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@demohero101
Created September 29, 2022 21:38
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Blender Menu
# Basit Menü oluşturma
import bpy
class SimpleCustomMenu(bpy.types.Menu):
bl_label = "Add Objects"
bl_idname = "OBJECT_MT_simple_custom_menu"
def draw(self, context):
layout = self.layout
layout.operator("mesh.primitive_plane_add", icon="MESH_PLANE")
layout.operator("mesh.primitive_cube_add", icon="MESH_CUBE")
layout.separator()
layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon="IPO_BEZIER")
layout.operator("curve.primitive_bezier_circle_add", icon="CURVE_BEZCIRCLE")
layout.separator()
layout.operator("object.armature_add", text="Bone", icon="OUTLINER_OB_ARMATURE")
addon_keymaps = []
def register():
bpy.utils.register_class(SimpleCustomMenu)
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
km = wm.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D')
kmi = km.keymap_items.new('wm.call_menu', 'W', 'PRESS', ctrl=True, shift=False, alt=False)
kmi.properties.name = "OBJECT_MT_simple_custom_menu"
addon_keymaps.append((km, kmi))
def unregister():
bpy.utils.unregister_class(SimpleCustomMenu)
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
--------------------------------
# Menü içine öge ekleme
import bpy
class MyMenuOperator(bpy.types.Operator):
bl_idname = "my.custom_menu"
bl_label = "My Menu"
def menu_draw(self, context):
self.layout.separator()
self.layout.operator("mesh.primitive_cube_add", icon = "LIGHTPROBE_CUBEMAP")
self.layout.operator("mesh.primitive_uv_sphere_add", icon = "SPHERE")
self.layout.operator("mesh.primitive_torus_add", icon = "SURFACE_NTORUS")
self.layout.operator_menu_enum("object.select_by_type",
property="type",
text="Select All by Type...",)
self.layout.operator_menu_enum("object.light_add",
property="type",
text="Add Light",
)
def register() :
bpy.utils.register_class(MyMenuOperator)
bpy.types.VIEW3D_MT_metaball_add.append(menu_draw)
def unregister() :
bpy.utils.unregister_class(MyMenuOperator)
bpy.types.VIEW3D_MT_metaball_add.remove(menu_draw)
if __name__ == "__main__" :
register()
"""
bpy.types.TOPBAR_MT_file.append(menu_draw)
bpy.types.TOPBAR_MT_edit.append(menu_draw)
bpy.types.TOPBAR_MT_render.append(menu_draw)
bpy.types.TOPBAR_MT_window.append(menu_draw)
bpy.types.TOPBAR_MT_help.append(menu_draw)
bpy.types.VIEW3D_MT_curve_add.append(menu_draw)
bpy.types.VIEW3D_MT_mesh_add.append(menu_draw)
bpy.types.VIEW3D_MT_surface_add.append(menu_draw)
bpy.types.VIEW3D_MT_metaball_add.append(menu_draw)
bpy.types.VIEW3D_MT_volume_add.append(menu_draw)
bpy.types.VIEW3D_MT_object.append(menu_draw)
bpy.types.VIEW3D_MT_snap.append(menu_draw)
bpy.types.TOPBAR_MT_render.append(menu_draw)
bpy.types.TOPBAR_MT_editor_menus.append(menu_draw)
bpy.types.TIME_MT_editor_menus.append(menu_draw)
"""
-------------------------------------------
# Yeni menü oluşturma
import bpy
class VIEW3D_MT_my_menu(bpy.types.Menu):
bl_label = "My Menu"
bl_idname = "VIEW3D_MT_my_menu"
def draw(self, context):
layout = self.layout
layout.operator("screen.animation_play")
layout.operator("wm.save_as_mainfile").copy = True
layout.operator("object.shade_smooth")
layout.label(text="Hello world!", icon='WORLD_DATA')
# use an operator enum property to populate a sub-menu
layout.operator_menu_enum("object.select_by_type",
property="type",
text="Select All by Type...",)
def menu_draw(self, context):
layout = self.layout
layout.separator()
layout.menu(VIEW3D_MT_my_menu.bl_idname)
def register():
bpy.utils.register_class(VIEW3D_MT_my_menu)
# add the menu
bpy.types.TIME_MT_editor_menus.append(menu_draw)
def unregister():
bpy.utils.unregister_class(VIEW3D_MT_my_menu)
# remove menu
bpy.types.TIME_MT_editor_menus.remove(menu_draw)
if __name__ == "__main__":
register()
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