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@dgovil
Created January 21, 2017 04:20
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Finding what nodes were imported from a Maya file
# First lets import our Maya command library
from maya import cmds
# Then we import our file. In this case I'm using a hardcoded value
# But notice the returnNewNodes parameter that tells it to give us back any imported nodes
# This may contain nodes we don't want
# So we'll need to shorten it down
nodes = cmds.file('C:/Users/dhruv/Documents/maya/controllerLibrary/bigdonut.ma',
i=True, returnNewNodes=True)
# We need to find all the objects that are shapes
# We use ls to list the nodes we got, and to make sure we only get the shapes
shapes = cmds.ls(nodes, shapes=True, shortNames=True)
# We'll have an empty list to get the controllers
controllers = []
# Then lets loop through this list
for shape in shapes:
# We want to ignore any cameras so we check the type
if cmds.objectType(shape) == 'camera':
# If it's a camera then continue on to the next item
continue
# Then we need to find the transform.
# So we list its' parent to find it
parent = cmds.listRelatives(shape, parent=True)[0]
# Then we add the parent transform to the controllers list
controllers.append(parent)
# Finally lets print out the controllers to see if we got it right
print controllers
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