Created
July 26, 2018 12:33
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--Given the following table of defense for Normal mode | |
--And Beastmode, when you switch between them make sure | |
--The current defense list matches the intended list | |
defenses = defenses or {} | |
defenses.currentMode = defenses.currentMode or "None" | |
defenses.normal = defenses.normal or { "Antibodies", "sunscale", "shroud" } | |
defenses.beast = defense.beast or { "Transmission", "shroud", "poisonspit" } | |
defenses.current = defenses.current or {} | |
defenses.toRaise = defenses.toRaise or {} | |
defenses.toLower = defenses.toLower or {} | |
-- This function you should call when you want to change defense modes, it will populate defenses.toRaise and defenses.toLower | |
function defenses:switch(mode) | |
for _,defense in ipairs(defenses[mode]) do | |
if not table.contains(defenses.current, defense) then | |
table.insert(defenses.toRaise, defense) | |
end | |
end | |
for _,defense in ipairs(defenses.current) do | |
if not table.contains(defenses[mode], defense) then | |
table.insert(defenses.toLower, defense) | |
end | |
end | |
end | |
-- You will then want to run the defenses.toRaise and defenses.toLower tables through however you add your defenses currently | |
-- dunno how you handle your queueing | |
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