Created
June 25, 2016 02:36
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60x60 Factorio Screen made of lamps
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const Blueprint = require('factorio-blueprint'); | |
const inputs = Object.keys(Blueprint.getEntityData()).filter(key => !Blueprint.getEntityData()[key].combinator).slice(0, 60); | |
const carries = Object.keys(Blueprint.getEntityData()).filter(key => !Blueprint.getEntityData()[key].combinator).slice(60, 90); | |
const bp = new Blueprint(); | |
for (let i = 0; i < 2; i++) { | |
const start = i == 0 ? 0 : 59; | |
const dir = i == 0 ? 1 : -1; | |
let prevCombinator = null; | |
let prevConstant = null; | |
for (let y = 0; y < 60; y++) { | |
const combinatorX = start - (y % 2 == 0 ? 3 : 4)*dir | |
let prev = null; | |
let first = null; | |
for (let x = 0; x < 30; x++) { | |
const Y = y; | |
const X = start + dir*x; | |
if (X >= 15 && Y >= 15 && (X - 15) % 28 < 2 && (Y - 15) % 28 < 2) continue; | |
const ent = bp.createEntity('small_lamp', { x: X, y: Y }) | |
.setCondition({ | |
left: carries[x], | |
operator: '<', | |
right: 0 | |
}); | |
if (prev) ent.connect(prev, null, null, 'red'); | |
else first = ent; | |
prev = ent; | |
} | |
const combinatorEnt = bp.createEntity('arithmetic-combinator', { x: combinatorX+0.5, y: y }) | |
.setCondition({ | |
left: 'signal_each', | |
operator: '*', | |
right: inputs[y], | |
out: 'signal_each' | |
}) | |
.connect(first, 'out', null, 'red'); | |
if (prevCombinator) combinatorEnt.connect(prevCombinator, 'in', 'in', 'red'); | |
prevCombinator = combinatorEnt; | |
if (y >= 58) { | |
const constantEnt = bp.createEntity('constant_combinator', { x: start - 6*dir, y: y }) | |
for (let j = 0; j < 15; j++) { | |
let index = j+(y-58)*15; | |
constantEnt.setFilter(j+1, carries[index], Math.abs(2 << (index+1))); | |
} | |
if (y == 59) | |
constantEnt.connect(prevConstant, null, null, 'red') | |
.connect(prevCombinator, null, 'in', 'red'); | |
else | |
prevConstant = constantEnt; | |
} | |
} | |
} | |
bp.center(); | |
//console.log(bp.luaString()); | |
console.log(bp.encode()); |
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