Last active
August 8, 2017 06:34
-
-
Save dev001hajipro/7670bec9c7f4b1168762209f24dfb930 to your computer and use it in GitHub Desktop.
kotlinとJavaFXでバウンスボックスとカウンター表示をするサンプル01
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// http://krr.blog.shinobi.jp/javafx/javafx%203d%20%E5%BA%A7%E6%A8%99%E5%A4%89%E6%8F%9B%EF%BC%88%E5%B9%B3%E8%A1%8C%E7%A7%BB%E5%8B%95%E3%83%BB%E5%9B%9E%E8%BB%A2%E3%83%BB%E6%8B%A1%E7%B8%AE%EF%BC%89 | |
// https://gamedevelopment.tutsplus.com/ja/tutorials/introduction-to-javafx-for-game-development--cms-23835 | |
import javafx.animation.AnimationTimer | |
import javafx.application.Application | |
import javafx.geometry.Point2D | |
import javafx.scene.Group | |
import javafx.scene.Scene | |
import javafx.scene.canvas.Canvas | |
import javafx.scene.canvas.GraphicsContext | |
import javafx.scene.paint.Color | |
import javafx.scene.text.Font | |
import javafx.stage.Stage | |
fun random(min: Double = 0.0, max: Double = 1.1) = (Math.random() * (max - min + 1)) + min | |
fun random(min: Int = 0, max: Int = 1) = ((Math.random() * (max - min + 1)) + min).toInt() | |
fun randomASCII(upper: Boolean = true) = (if (upper) random(65, 90) else random(97, 122)).toChar() | |
fun randomString(n: Int = 5) = (1..n).map { randomASCII() }.joinToString(separator = "") | |
const val answer = "CAT" | |
var x = 0.0 | |
var vx = 5.0 | |
var y = 0.0 | |
var vy = 4.0 | |
var count = 0 | |
var foundFlag = false | |
var degrees = 0.0 | |
fun draw(ctx:GraphicsContext) { | |
ctx.fill = Color(1.0, 1.0, 1.0, 0.9) | |
//ctx.clearRect(0.0,0.0, ctx.canvas.width, ctx.canvas.height) | |
ctx.fillRect(0.0,0.0, ctx.canvas.width, ctx.canvas.height) | |
ctx.font = Font("Meiryo", 30.0) | |
ctx.fill = Color.BLACK | |
ctx.fillText("こんにちは二重世界!!${count++}", 60.0, 60.0) | |
x += vx | |
vx *= (if (0 <= x && x <= ctx.canvas.width-50.0) 1 else -1) | |
y += vy | |
vy *= (if (0 <= y && y <= ctx.canvas.height-50.0) 1 else -1) | |
ctx.fill = Color.BLUE | |
ctx.fillRect(x, y, 50.0, 50.0) | |
if (foundFlag) { | |
ctx.fill = Color.BLACK | |
ctx.fillText("FOUND : $answer", 60.0, 90.0) | |
} else { | |
val s = randomString(3) | |
val msg = if (s == answer) "FOUND : $s" else "NOT FOUND: $s" | |
ctx.fill = Color.BLACK | |
ctx.fillText("$msg", 60.0, 90.0) | |
if (s == answer) { | |
foundFlag = true | |
} | |
} | |
ctx.save() | |
//ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2) // move to origin. | |
ctx.translate(0.0, 0.0) // 原点(origin)を移動。 | |
ctx.scale(1.0,1.0) | |
ctx.rotate(degrees) | |
ctx.translate(-50.0, -50.0) // 高さと幅の半分を戻す。 | |
degrees++; | |
//ctx.translate(-100.0, -50.0) | |
ctx.fill = Color.RED | |
ctx.fillRect(0.0, 0.0, 100.0, 100.0) | |
ctx.restore() | |
val kr = KRect(ctx.canvas.width/2, ctx.canvas.height/2, 100.0, 100.0) | |
kr.scale = Point2D(2.0, 2.0) | |
kr.degrees = degrees | |
kr.display(ctx) | |
} | |
class KRect(var x: Double = 0.0, var y: Double = 0.0, var w: Double = 0.0, var h: Double = 0.0) { | |
var degrees: Double = 0.0 | |
var scale: Point2D = Point2D(1.0, 1.0) | |
var color: Color = Color.BLACK | |
fun display(ctx: GraphicsContext): KRect { | |
ctx.save() | |
//ctx.translate(ctx.canvas.width/2, ctx.canvas.height/2) // move to origin. | |
ctx.translate(x, y) // 原点(origin)を移動。 | |
ctx.scale(scale.x, scale.y) | |
ctx.rotate(degrees) | |
ctx.translate(-w/2, -h/2) // 高さと幅の半分を戻す。 | |
//ctx.translate(-100.0, -50.0) | |
ctx.fill = color | |
ctx.fillRect(0.0, 0.0, w, h) | |
ctx.restore() | |
return this | |
} | |
} | |
class App1 : Application() { | |
lateinit var canvas: Canvas | |
lateinit var ctx: GraphicsContext | |
override fun start(primaryStage: Stage) { | |
canvas = Canvas(640.0, 480.0) | |
ctx = canvas.graphicsContext2D | |
val root = Group() | |
root.children.add(canvas) | |
// 無名クラスは、Kotlinではオブジェクト式を使う | |
object : AnimationTimer() { | |
override fun handle(now: Long) { | |
draw(ctx) | |
} | |
}.start() | |
primaryStage.title = "KotlinでJavaFX" | |
primaryStage.scene = Scene(root, canvas.width, canvas.height) | |
primaryStage.show() | |
} | |
// コンパニオンオブジェクトと@JvmStaticで、staticメソッドを作成 | |
companion object { | |
@JvmStatic | |
fun main(args: Array<String>) { | |
Application.launch(App1::class.java, *args) // *で可変長配列に変換 | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment