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@dfyz
Created May 3, 2019 14:31
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type Point = (f64, f64);
const POLY: &[Point] = &[
(40547359.805348977, 20991407.4519994),
(40547406.539216213, 20991408.345532853),
(40547405.607148655, 20991456.331498079),
(40547358.891922772, 20991455.404874228),
];
fn naive_centroid(poly: &[Point]) -> Point {
let mut area = 0.0;
let mut x = 0.0;
let mut y = 0.0;
for i in 0..poly.len() {
let a = &poly[i];
let b = &poly[(i + 1) % poly.len()];
let cross = a.0 * b.1 - b.0 * a.1;
x += (a.0 + b.0) * cross;
y += (a.1 + b.1) * cross;
area += 3.0 * cross;
}
(x / area, y / area)
}
fn move_to_origin_centroid(poly: &[Point]) -> Point {
let (x0, y0) = poly[0];
let moved_to_origin = poly.iter().map(|(x, y)| (x - x0, y - y0)).collect::<Vec<_>>();
println!("{:?}", moved_to_origin);
let (x, y) = naive_centroid(&moved_to_origin);
(x + x0, y + y0)
}
fn stable_centroid(poly: &[Point]) -> Point {
let mut area = 0.0;
let mut x = 0.0;
let mut y = 0.0;
for i in 0..poly.len() {
let a = &poly[i];
let b = &poly[(i + 1) % poly.len()];
let w = b.0 * a.1;
let e = b.0.mul_add(-a.1, w);
let f = a.0.mul_add(b.1, -w);
let cross = f + e;
x += (a.0 + b.0) * cross;
y += (a.1 + b.1) * cross;
area += 3.0 * cross;
}
(x / area, y / area)
}
fn main() {
for (idx, p) in POLY.iter().enumerate() {
println!("POINT #{} = {}, {}", idx, p.0, p.1);
}
println!("===");
let naive = naive_centroid(POLY);
println!("NAIVE = {}, {}", naive.0, naive.1);
let centered = move_to_origin_centroid(POLY);
println!("CENTERED = {}, {}", centered.0, centered.1);
let stable = stable_centroid(POLY);
println!("STABLE = {}, {}", stable.0, stable.1);
}
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