Created
July 11, 2014 05:18
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Threes part 1
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function setup() | |
Settings() | |
CreateBoard() | |
Initialise() | |
end | |
function Settings() | |
cellWidth,cellHeight,cellGap,textSize=100,133,10,48 | |
boardValues={ [0]={0,0,0}, | |
[1]={color(255),color(0,0,255),0}, | |
[2]={color(255),color(255,0,0),0}, | |
[3]={color(0),color(255),3}, | |
[6]={color(0),color(255),9}, | |
[12]={color(255,0,0),color(255),27}, | |
[24]={color(255,0,0),color(255),81}, | |
[48]={color(255,0,0),color(255),243}, | |
[96]={color(255,0,0),color(255),729}, | |
[192]={color(255,0,0),color(255),2187}, | |
[384]={color(255,0,0),color(255),6561}} | |
end | |
function CreateBoard() | |
imgBoard=image(cellWidth*4+cellGap*5,cellHeight*4+cellGap*5) | |
setContext(imgBoard) | |
background(150, 192, 211, 255) | |
fill(177, 199, 210, 255) | |
local w=cellGap | |
for r=1,4 do | |
local h=cellGap | |
for c=1,4 do | |
rect(w,h,cellWidth,cellHeight) | |
h=h+cellHeight+cellGap | |
end | |
w=w+cellWidth+cellGap | |
end | |
setContext() | |
GetNextTile() | |
end | |
function Initialise() | |
--create 9 random tiles valued 1,2 or 3 and put them somewhere in the table called board | |
--board is a 4x4 table | |
--start off by creating an empty 4x4 table with all values = 0 | |
board={} | |
for i=1,4 do | |
board[i]={0,0,0,0} | |
end | |
--now create the initial tiles | |
for i=1,9 do | |
local n=RandInt(3) | |
while true do | |
local r=RandInt(4) | |
local c=RandInt(4) | |
if board[c][r]==0 then | |
board[c][r]=n | |
break | |
end | |
end | |
end | |
NextTile=RandInt(3) --get the next tile to be added so we can show it to the player | |
--calculate the position of each tile on the screen | |
--first calculate bottom left position of board | |
bottomPos=vec2(WIDTH/2-cellWidth*2-cellGap*2.5,HEIGHT/2-cellHeight*2-cellGap*2.5) | |
boardPos={} --table to hold positions | |
for c=1,4 do | |
boardPos[c]={} | |
for r=1,4 do | |
boardPos[c][r]=vec2(bottomPos.x+(cellWidth+cellGap)*(c-1)+cellGap, | |
bottomPos.y+(cellHeight+cellGap)*(r-1)+cellGap) | |
end | |
end | |
nextTilePos=vec2(bottomPos.x-cellWidth-10,HEIGHT/2) | |
end | |
function draw() | |
background(135, 187, 213, 255) | |
DrawBoard() | |
end | |
function DrawBoard() | |
--draw board itself | |
sprite(imgBoard,WIDTH/2,HEIGHT/2) | |
--draw the tiles | |
for c=1,4 do | |
for r=1,4 do | |
if board[c][r]>0 then | |
DrawTile(boardPos[c][r],board[c][r]) | |
end | |
end | |
end | |
--show next tile to come | |
DrawTile(nextTilePos,NextTile) | |
end | |
function RandInt(a) --returns random integer between 1 and b (inclusive) | |
return math.floor(math.random()*a)+1 | |
end | |
function DrawTile(p,v) | |
fill(boardValues[v][2]) | |
rect(p.x,p.y,cellWidth,cellHeight) | |
fill(boardValues[v][1]) | |
font("ArialRoundedMTBold") | |
fontSize(textSize) | |
text(v,p.x+cellWidth/2,p.y+cellHeight/2) | |
end |
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