75, 1], Pt[ 1, 0]] | |
def bounce1(t) | |
Ln[A.lerp(t), B.lerp(t)].lerp(t) | |
end | |
def bounce2(t) | |
Ln[C.lerp(t), D.lerp(t)].lerp(t) | |
end | |
def animate(method) | |
points = (0..1).step(0.0125).map(&method) | |
points.each do |p| | |
bar = "x" * (p.y * 50) | |
puts "#{p}: #{bar}" | |
end | |
end | |
# animate(method(:bounce1)) | |
# animate(method(:bounce2)) | |
w = get(:width) | |
h = get(:height) | |
P0 = Pt[ 0, h].draw(size: 5, color: 'brown') | |
P1 = Pt[w * 0.35, h * 0.35].draw(size: 5, color: 'brown') | |
P2 = Pt[w * 0.5, h].draw(size: 5, color: 'brown') | |
P3 = Pt[w * 0.85, 0].draw(size: 5, color: 'brown') | |
P4 = Pt[ w, h].draw(size: 5, color: 'brown') | |
A = Ln[P0, P1].draw(color: 'gray') | |
B = Ln[P1, P2].draw(color: 'gray') | |
C = Ln[P2, P3].draw(color: 'gray') | |
D = Ln[P3, P4].draw(color: 'gray') | |
Ball = Circle.new(x: w - 100, y: h - 100, radius: 50, color: 'red') | |
t = 0 | |
t_ = 0 | |
phase = :bounce1 | |
update do | |
if t > 0.5 | |
t_ = (t - 0.5) * 2 | |
phase = :bounce2 | |
else | |
t_ = t * 2 | |
end | |
p = send(phase, t_) | |
Ball.y = p.y - 50 | |
t += 0.00625 | |
# close if t >= 1 | |
end | |
# t = 0 | |
# t_ = 0 | |
# phase = :bounce1 | |
# | |
# update do | |
# if t > 0.5 | |
# t_ = (t - 0.5) * 2 | |
# phase = :bounce2 | |
# else | |
# t_ = t * 2 | |
# end | |
# | |
# send(phase, t_).draw(size: 2) | |
# | |
# t += 0.00625 | |
# close if t >= 1 | |
# end | |
show |
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