Created
March 8, 2016 05:18
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Boundary Fill Algorithm
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#!/usr/bin/python2.7 | |
import pygame | |
import sys, time | |
import math | |
pygame.init() | |
pygame.display.set_caption("Scan line Algorithm") | |
sys.setrecursionlimit(1000000000) | |
screen = pygame.display.set_mode((800,600)) | |
screen.fill((255,255,255)) | |
def to_pygame(coords, height): | |
return (coords[0], height - coords[1]) | |
x1, y1 = 100,500 | |
lis = [x1,y1] | |
x1, y1 = to_pygame(lis, 600) | |
print x1,y1 | |
x2, y2 = 200,500 | |
lis2 = [x2,y2] | |
x2, y2 = to_pygame(lis2, 600) | |
print x2, y2 | |
x3, y3 = 200,400 | |
lis3 = [x3,y3] | |
x3, y3 = to_pygame(lis3, 600) | |
print x3, y3 | |
x4, y4 = 100,400 | |
lis4 = [x4,y4] | |
x4, y4 = to_pygame(lis4, 600) | |
print x4,y4 | |
dx, dy = x2-x1,y2-y1 | |
####### Color ####### | |
def dda_line(x1,x2,y1,y2): | |
x = float(x1) | |
y = float(y1) | |
if(abs(dx) > abs(dy)): | |
steps = abs(dx) | |
else: | |
steps = abs(dy) | |
xI = dx/float(steps) | |
yI = dy/float(steps) | |
screen.set_at((int(math.ceil(x)), int(math.ceil(y))), (0,0,0)) | |
pygame.display.update() | |
for k in range(0,steps): | |
x=x+xI | |
y=y+yI | |
screen.set_at((int(math.ceil(x)), int(math.ceil(y))), (0,0,0)) | |
time.sleep(0.001) | |
pygame.display.update() | |
mx = (x1+x3)/2 | |
my = (y1+y3)/2 | |
def boundary_fill(mx,my): | |
if screen.get_at((mx,my)) == fcol: | |
return | |
if((mx == x1 or mx == x2) or (my == y2 or my ==y3)): | |
return | |
screen.set_at((mx, my), fcol) | |
pygame.display.update() | |
boundary_fill(mx-1,my) | |
boundary_fill(mx+1,my) | |
boundary_fill(mx,my-1) | |
boundary_fill(mx,my+1) | |
fcol = (0, 0, 255, 255) | |
dcol = (255, 255, 255, 255) | |
dda_line(x1,x2,y1,y2) | |
dx, dy = x3-x2,y3-y2 | |
dda_line(x2,x3,y2,y3) | |
dx, dy = x4-x3,y4-y3 | |
dda_line(x3,x4,y3,y4) | |
dx, dy = x1-x4,y1-y4 | |
dda_line(x4,x1,y4,y1) | |
boundary_fill(mx,my) | |
#print x1,x2,y1,y4 | |
#fill_color(x1,x2,y1,y4) | |
while 1: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() |
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