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December 15, 2022 21:54
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[PLib/BetterPlantTending] Error running patches for stage BeforeDbInit: | |
at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 | |
at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 | |
at PeterHan.PLib.Core.PUtil.LogError (System.Object message) [0x00000] in <6e9417d6eb7a48e68937ce7a69d1221f>:0 | |
at PeterHan.PLib.PatchManager.PPatchManager.Process (System.UInt32 when, System.Object _) [0x00000] in <6e9417d6eb7a48e68937ce7a69d1221f>:0 | |
at PeterHan.PLib.Core.PRemoteComponent.Process (System.UInt32 operation, System.Object args) [0x00000] in <9df63e0261cf4ccbab5807309aaa854e>:0 | |
at PeterHan.PLib.Core.PRemoteComponent.Process (System.UInt32 operation, System.Object args) [0x00000] in <0cfe5004e4304a809b240cc2e6967c58>:0 | |
at PeterHan.PLib.Core.PForwardedComponent.InvokeAllProcess (System.UInt32 operation, System.Object args) [0x00000] in <0cfe5004e4304a809b240cc2e6967c58>:0 | |
at PeterHan.PLib.PatchManager.PPatchManager.Initialize_Prefix () [0x00000] in <0cfe5004e4304a809b240cc2e6967c58>:0 | |
at Db.Db.Initialize_Patch31 (Db ) [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0 | |
at Db.Get () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0 | |
at Assets.CreatePrefabs () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0 | |
at Assets.Assets.OnPrefabInit_Patch1 (Assets ) [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0 | |
at KMonoBehaviour.InitializeComponent () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 | |
at KMonoBehaviour.Awake () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 | |
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 | |
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 | |
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 | |
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 | |
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 | |
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0 | |
at LaunchInitializer.Update () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0 | |
Build: U44-535720-V |
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