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function setup() | |
parameter.integer("Viewpoint",-2000,2000,20) | |
local i=CreateImage() | |
local f=readImage("SpaceCute:Background") --NEW | |
speed,angle=0,0 | |
ds,da=0,0 | |
posX,posY,posZ=-20,0,10 --starting position | |
rad=math.pi/180 | |
meshTable={} | |
AddFourWalls(0,0,400,150,200,40,i) | |
AddLevel(-100,0,0,400,1000,f) | |
FPS=60 | |
end | |
function draw() | |
background(220) | |
perspective(45,WIDTH/HEIGHT) | |
if Viewpoint<10 then Viewpoint=10 end | |
angle=angle+da*DeltaTime | |
posX,posZ=posX+ds*DeltaTime*math.sin(angle*rad),posZ+ds*DeltaTime*math.cos(angle*rad) | |
--look in the same direction as we are facing | |
lookX,lookY,lookZ=posX+1000*math.sin(angle*rad),20,posZ+1000*math.cos(angle*rad) | |
camera(posX,Viewpoint,-posZ,lookX,lookY,-lookZ, 0,1,0) | |
fill(255) | |
for i,m in pairs(meshTable) do | |
if m.ang==nil then m:draw() | |
else | |
pushMatrix() | |
translate(m.pos.x,m.pos.y,-m.pos.z) | |
rotate(-m.ang,0,1,0) | |
m:draw() | |
popMatrix() | |
end | |
end | |
ortho() --this is needed to get text written on the screen | |
viewMatrix(matrix()) --and this | |
FPS=FPS*.9+.1/DeltaTime | |
pushStyle() | |
fill(0) | |
fontSize(18) | |
strokeWidth(3) | |
textMode(CORNER) | |
text("FPS: "..string.format("%d",FPS),50,HEIGHT-50) | |
text("x="..string.format("% d",posX),50,HEIGHT-70) | |
text("y="..string.format("% d",Viewpoint),50,HEIGHT-90) | |
text("z="..string.format("% d",posZ),50,HEIGHT-110) | |
popStyle() | |
end | |
function CreateImage() | |
local i=image(200,110) | |
pushStyle() | |
setContext(i) | |
fill(255,255,0,220) | |
rectMode(CORNER) | |
rect(0,0,i.width,i.height) | |
fill(255,0,100,255) | |
ellipse(55,i.height/2,100) | |
setContext() | |
popStyle() | |
return i | |
end | |
function AddFourWalls(x,y,z,w,d,h,img) | |
local m=mesh() | |
m.texture=img | |
local v,t={},{} | |
v,t=AddImage(x,y,-z,w,h,0,v,t) | |
v,t=AddImage(x,y,-z-d,0,h,-d,v,t) | |
v,t=AddImage(x+w,y,-z-d,-w,h,0,v,t) | |
v,t=AddImage(x+w,y,-z,0,h,d,v,t) | |
m.vertices=v | |
m:setColors(color(255)) | |
m.texCoords=t | |
table.insert(meshTable,m) | |
end | |
function AddImage(x,y,z,w,h,d,v,t) | |
v[#v+1]=vec3(x,y,z) t[#t+1]=vec2(0,0) | |
v[#v+1]=vec3(x+w,y,z-d) t[#t+1]=vec2(1,0) | |
v[#v+1]=vec3(x+w,y+h,z-d) t[#t+1]=vec2(1,1) | |
v[#v+1]=vec3(x+w,y+h,z-d) t[#t+1]=vec2(1,1) | |
v[#v+1]=vec3(x,y+h,z) t[#t+1]=vec2(0,1) | |
v[#v+1]=vec3(x,y,z) t[#t+1]=vec2(0,0) | |
return v,t | |
end | |
function AddLevel(x,y,z,w,d,i) | |
local m=mesh() | |
m.texture=i | |
local v,t={},{} | |
v[#v+1]=vec3(x,y,z) t[#t+1]=vec2(0,0) | |
v[#v+1]=vec3(x+w,y,z) t[#t+1]=vec2(1,0) | |
v[#v+1]=vec3(x+w,y,z-d) t[#t+1]=vec2(1,1) | |
v[#v+1]=vec3(x+w,y,z-d) t[#t+1]=vec2(1,1) | |
v[#v+1]=vec3(x,y,z-d) t[#t+1]=vec2(0,1) | |
v[#v+1]=vec3(x,y,z) t[#t+1]=vec2(0,0) | |
m.vertices=v | |
m:setColors(color(255)) | |
m.texCoords=t | |
m.pos=vec3(x,y,z) | |
table.insert(meshTable,m) | |
end | |
function touched(touch) | |
local center=true | |
if touch.x<WIDTH/4 then | |
da=da-2 | |
center=false | |
elseif touch.x>WIDTH*3/4 then | |
da=da+2 | |
center=false | |
end | |
if touch.y<HEIGHT/4 then | |
ds=ds-3 | |
center=false | |
elseif touch.y>HEIGHT*3/4 then | |
ds=ds+3 | |
center=false | |
end | |
if center then ds=0 da=0 end | |
end |
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