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@demelev
Created September 10, 2015 19:19
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using UnityEngine;
using UnityEditor;
using UnityNetworking;
public class LanternsClient : MonoBehaviour
{
private NetworkClient client;
#region Initialization
void Initialize()
{
}
void Deinitialize()
{
}
#endregion
#region Message handlers
#region FamilyList handlers
void OnFamilyListReceived(NetworkMessage nmsg)
{
}
void OnFamilyEntryAdded(NetworkMessage nmsg)
{
}
void OnFamilyEntryRemoved(NetworkMessage nmsg)
{
}
#endregion
#region Lanterns handlers
void OnLanterSpecificationReceived(NetworkMessage netMsg)
{
}
void OnLanternThumbnailReceived(NetworkMessage netMsg)
{
}
void OnLanternsStatusReceived(NetworkMessage netMsg)
{
}
void OnLanternLaunched(NetworkMessage netMsg)
{
}
#endregion
#endregion
}
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