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// simple timer | |
await TimerThing.delay(n, { signal }); | |
// simple interval | |
const interval = TimerThing.repeat(n, { signal }); | |
for await (const _ of interval) { | |
if (condition) controller.abort(); | |
if (condition2) break; | |
} | |
// instance of TimerThing can track multiple timers, think of TimerThing statics as a singleton i guess | |
const wheel = new TimerThing({ signal }); | |
const interval = wheel.repeat(n, { /* signal */ }); | |
for await (const _ of interval) { | |
if (condition) controller.abort(); | |
if (condition2) break; | |
} | |
// repeat and delay both return the same thing, delay is basically repeat that ends after 1 |
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class TimerThing { | |
constructor({ signal } = {}) { | |
if (signal !== undefined) { | |
signal.addEventListener('abort', () => this.clear()); | |
} | |
this.timers = new Set(); | |
} | |
repeat(milliseconds, { limit, signal } = {}) { | |
if (limit === undefined) { | |
limit = Infinity; | |
} | |
const queue = []; | |
let done = false; | |
const interval = setInterval(() => { | |
queue.forEach((d) => { | |
d.resolve({ value: undefined, done: false }); | |
}); | |
queue.length = 0; | |
limit -= 1; | |
if (limit === 0) { | |
finish(); | |
} | |
}, milliseconds); | |
const finish = () => { | |
if (done) { | |
return; | |
} | |
done = true; | |
clearInterval(interval); | |
queue.forEach((d) => { | |
d.resolve({ value: undefined, done: true }); | |
}); | |
queue.length = 0; | |
this.timers.delete(finish); | |
if (signal !== undefined) { | |
signal.removeEventListener('abort', finish); | |
} | |
}; | |
if (signal !== undefined) { | |
signal.addEventListener('abort', finish); | |
} | |
this.timers.add(finish); | |
return { | |
[Symbol.asyncIterator]() { return this; }, | |
then(thenableResolve, thenableReject) { | |
return this.next() | |
.then(({ done }) => { | |
if (done) { | |
return Promise.reject(new Error('timer is done')); | |
} | |
}) | |
.then(thenableResolve, thenableReject); | |
}, | |
next() { | |
if (done) { | |
return Promise.resolve({ value: undefined, done: true }); | |
} | |
return new Promise((resolve, reject) => { | |
queue.push({ resolve, reject }); | |
}); | |
}, | |
async return() { | |
finish(); | |
}, | |
}; | |
} | |
delay(milliseconds, options) { | |
return this.repeat(milliseconds, { ...options, limit: 1 }); | |
} | |
clear() { | |
this.timers.forEach((finish) => { | |
finish(); | |
}); | |
} | |
static repeat(...args) { | |
return singleton.repeat(...args); | |
} | |
static delay(...args) { | |
return singleton.delay(...args); | |
} | |
} | |
const singleton = new TimerThing(); |
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