Created
February 25, 2015 18:00
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CI Snippet to set scripting backend in Unity to build for 64-bit iOS support
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#if UNITY_5 | |
PlayerSettings.SetPropertyInt( "ScriptingBackend", (int)ScriptingImplementation.IL2CPP, BuildTargetGroup.iOS ); | |
#else | |
PlayerSettings.SetPropertyInt( "ScriptingBackend", (int)ScriptingImplementation.IL2CPP, BuildTargetGroup.iPhone ); | |
#endif |
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