Skip to content

Instantly share code, notes, and snippets.

View devongadzinski's full-sized avatar

devongadzinski

View GitHub Profile
Shader "Custom/CelestialOrb"
{
Properties
{
[HDR]_BaseColor("Base Color", Color) = (1, 1, 1, 1)
_Texture1("Texture 1", 2D) = "white"{}
_Texture1PanSpeed("Texture 1 Pan Speed", float) = 1
_Texture1RotationSpeed("Texture 1 Rotation Speed", float) = 1
_Texture2("Texture 2", 2D) = "white"{}
_Texture2PanSpeed("Texture 2 Pan Speed", float) = 1
Shader "Custom/WarpedGrid"
{
Properties
{
[HDR]_Color1 ("Color A", Color) = (1,0.4,1,1)
[HDR]_Color2 ("Color B", Color) = (0.3,0.6,1,1)
[HDR]_Color3 ("Color C", Color) = (1,0.8,0.3,1)
[HDR]_Color4 ("Color D", Color) = (0.2,1,0.9,1)
_SquareSize("Square Size", Range (0,0.5)) = 0.2
_GridSize ("Grid Size", Float) = 10