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September 25, 2019 18:07
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const fetchMachine = Machine({ | |
id: 'bob', | |
initial: 'sleeping', | |
context: { | |
retries: 0 | |
}, | |
states: { | |
sleeping: { | |
on: { | |
KICK: 'waking' | |
} | |
}, | |
waking: { | |
on: { | |
RESOLVE: 'success', | |
REJECT: 'failure' | |
} | |
}, | |
success: { | |
type: 'final' | |
}, | |
failure: { | |
on: { | |
RETRY: { | |
target: 'waking', | |
actions: assign({ | |
retries: (context, event) => context.retries + 1 | |
}) | |
} | |
} | |
} | |
} | |
}); | |
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