Last active
July 15, 2024 18:58
-
-
Save diazvictor/3fea12958d61f7cba14ca561989fbdb0 to your computer and use it in GitHub Desktop.
Small Example Of A Game Inventory With Javascript
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* jshint esversion: 8 */ | |
// This example is a port of: https://gist.github.com/diazvictor/6fe3372bce79587a3c21123a19881cb1 | |
// I create the Inventory class | |
class Inventory { | |
// What to do when the class is initialized | |
constructor() { | |
this.items = []; | |
} | |
/** | |
* I look at what I carry in my inventory | |
* @returns {Boolean} true or false if there are items | |
*/ | |
getItems () { | |
if (this.items[0]) { | |
console.log("You carry:"); | |
this.items.forEach(inventory => { | |
console.log(`* ${inventory.desc}`); | |
}); | |
return true; | |
} else { | |
console.log("You have nothing."); | |
return false; | |
} | |
} | |
/** | |
* I check if an item exists | |
* @param {String} item name | |
* @returns {Boolean} true or false if the item exists | |
*/ | |
hasItem (name) { | |
for (var i in this.items) { | |
if (name == this.items[i].name) { | |
return true; | |
} | |
} | |
return false; | |
} | |
/** | |
* I add an item to the inventory | |
* @param {String} item name | |
* @param {String} item description | |
* @returns {Number} the number of items in the inventory | |
*/ | |
addItem (name, desc) { | |
this.items.push({ | |
"name": name, | |
"desc": desc, | |
}); | |
return this.items.length; | |
} | |
/** | |
* I remove an item from inventory | |
* @param {String} item name | |
* @returns {Boolean} true or false if the item has been removed successfully | |
*/ | |
removeItem (name) { | |
this.items.forEach(inventory => { | |
if (name == inventory.name) { | |
this.items.pop(inventory.name); | |
return true; | |
} else { | |
return false; | |
} | |
}); | |
} | |
} | |
// BackPack inherits methods and properties from Inventory | |
class BackPack extends Inventory { | |
/** | |
* I add an item to the inventory but first I check if the limit has not | |
* been reached. | |
* @param {String} item name | |
* @param {String} item description | |
* @returns {Number} the number of items in the inventory | |
*/ | |
addItem (name, desc) { | |
this.size = 10; | |
if (this.items.length >= this.size) { | |
console.log("backpack is full"); | |
return false; | |
} else { | |
super.addItem(name, desc); | |
return true; | |
} | |
} | |
} | |
let player = new BackPack(); | |
player.addItem('lantern', 'an oil lantern'); | |
player.addItem('sword', 'This sword has the blessing of the wind'); | |
player.getItems(); |
Good bro thx. I need to this :)
Great, I hope it helped you 💪
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Good bro thx. I need to this :)