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January 29, 2021 09:55
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[Lecture 3 Dummy Q-learning] #강화학습
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# -*- coding: utf-8 -*- | |
"""Lecture 3 Dummy Q-learning (table)""" | |
import numpy as np | |
import gym | |
from gym.envs.registration import register | |
import random as pr | |
import matplotlib.pyplot as plt | |
# argmax that chooses randomly among eligible(적격의) maxium indices | |
def rargmax(vector): | |
m = np.amax(vector) | |
indices = np.nonzero(vector == m)[0] | |
return pr.choice(indices) | |
register( | |
id = "FrozenLake-v3", | |
entry_point = "gym.envs.toy_text:FrozenLakeEnv", | |
kwargs = {"map_name": "4x4", "is_slippery": False} | |
) | |
env = gym.make("FrozenLake-v3") | |
#Initialize table with all zeros | |
Q = np.zeros([env.observation_space.n, env.action_space.n]) | |
#Set learning parameters | |
num_episodes = 2000 | |
# Q | |
# num_episodes | |
# create lists to contain total rewards and steps per episode | |
rList = [] | |
for i in range(num_episodes): | |
#Reset environment and get first new observation | |
state = env.reset() | |
rAll = 0 | |
done = False | |
#The Q-Table learning algorithm | |
while not done: | |
action = rargmax(Q[state, :]) | |
#Get new state and reward from environment | |
new_state, reward, done, _ = env.step(action) | |
#Update Q-Table with new knowledge using learning rate | |
Q[state, action] = reward + np.max(Q[new_state, :]) | |
rAll += reward | |
state = new_state | |
rList.append(rAll) | |
print("Success rate: " + str(sum(rList)/num_episodes)) | |
print("Final Q-Table Values") | |
print("LEFT DOWN RIGHT UP") | |
print(Q) | |
plt.bar(range(len(rList)), rList, color="blue") | |
plt.show() | |
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