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Simple Unity Debugging Timescale Helper
using UnityEngine;
public class DebugTimeScaler : MonoBehaviour
{
#if UNITY_EDITOR
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftBracket))
{
Time.timeScale /= 2f;
}
if (Input.GetKeyDown(KeyCode.RightBracket))
{
Time.timeScale *= 2f;
}
if (Input.GetKeyDown(KeyCode.Backspace))
{
Time.timeScale = 0f;
}
if (Input.GetKeyDown(KeyCode.Return))
{
Time.timeScale = 1f;
}
}
#endif
}
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