Created
November 20, 2009 15:35
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#include <stdio.h> | |
#include <iostream> | |
#include <cstdio> | |
#include <GL/glut.h> | |
using namespace std; | |
int x1, x2, y1, y2, z1, z2 = 0; | |
void point3d(int x, int y, int z) { | |
glPushMatrix();{ | |
glTranslatef(x, y, z); | |
glutSolidSphere (0.1, 16, 16); | |
} | |
glPopMatrix(); | |
} | |
void display () { | |
glClear (GL_COLOR_BUFFER_BIT); | |
glPushMatrix();{ | |
glScalef(0.1, 0.1, 0.1); | |
point3d (0, 0, 0); | |
point3d (0, 1, 1); | |
point3d (0, 2, 2); | |
} | |
glPopMatrix(); | |
glFlush (); | |
} | |
void init () { | |
glClearColor (0.0, 0.0, 0.0, 1.0); | |
} | |
int main (int argc, char *argv[]) { | |
x1 = 0 ; | |
y1 = 0; | |
x2 = 1 ; | |
y2 = 100; | |
glutInit (&argc, argv); | |
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize (320, 240) ; | |
glutCreateWindow ("Bresenham's Algorithm"); | |
init (); | |
glutDisplayFunc (display); | |
glutMainLoop (); | |
return 0; | |
} |
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