Created
April 22, 2021 09:45
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Godot Resource Queue with Signals
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class_name ResourceQueue | |
extends Node | |
signal loaded(path,resource) | |
signal progress(path, current, total) | |
var _thread:Thread | |
var _mutex:Mutex | |
var _sem:Semaphore | |
var _queue = [] | |
var _pending = {} | |
func _init(): | |
_mutex = Mutex.new() | |
_sem = Semaphore.new() | |
_thread = Thread.new() | |
_thread.start(self, "_thread_func", 0) | |
func queue_resource(path:String, p_in_front := false): | |
_lock("queue_resource") | |
if path in _pending: | |
_unlock("queue_resource") | |
return | |
elif ResourceLoader.has_cached(path): | |
var res = ResourceLoader.load(path) | |
call_deferred("emit_loaded", path, res) | |
_unlock("queue_resource") | |
return | |
else: | |
var res = ResourceLoader.load_interactive(path) | |
res.set_meta("path", path) | |
if p_in_front: | |
_queue.insert(0, res) | |
else: | |
_queue.push_back(res) | |
_pending[path] = res | |
_post("queue_resource") | |
_unlock("queue_resource") | |
return | |
func cancel_resource(path): | |
_lock("cancel_resource") | |
if path in _pending: | |
_queue.erase(_pending[path]) | |
_pending.erase(path) | |
_unlock("cancel_resource") | |
func _emit_loaded(path:String, resource): | |
emit_signal("loaded", path, resource) | |
func _emit_progress(path:String, current:int, total:int) -> void: | |
emit_signal("progress", path, current, total) | |
func _lock(_caller): | |
_mutex.lock() | |
func _unlock(_caller): | |
_mutex.unlock() | |
func _post(_caller): | |
_sem.post() | |
func _wait(_caller): | |
_sem.wait() | |
func _thread_process(): | |
_wait("thread_process") | |
_lock("process") | |
while _queue.size() > 0: | |
var loader = _queue[0] | |
var path = loader.get_meta("path") | |
_unlock("process_poll") | |
var ret = loader.poll() | |
call_deferred("_emit_progress", path, loader.get_stage(), loader.get_stage_count()) | |
_lock("process_check_queue") | |
if ret == ERR_FILE_EOF || ret != OK: | |
_pending.erase(path) | |
call_deferred("_emit_loaded", path, loader.get_resource()) | |
# Something might have been put at the front of the queue while | |
# we polled, so use erase instead of remove. | |
_queue.erase(loader) | |
_unlock("process") | |
func _thread_func(_u): | |
while true: | |
_thread_process() | |
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