Skip to content

Instantly share code, notes, and snippets.

View dex22044's full-sized avatar
๐Ÿ—ฟ
๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ

dex22044 dex22044

๐Ÿ—ฟ
๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ
View GitHub Profile
@dex22044
dex22044 / ั‚ะฐะบ ะดะฐ.md
Last active September 22, 2024 19:12
ััั‹ะปะบะธ, ะบะพั‚ะพั€ั‹ะ•

ะžะปะธะผะฟั‹ - ั‚ะฐะบ ะดะฐ,

ะ’ะฃะฆ - ั‚ะฐะบ ะดะฐ,

ะฆะตะปะตะฒะพะต ะพะฑัƒั‡ะตะฝะธะต - ั‚ะฐะบ ะดะฐ,

ะžะฑั‰ะฐะณะฐ - ั‚ะฐะบ ะดะฐ,

ะŸั€ะตะทะฐ - ั‚ะฐะบ ะดะฐ,
ะฟะพ ะธะดะตะต, ััั‹ะปะบะฐ ะดะพะปะถะฝะฐ ะฟะตั€ะตัั‚ะฐั‚ัŒ ั€ะฐะฑะพั‚ะฐั‚ัŒ ะฒ ัั€ะตะดัƒ, ะฐ ะฟะพัั‚ะพะผัƒ ะดะฐ,

ะขะตะพั€ะธั

  1. ะฃะณะปั‹, ะพะฑั€ะฐะทัƒัŽั‰ะธะตัั ะฟั€ะธ ะฟะตั€ะตัะตั‡ะตะฝะธะธ ะดะฒัƒั… ะฟั€ัะผั‹ั… ั‚ั€ะตั‚ัŒะตะน. ะžะฟั€ะตะดะตะปะตะฝะธะต ะฟะฐั€ะฐะปะปะตะปัŒะฝั‹ั… ะฟั€ัะผั‹ั…. ะะบัะธะพะผะฐ ะฟะฐั€ะฐะปะปะตะปัŒะฝั‹ั… ะฟั€ัะผั‹ั…. ะกะฒะพะนัั‚ะฒะฐ ะธ ะฟั€ะธะทะฝะฐะบะธ ะฟะฐั€ะฐะปะปะตะปัŒะฝั‹ั… ะฟั€ัะผั‹ั….
    • ะฝะฐะบั€ะตัั‚-ะปะตะถะฐั‰ะธะต (ั€ะฐะฒะฝั‹), ัะพะพั‚ะฒะตั‚ัั‚ะฒะตะฝะฝั‹ะต (ั€ะฐะฒะฝั‹), ะพะดะฝะพัั‚ะพั€ะพะฝะฝะธะต (ััƒะผะผะฐ 180)
    • ะฟะฐั€ะฐะปะปะตะปัŒะฝั‹ะต ะฟั€ัะผั‹ะต - ะปะตะถะฐั‚ ะฒ ะพะดะฝะพะน ะฟะปะพัะบะพัั‚ะธ ะธ ะฝะต ะฟะตั€ะตัะตะบะฐัŽั‚ัั
    • ั‡ะตั€ะตะท ั‚ะพั‡ะบัƒ, ะฝะต ะปะตะถะฐั‰ัƒัŽ ะฝะฐ ะฟั€ัะผะพะน, ะผะพะถะฝะพ ะฟั€ะพะฒะตัั‚ะธ ั‚ะพะปัŒะบะพ 1 ะฟั€ัะผัƒัŽ, ะฟะฐั€ะฐะปะปะตะปัŒะฝัƒัŽ ะดะฐะฝะฝะพะน
    • ะตัะปะธ 2 ะฟั€ัะผั‹ะต ะฟะตั€ะฟะตะฝะดะธะบัƒะปัั€ะฝั‹ ั‚ั€ะตั‚ัŒะตะน, ั‚ะพ ะพะฝะธ ะฟะฐั€ะฐะปะปะตะปัŒะฝั‹
    • ะดะพะบะฒะฐ:
      ะžั‡ะตะฒะธะดะฝั‹ะน ะฟั€ะธะทะฝะฐะบ:
      13.1
      ะŸะตั€ะฒั‹ะน ะฟั€ะธะทะฝะฐะบ:
ffmpeg -f v4l2 -framerate 60 -video_size 1920x1080 -i /dev/video2 \
-f alsa -c:a pcm_s32le -ac 2 -ar 48000 -i hw:2,1 \
-b:v 4M -vf "format=yuv420p" -c:v libx264 -profile:v main -level:v 3.1 \
-c:a aac -b:a 128k -ar 48000 \
-f mpegts udp://230.0.0.2:5701?pkt_size=1316
#include <bits/stdc++.h>
using namespace std;
long long* dequeRB;
int dequeSize = 16384;
long long dequeLeftPos = 0;
long long dequeRightPos = 1;
long long dequeLength = 0;
@dex22044
dex22044 / shader.frag
Created July 3, 2022 20:29
Tunnel shader
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = (fragCoord - iResolution.xy / 2.0) / iResolution.yy;
uv -= vec2(sin(iTime) * 0.1, cos(iTime * 0.7 + 0.2) * 0.1);
float angle = atan(uv.y, uv.x) / (3.14159265);
float dist = distance(vec2(0), uv);
vec2 texCoords = vec2(angle, 0.3 / dist);
#include <bits/stdc++.h>
using namespace std;
class Hasher {
public:
vector<long long> pows;
vector<vector<long long>> allHashes;
long long p = 29, m = 1000000007;
from math import gcd
a = []
aLen = 0
tree = []
treeLen = 0
def cf(a, b):
return gcd(a, b) # chto-to
defElem = 0
#include <bits/stdc++.h>
typedef long long llong;
llong ComputeFunction(llong a, llong b) {
return a + b;
}
template<class T> class SegTree {
public: