SaboteurAgent in experimental DSL
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require 'simple_agent' | |
class SaboteurAgent < SimpleAgent | |
on_percept :visibleEntity do |name, position, team, status| | |
next if team == @team | |
broadcast | |
if enemy = @enemies[name] | |
enemy.position = position | |
enemy.status = status | |
else | |
@enemies[name] = Enemy.new( name, position, team, status ) | |
end | |
end | |
motivate :attack do | |
next -1 if bb.disabled | |
next -1 unless bb.position | |
candidates = @enemies.values.find_all { |enemy| enemy.position == bb.position && enemy.enabled } | |
target = candidates.sort.last | |
if bb.transient[:attack_target] = target | |
80 | |
else | |
-1 | |
end | |
end | |
on_goal :attack do | |
say "Attacking #{bb.transient[:attack_target].name}" | |
next skip! unless has_energy 2 | |
attack! bb.transient[:attack_target] | |
end | |
end |
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