Created
July 5, 2012 02:37
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2d midpoint displacement
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/* http://www.gameprogrammer.com/fractal.html */ | |
// Also, as expected, shifting is waaay faster than division, even in JS :) http://jsperf.com/division-vs-shift unfortunately it also truncates to the mantissa of floating points | |
// http://jsfiddle.net/digitalicarus/YUDgH/24/ | |
// TODO: abs option, obj args, exception reason | |
var calcTerrain = function(conf) { | |
var height = conf.height, | |
swing = conf.swing, | |
h = conf.decay || conf.smooth || conf.smoothness, | |
i = conf.degree, | |
lb = (height-swing < 0) ? conf.lowerBound : null, | |
ub = (swing>height) ? conf.upperBound : null; | |
function CTE(msg) { | |
this.name="CalcTerrainException"; | |
this.message = msg; | |
this.toString = function() { | |
return this.name+": "+this.message; | |
}; | |
}; | |
if(typeof(i) != "number" || i<1) { | |
throw new CTE("degree must be an integer greater than 1"); | |
} | |
if(typeof(swing) != "number" || swing<1) { | |
throw new CTE("swing must be an integer greater than 1"); | |
} | |
if(typeof(height) != "number" || height<0) { | |
throw new CTE("height must be an integer greater than 0"); | |
} | |
if(typeof(h) != "number" || h<0 || h>1) { | |
throw new CTE("smoothness must be a floating point between 0 and 1 non-inclusive"); | |
} | |
var decay = (Math.pow(2,-h)); | |
function gen(start,mid,end,swing,i) { | |
// displace midpoint zero center swing | |
// 0 -> x : -x/2 -> x/2 | |
mid = mid + Math.random()*swing-(swing/2); | |
mid = (lb && mid < lb) ? lb : mid; | |
mid = (ub && mid > ub) ? ub : mid; | |
if(i==1) { | |
i--; | |
return [mid>>0]; | |
} | |
if(i>1) { | |
var midleft = (mid+start)/2; | |
var midright = (end+mid)/2; | |
swing = swing * decay; | |
i--; | |
/* | |
start startright | |
startleft mid | |
| endleft endright | |
| | | | |
. . . . . | |
| | | |
midleft midright | |
*/ | |
return gen(start,midleft,mid,swing,i) | |
.concat([mid>>0]) | |
.concat(gen(mid,midright,end,swing,i)); | |
} | |
} | |
return gen(height,height,height,swing,i); | |
}; |
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