Created
April 9, 2013 14:45
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21.Noise
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supportedOrientations(LANDSCAPE_ANY) | |
-- Use this function to perform your initial setup | |
function setup() | |
parameter.number("noiseScale", 1/30, 1, 1/5) | |
parameter.number("noiseSpeed", 0.05, 1, 0.2) | |
parameter.integer("Red",0,255,0) --these parameters added | |
parameter.integer("Blue",0,255,255) | |
parameter.integer("Green",0,255,150) | |
parameter.integer("Alpha",0,255,0) | |
tileSize = WIDTH/24 | |
noisePos = vec2(0,0) | |
tiles = {} | |
for x = 1, WIDTH/tileSize do | |
tiles[x] = {} | |
for y = 1, HEIGHT/tileSize do | |
tiles[x][y] = noise(x * noiseScale, y * noiseScale) | |
end | |
end | |
end | |
function moveNoise() | |
for x,column in ipairs(tiles) do | |
for y,value in ipairs(column) do | |
tiles[x][y] = noise(x * noiseScale + noisePos.x, y * noiseScale + noisePos.y) | |
end | |
end | |
end | |
-- This function gets called once every frame | |
function draw() | |
background(0, 0, 0, 255) | |
pushStyle() | |
noStroke() | |
noSmooth() | |
for x,column in ipairs(tiles) do | |
for y,value in ipairs(column) do | |
fill((value+1)*0.5*255) | |
rect((x-1)*tileSize, (y-1)*tileSize, tileSize, tileSize) | |
end | |
end | |
noisePos = noisePos + vec2(0.5,0.3) * noiseSpeed | |
moveNoise() | |
fill(Red,Green,Blue,Alpha) --added | |
rect(1,1,WIDTH,HEIGHT) --added | |
strokeWidth(5) | |
stroke(0) | |
fontSize(36) | |
textMode(CORNER) | |
fill(0) | |
text("r="..Red,50,HEIGHT-300) -- these text lines added | |
text("b="..Blue,50,HEIGHT-350) | |
text("g="..Green,50,HEIGHT-400) | |
text("a="..Alpha,50,HEIGHT-450) | |
popStyle() | |
end |
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