This documentation makes a distinction between a "command" and an "event."
- Commands are sent by the client to the server. e.g. arming the buzzer, buzzing in
- Events are sent by the server to the client. They are sometimes sent in response to a command, or because the app's state has changed. e.g. the buzzer is armed, a player has joined
For its server's health, BZZR is scheduled to restart daily at 10:00 UTC. The downtime experienced should be no more than a few seconds, but any games in progress at that time will be destroyed. When developing a game that makes use of the BZZR platform, it is advised to develop a method change rooms without losing your game state in case of server failure.
Eventually I'll add a database so rooms can persist after restarts. If you'd like to be notified of this, let me know on discord at dev#8885.