Created
May 3, 2019 14:31
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type Point = (f64, f64); | |
const POLY: &[Point] = &[ | |
(40547359.805348977, 20991407.4519994), | |
(40547406.539216213, 20991408.345532853), | |
(40547405.607148655, 20991456.331498079), | |
(40547358.891922772, 20991455.404874228), | |
]; | |
fn naive_centroid(poly: &[Point]) -> Point { | |
let mut area = 0.0; | |
let mut x = 0.0; | |
let mut y = 0.0; | |
for i in 0..poly.len() { | |
let a = &poly[i]; | |
let b = &poly[(i + 1) % poly.len()]; | |
let cross = a.0 * b.1 - b.0 * a.1; | |
x += (a.0 + b.0) * cross; | |
y += (a.1 + b.1) * cross; | |
area += 3.0 * cross; | |
} | |
(x / area, y / area) | |
} | |
fn move_to_origin_centroid(poly: &[Point]) -> Point { | |
let (x0, y0) = poly[0]; | |
let moved_to_origin = poly.iter().map(|(x, y)| (x - x0, y - y0)).collect::<Vec<_>>(); | |
println!("{:?}", moved_to_origin); | |
let (x, y) = naive_centroid(&moved_to_origin); | |
(x + x0, y + y0) | |
} | |
fn stable_centroid(poly: &[Point]) -> Point { | |
let mut area = 0.0; | |
let mut x = 0.0; | |
let mut y = 0.0; | |
for i in 0..poly.len() { | |
let a = &poly[i]; | |
let b = &poly[(i + 1) % poly.len()]; | |
let w = b.0 * a.1; | |
let e = b.0.mul_add(-a.1, w); | |
let f = a.0.mul_add(b.1, -w); | |
let cross = f + e; | |
x += (a.0 + b.0) * cross; | |
y += (a.1 + b.1) * cross; | |
area += 3.0 * cross; | |
} | |
(x / area, y / area) | |
} | |
fn main() { | |
for (idx, p) in POLY.iter().enumerate() { | |
println!("POINT #{} = {}, {}", idx, p.0, p.1); | |
} | |
println!("==="); | |
let naive = naive_centroid(POLY); | |
println!("NAIVE = {}, {}", naive.0, naive.1); | |
let centered = move_to_origin_centroid(POLY); | |
println!("CENTERED = {}, {}", centered.0, centered.1); | |
let stable = stable_centroid(POLY); | |
println!("STABLE = {}, {}", stable.0, stable.1); | |
} |
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