- abrir meshlab e importar el objeto .obj
- centrar la malla
Filters -> Normals, Curvatures and Orientations ->
Transform: Move, Translate, Center ->
center on layer bbox -> Apply
- subdividir la malla
Filters -> Remeshing, Simplication and Reconstruction ->
Subdivision Surfaces:Midpoint -> Ajustar interacciones y Apply
- Colorear vértices usando la textura
Filters -> Color creation and Processing ->
Transfer Color:Texture to vertex
- Triangular las caras
Filters -> Polygonal and Quad Mesh -> Turn in to a Pure-Triangular Mesh
- Exportar malla -export mesh as- como ply
File -> Export mesh as -> ply -> Check only color (vertice), Normal (vertice), Binary encoding.