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@dholth
Created April 7, 2019 00:59
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add gamecontroller to kivy?
"""
Game controller input for Kivy.
Open game controllers as they become available, expose with full SDL2 API.
"""
# special version of sdl (pysdl2-cffi) that doesn't explictly link to a particular version
import sdl
JOYSTICK_EVENTS = (
sdl.JoyDeviceEvent,
sdl.JoyAxisEvent,
sdl.JoyHatEvent,
sdl.JoyBallEvent,
sdl.JoyButtonEvent,
sdl.ControllerDeviceEvent,
sdl.ControllerAxisEvent,
sdl.ControllerButtonEvent,
)
@sdl.ffi.callback("int (void *, SDL_Event *)")
def eventWatch(data, event):
event = sdl.Event(event)
sdl.ffi.from_handle(data).event(event)
return 1
class KivyController:
"""
Manage SDL2 joysticks.
"""
def __init__(self):
self._handle = sdl.ffi.new_handle(self)
def install(self):
"""
Attach to SDL2 event loop
"""
sdl.init(sdl.INIT_GAMECONTROLLER|sdl.INIT_JOYSTICK)
sdl.addEventWatch(eventWatch, self._handle)
self.joysticks = {}
self.controllers = {}
def event(self, event: sdl.Event):
"""
Handle wrapped SDL2 event
"""
event = event.unwrapEvent()
if isinstance(event, JOYSTICK_EVENTS):
print(event)
if isinstance(event, sdl.ControllerDeviceEvent):
if event.type == sdl.CONTROLLERDEVICEADDED:
j = sdl.gameControllerOpen(event.which)
self.controllers[j.gameControllerGetJoystick().joystickInstanceID()] = j
elif event.type == sdl.CONTROLLERDEVICEREMOVED:
j = self.controllers.pop(event.which)
j.gameControllerClose()
elif isinstance(event, sdl.JoyDeviceEvent):
if event.type == sdl.JOYDEVICEADDED:
j = sdl.joystickOpen(event.which)
self.joysticks[j.joystickInstanceID()] = j
elif event.type == sdl.JOYDEVICEREMOVED:
j = self.joysticks.pop(event.which)
# need to close?
j.joystickClose()
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