This WIP shim allows you to build the PostProcess Stack V2 for Unity with the Universal Windows Platform target. But before you have to add a little change in the `PostProcessEffectSettings.cs`. Please read the first comment.
The service I use in GunSpinningVR to detect controllers availability. `GunController` is the object responsible to controll guns and `UnityVRController` is the object responsible to update position/rotation/button states.