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January 1, 2016 00:49
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マイクラのコードのこういうとこが許せない的な
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protected Slot addSlotToContainer(Slot par1Slot) | |
{ | |
par1Slot.slotNumber = this.inventorySlots.size(); | |
this.inventorySlots.add(par1Slot); // !? | |
this.inventoryItemStacks.add((Object)null); | |
return par1Slot; | |
} | |
public Slot getSlot(int par1) | |
{ | |
/* | |
* 見た目同じ場所のスロットを取り出す時にチェストとかまどでスロット番号が違う!死ね! | |
*/ | |
return (Slot)this.inventorySlots.get(par1); | |
} | |
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this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17)); | |
this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53)); | |
this.addSlotToContainer(new SlotFurnace(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35)); | |
int i; | |
for (i = 0; i < 3; ++i) | |
{ | |
for (int j = 0; j < 9; ++j) | |
{ | |
this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); | |
} | |
} |
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for (l = 0; l < 3; ++l) | |
{ | |
for (i1 = 0; i1 < 3; ++i1) | |
{ | |
this.addSlotToContainer(new Slot(this.craftMatrix, i1 + l * 3, 30 + i1 * 18, 17 + l * 18)); | |
} | |
} | |
for (l = 0; l < 3; ++l) | |
{ | |
for (i1 = 0; i1 < 9; ++i1) | |
{ | |
this.addSlotToContainer(new Slot(par1InventoryPlayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); | |
} | |
} |
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