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@devoncarew
Last active September 16, 2023 04:08
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helloworld
// Copyright 2015 the Dart project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file.
void main() {
for (int i = 0; i < 4; i++) {
print('hello ${i}');
}
}
@pandora024
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import 'package:flutter/material.dart';

void main() {
runApp(MyApp());
}

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@OverRide
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.red,
),
home: MyHomePage(title: 'Checkpoint 2 Flutter'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;

@OverRide
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State {
int _counter = 0;

void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}

@OverRide
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Container(
height: 50,
width: 100,
child: RaisedButton(
onPressed: () {
ScaffoldMessenger.of(context).showSnackBar(SnackBar(
content: Text("Name:Pamonwan Intasara ID:6135512024"),
));
},
child: Text("Click"),
),
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

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