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NodeTypeResolver for YamlDotNet to ease deserializing Unity3D scene files
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using YamlDotNet.Core.Events; | |
using YamlDotNet.Serialization; | |
namespace Chimera.Unity3DYamlChecker | |
{ | |
class UnityNodeTypeResolver : INodeTypeResolver | |
{ | |
private const string UnityTagPrefix = "tag:unity3d.com,2011:"; | |
public bool Resolve(NodeEvent nodeEvent, ref Type currentType) | |
{ | |
if (nodeEvent.Tag != null && nodeEvent.Tag.StartsWith(UnityTagPrefix)) | |
{ | |
int unityObjectId; | |
if (!int.TryParse(nodeEvent.Tag.Replace(UnityTagPrefix, ""), out unityObjectId)) | |
return false; | |
string unityObjectName; | |
if (UnityObjectMapping.IdToTypeName.TryGetValue(unityObjectId, out unityObjectName)) | |
{ | |
currentType = Assembly.Load("UnityEngine").GetType("UnityEngine." + unityObjectName); | |
if (currentType != null) | |
return true; | |
// do default behaviour | |
// see https://github.com/aaubry/YamlDotNet/blob/master/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs | |
if (nodeEvent is SequenceStart) | |
{ | |
currentType = typeof(List<object>); | |
return true; | |
} | |
if (nodeEvent is MappingStart) | |
{ | |
currentType = typeof(Dictionary<object, object>); | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
} | |
class UnityObjectMapping | |
{ | |
public static Dictionary<int, string> IdToTypeName = new Dictionary<int, string>() | |
{ | |
{ 1, "GameObject" }, | |
{ 2, "Component" }, | |
{ 3, "LevelGameManager" }, | |
{ 4, "Transform" }, | |
{ 5, "TimeManager" }, | |
{ 6, "GlobalGameManager" }, | |
{ 8, "Behaviour" }, | |
{ 9, "GameManager" }, | |
{ 11, "AudioManager" }, | |
{ 12, "ParticleAnimator" }, | |
{ 13, "InputManager" }, | |
{ 15, "EllipsoidParticleEmitter" }, | |
{ 17, "Pipeline" }, | |
{ 18, "EditorExtension" }, | |
{ 19, "Physics2DSettings" }, | |
{ 20, "Camera" }, | |
{ 21, "Material" }, | |
{ 23, "MeshRenderer" }, | |
{ 25, "Renderer" }, | |
{ 26, "ParticleRenderer" }, | |
{ 27, "Texture" }, | |
{ 28, "Texture2D" }, | |
{ 29, "SceneSettings" }, | |
{ 30, "GraphicsSettings" }, | |
{ 33, "MeshFilter" }, | |
{ 41, "OcclusionPortal" }, | |
{ 43, "Mesh" }, | |
{ 45, "Skybox" }, | |
{ 47, "QualitySettings" }, | |
{ 48, "Shader" }, | |
{ 49, "TextAsset" }, | |
{ 50, "Rigidbody2D" }, | |
{ 51, "Physics2DManager" }, | |
{ 53, "Collider2D" }, | |
{ 54, "Rigidbody" }, | |
{ 55, "PhysicsManager" }, | |
{ 56, "Collider" }, | |
{ 57, "Joint" }, | |
{ 58, "CircleCollider2D" }, | |
{ 59, "HingeJoint" }, | |
{ 60, "PolygonCollider2D" }, | |
{ 61, "BoxCollider2D" }, | |
{ 62, "PhysicsMaterial2D" }, | |
{ 64, "MeshCollider" }, | |
{ 65, "BoxCollider" }, | |
{ 66, "SpriteCollider2D" }, | |
{ 68, "EdgeCollider2D" }, | |
{ 72, "ComputeShader" }, | |
{ 74, "AnimationClip" }, | |
{ 75, "ConstantForce" }, | |
{ 76, "WorldParticleCollider" }, | |
{ 78, "TagManager" }, | |
{ 81, "AudioListener" }, | |
{ 82, "AudioSource" }, | |
{ 83, "AudioClip" }, | |
{ 84, "RenderTexture" }, | |
{ 87, "MeshParticleEmitter" }, | |
{ 88, "ParticleEmitter" }, | |
{ 89, "Cubemap" }, | |
{ 90, "Avatar" }, | |
{ 91, "AnimatorController" }, | |
{ 92, "GUILayer" }, | |
{ 93, "RuntimeAnimatorController" }, | |
{ 94, "ScriptMapper" }, | |
{ 95, "Animator" }, | |
{ 96, "TrailRenderer" }, | |
{ 98, "DelayedCallManager" }, | |
{ 102, "TextMesh" }, | |
{ 104, "RenderSettings" }, | |
{ 108, "Light" }, | |
{ 109, "CGProgram" }, | |
{ 110, "BaseAnimationTrack" }, | |
{ 111, "Animation" }, | |
{ 114, "MonoBehaviour" }, | |
{ 115, "MonoScript" }, | |
{ 116, "MonoManager" }, | |
{ 117, "Texture3D" }, | |
{ 118, "NewAnimationTrack" }, | |
{ 119, "Projector" }, | |
{ 120, "LineRenderer" }, | |
{ 121, "Flare" }, | |
{ 122, "Halo" }, | |
{ 123, "LensFlare" }, | |
{ 124, "FlareLayer" }, | |
{ 125, "HaloLayer" }, | |
{ 126, "NavMeshAreas" }, | |
{ 127, "HaloManager" }, | |
{ 128, "Font" }, | |
{ 129, "PlayerSettings" }, | |
{ 130, "NamedObject" }, | |
{ 131, "GUITexture" }, | |
{ 132, "GUIText" }, | |
{ 133, "GUIElement" }, | |
{ 134, "PhysicMaterial" }, | |
{ 135, "SphereCollider" }, | |
{ 136, "CapsuleCollider" }, | |
{ 137, "SkinnedMeshRenderer" }, | |
{ 138, "FixedJoint" }, | |
{ 140, "RaycastCollider" }, | |
{ 141, "BuildSettings" }, | |
{ 142, "AssetBundle" }, | |
{ 143, "CharacterController" }, | |
{ 144, "CharacterJoint" }, | |
{ 145, "SpringJoint" }, | |
{ 146, "WheelCollider" }, | |
{ 147, "ResourceManager" }, | |
{ 148, "NetworkView" }, | |
{ 149, "NetworkManager" }, | |
{ 150, "PreloadData" }, | |
{ 152, "MovieTexture" }, | |
{ 153, "ConfigurableJoint" }, | |
{ 154, "TerrainCollider" }, | |
{ 155, "MasterServerInterface" }, | |
{ 156, "TerrainData" }, | |
{ 157, "LightmapSettings" }, | |
{ 158, "WebCamTexture" }, | |
{ 159, "EditorSettings" }, | |
{ 160, "InteractiveCloth" }, | |
{ 161, "ClothRenderer" }, | |
{ 162, "EditorUserSettings" }, | |
{ 163, "SkinnedCloth" }, | |
{ 164, "AudioReverbFilter" }, | |
{ 165, "AudioHighPassFilter" }, | |
{ 166, "AudioChorusFilter" }, | |
{ 167, "AudioReverbZone" }, | |
{ 168, "AudioEchoFilter" }, | |
{ 169, "AudioLowPassFilter" }, | |
{ 170, "AudioDistortionFilter" }, | |
{ 171, "SparseTexture" }, | |
{ 180, "AudioBehaviour" }, | |
{ 181, "AudioFilter" }, | |
{ 182, "WindZone" }, | |
{ 183, "Cloth" }, | |
{ 184, "SubstanceArchive" }, | |
{ 185, "ProceduralMaterial" }, | |
{ 186, "ProceduralTexture" }, | |
{ 191, "OffMeshLink" }, | |
{ 192, "OcclusionArea" }, | |
{ 193, "Tree" }, | |
{ 194, "NavMeshObsolete" }, | |
{ 195, "NavMeshAgent" }, | |
{ 196, "NavMeshSettings" }, | |
{ 197, "LightProbesLegacy" }, | |
{ 198, "ParticleSystem" }, | |
{ 199, "ParticleSystemRenderer" }, | |
{ 200, "ShaderVariantCollection" }, | |
{ 205, "LODGroup" }, | |
{ 206, "BlendTree" }, | |
{ 207, "Motion" }, | |
{ 208, "NavMeshObstacle" }, | |
{ 210, "TerrainInstance" }, | |
{ 212, "SpriteRenderer" }, | |
{ 213, "Sprite" }, | |
{ 214, "CachedSpriteAtlas" }, | |
{ 215, "ReflectionProbe" }, | |
{ 216, "ReflectionProbes" }, | |
{ 220, "LightProbeGroup" }, | |
{ 221, "AnimatorOverrideController" }, | |
{ 222, "CanvasRenderer" }, | |
{ 223, "Canvas" }, | |
{ 224, "RectTransform" }, | |
{ 225, "CanvasGroup" }, | |
{ 226, "BillboardAsset" }, | |
{ 227, "BillboardRenderer" }, | |
{ 228, "SpeedTreeWindAsset" }, | |
{ 229, "AnchoredJoint2D" }, | |
{ 230, "Joint2D" }, | |
{ 231, "SpringJoint2D" }, | |
{ 232, "DistanceJoint2D" }, | |
{ 233, "HingeJoint2D" }, | |
{ 234, "SliderJoint2D" }, | |
{ 235, "WheelJoint2D" }, | |
{ 238, "NavMeshData" }, | |
{ 240, "AudioMixer" }, | |
{ 241, "AudioMixerController" }, | |
{ 243, "AudioMixerGroupController" }, | |
{ 244, "AudioMixerEffectController" }, | |
{ 245, "AudioMixerSnapshotController" }, | |
{ 246, "PhysicsUpdateBehaviour2D" }, | |
{ 247, "ConstantForce2D" }, | |
{ 248, "Effector2D" }, | |
{ 249, "AreaEffector2D" }, | |
{ 250, "PointEffector2D" }, | |
{ 251, "PlatformEffector2D" }, | |
{ 252, "SurfaceEffector2D" }, | |
{ 258, "LightProbes" }, | |
{ 271, "SampleClip" }, | |
{ 272, "AudioMixerSnapshot" }, | |
{ 273, "AudioMixerGroup" }, | |
{ 290, "AssetBundleManifest" }, | |
{ 1001, "Prefab" }, | |
{ 1002, "EditorExtensionImpl" }, | |
{ 1003, "AssetImporter" }, | |
{ 1004, "AssetDatabase" }, | |
{ 1005, "Mesh3DSImporter" }, | |
{ 1006, "TextureImporter" }, | |
{ 1007, "ShaderImporter" }, | |
{ 1008, "ComputeShaderImporter" }, | |
{ 1011, "AvatarMask" }, | |
{ 1020, "AudioImporter" }, | |
{ 1026, "HierarchyState" }, | |
{ 1027, "GUIDSerializer" }, | |
{ 1028, "AssetMetaData" }, | |
{ 1029, "DefaultAsset" }, | |
{ 1030, "DefaultImporter" }, | |
{ 1031, "TextScriptImporter" }, | |
{ 1032, "SceneAsset" }, | |
{ 1034, "NativeFormatImporter" }, | |
{ 1035, "MonoImporter" }, | |
{ 1037, "AssetServerCache" }, | |
{ 1038, "LibraryAssetImporter" }, | |
{ 1040, "ModelImporter" }, | |
{ 1041, "FBXImporter" }, | |
{ 1042, "TrueTypeFontImporter" }, | |
{ 1044, "MovieImporter" }, | |
{ 1045, "EditorBuildSettings" }, | |
{ 1046, "DDSImporter" }, | |
{ 1048, "InspectorExpandedState" }, | |
{ 1049, "AnnotationManager" }, | |
{ 1050, "PluginImporter" }, | |
{ 1051, "EditorUserBuildSettings" }, | |
{ 1052, "PVRImporter" }, | |
{ 1053, "ASTCImporter" }, | |
{ 1054, "KTXImporter" }, | |
{ 1101, "AnimatorStateTransition" }, | |
{ 1102, "AnimatorState" }, | |
{ 1105, "HumanTemplate" }, | |
{ 1107, "AnimatorStateMachine" }, | |
{ 1108, "PreviewAssetType" }, | |
{ 1109, "AnimatorTransition" }, | |
{ 1110, "SpeedTreeImporter" }, | |
{ 1111, "AnimatorTransitionBase" }, | |
{ 1112, "SubstanceImporter" }, | |
{ 1113, "LightmapParameters" }, | |
{ 1120, "LightmapSnapshot"} | |
}; | |
} | |
} |
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ily thank u