Created
November 14, 2015 00:22
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Is point in triangle
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function setup() | |
A={} | |
n=10000 | |
for i=1,n do | |
A[i]=vec2(math.random(0,WIDTH),math.random(0,HEIGHT)) | |
end | |
v1,v2,v3=vec2(445,30),vec2(150,500),vec2(600,600) | |
parameter.integer("Method",1,4,1) | |
methods={IsPointInTriangleBary,IsPointInTrianglePara,IsPointInTriangleDot,IsPointInTriangleDot2} | |
local n1=vec2(v2.y-v1.y,v1.x-v2.x) | |
local n2=vec2(v1.y-v3.y,v3.x-v1.x) | |
for j=1,4 do | |
f=methods[j] | |
t=os.time() | |
for i=1,n do | |
a=f(A[i],v1,v2,v3,n1,n2) | |
end | |
print(j,os.time()-t,(os.time()-t)*60/n) | |
end | |
end | |
function draw() | |
--[ | |
background(150) | |
strokeWidth(2) stroke(0) | |
line(v1.x,v1.y,v2.x,v2.y) | |
line(v1.x,v1.y,v3.x,v3.y) | |
line(v3.x,v3.y,v2.x,v2.y) | |
f=methods[Method] | |
local n1=vec2(v2.y-v1.y,v1.x-v2.x) | |
local n2=vec2(v1.y-v3.y,v3.x-v1.x) | |
for i=1,1000 do | |
if f(A[i],v1,v2,v3,n1,n2) then fill(0,0,255) else fill(255,0,0) end | |
ellipse(A[i].x,A[i].y,10) | |
end | |
--]] | |
end | |
function IsPointInTriangleBary(p,p1,p2,p3) | |
local x,y,x1,y1,x2,y2,x3,y3=p.x,p.y,p1.x,p1.y,p2.x,p2.y,p3.x,p3.y | |
local d=((y2 - y3)*(x1 - x3) + (x3 - x2)*(y1 - y3)) | |
local a = ((y2 - y3)*(x - x3) + (x3 - x2)*(y - y3)) / d | |
if a<0 or a>1 then return false end | |
local b = ((y3 - y1)*(x - x3) + (x1 - x3)*(y - y3)) / d | |
if b<0 or b>1 then return false end | |
local c = 1 - a - b | |
if c<0 or c>1 then return false else return true end | |
end | |
function IsPointInTrianglePara(p,p1,p2,p3) | |
local x,y,x1,y1,x2,y2,x3,y3=p.x,p.y,p1.x,p1.y,p2.x,p2.y,p3.x,p3.y | |
local d=(x1*(y2 - y3) + y1*(x3 - x2) + x2*y3 - y2*x3) | |
t1 = (x*(y3 - y1) + y*(x1 - x3) - x1*y3 + y1*x3) / d | |
if t1<0 or t1>1 then return false end | |
t2 = (x*(y2 - y1) + y*(x1 - x2) - x1*y2 + y1*x2) / -d | |
if t2<0 or t2>1 then return false end | |
if t1 + t2 <= 1 then return true else return false end | |
end | |
function IsPointInTriangleDot(p,p1,p2,p3) | |
local x,y,x1,y1,x2,y2,x3,y3=p.x,p.y,p1.x,p1.y,p2.x,p2.y,p3.x,p3.y | |
local side= function(x1, y1, x2, y2, x, y) | |
return (y2 - y1)*(x - x1) + (-x2 + x1)*(y - y1)>=0 | |
end | |
if not side(x1, y1, x2, y2, x, y) then return false end | |
if not side(x2, y2, x3, y3, x, y) then return false end | |
if not side(x3, y3, x1, y1, x, y) then return false end | |
return true | |
end | |
function IsPointInTriangleDot2(p,p1,p2,p3,n1,n2) --p1 must be camera position, p2 is left far end | |
local a=p-p1 | |
if n1:dot(a)<0 or n2:dot(a)<0 then return false else return true end | |
end |
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