Created
February 22, 2010 09:50
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# GravitronShiftr | |
# | |
# just a simple test of ShinyCocos2d | |
# i could get used to this | |
class DemoScene < Cocos2D::Scene | |
include Cocos2D | |
def initialize | |
@layer = Layer.new | |
@map = TMXTiledMap.new("sewers.tmx") | |
@layer.add_child(@map) | |
@sprites = [] | |
add_child @layer | |
schedule(:update) | |
Cocos2D::Director.add_touch_handler(self) | |
end | |
def update(dt) | |
dx = (dt * -50.0) | |
x, y = @layer.position | |
@layer.position = [x + dx, y] | |
end | |
def touches_moved(touches) | |
end | |
def touches_ended(touches) | |
sprite = Sprite.new("grossini.png") | |
sprite.position = Director.convert_to_gl(touches.first[:location]) | |
add_child sprite | |
@sprites << sprite | |
end | |
end | |
Cocos2D::Director.set_2d_projection | |
Cocos2D::Director.set_orientation Cocos2D::Director::ORIENTATION_LANDSCAPE_RIGHT | |
Cocos2D::Director.set_animation_interval 1.0/60.0 | |
Cocos2D::Director.display_fps true | |
Cocos2D::Director.run_scene DemoScene.new |
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