Built with blockbuilder.org
forked from anonymous's block: fresh block
Built with blockbuilder.org
forked from anonymous's block: fresh block
<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
svg { width: 100%; height: 100%; } | |
</style> | |
</head> | |
<body> | |
<script> | |
var margin = {top: 20, right: 10, bottom: 20, left: 10}; | |
var width = 960, | |
height = 500; | |
var nodes = d3.range(33).map(function() { return {radius: Math.random() * 12 + 4}; }), | |
root = nodes[0], | |
color = d3.scale.category10(); | |
root.radius = 16; | |
root.fixed = false; | |
var size = d3.scale.sqrt() | |
.domain([0, d3.max(nodes, function(d) {return d.radius})]); | |
var force = d3.layout.force() | |
.gravity(0.05) | |
.charge(function(d, i) { return 0; }) | |
.nodes(nodes) | |
.size([width, height]); | |
force.start(); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
svg.selectAll("circle") | |
.data(nodes) | |
.enter() | |
.append("circle") | |
.attr("r", function(d) { return d.radius; }) | |
.style("fill", function(d, i) { return color(i % 3); }) | |
.call(force.drag); | |
force.on("tick", function(e) { | |
var q = d3.geom.quadtree(nodes), | |
i = 0, | |
n = nodes.length; | |
while (++i < n) q.visit(collide(nodes[i])); | |
svg.selectAll("circle") | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
}); | |
function collide(node) { | |
var r = node.radius + 16, | |
nx1 = node.x - r, | |
nx2 = node.x + r, | |
ny1 = node.y - r, | |
ny2 = node.y + r; | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== node)) { | |
var x = node.x - quad.point.x, | |
y = node.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = node.radius + quad.point.radius; | |
if (l < r) { | |
l = (l - r) / l * .5; | |
node.x -= x *= l; | |
node.y -= y *= l; | |
quad.point.x += x; | |
quad.point.y += y; | |
} | |
} | |
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; | |
}; | |
} | |
</script> | |
</body> |