React Animation: React Motion Clock
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* { | |
box-sizing: border-box; | |
} | |
.clock-example { | |
display: -webkit-flex; /*safari*/ | |
display: flex; | |
align-items: flex-start; | |
width: 300px; | |
justify-content: space-between; | |
} | |
.clock-example fieldset { | |
width: 150px; | |
} | |
.clock-example input { | |
display: block; | |
line-height: 18px; | |
border: 1px solid #aaa; | |
border-radius: 4px; | |
width: 100%; | |
} | |
.clock-example button { | |
border: none; | |
color: white; | |
background-color: #446688; | |
margin: 10px 0; | |
padding: 10px 20px; | |
cursor: pointer; | |
outline: none; | |
box-shadow: 1px 1px 2px #aaa; | |
} | |
.clock-example button:active { | |
transform: translateY(2px); | |
transition: transform .1s ease; | |
box-shadow: 0 0 2px #aaa; | |
} | |
.clock-component { | |
position: relative; | |
width: 100px; | |
height: 100px; | |
margin: 20px; | |
} | |
.clock-component canvas { | |
position: absolute; | |
left: 0; | |
top: 0; | |
} | |
.clock-component .digital { | |
position: absolute; | |
bottom: -35px; | |
width: 100%; | |
text-align: center; | |
} |
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<!-- Required for using JSX in JsFiddle --> | |
<script src="//facebook.github.io/react/js/jsfiddle-integration-babel.js"></script> | |
<!-- | |
sometimes gist / fiddle external resources specified in the manifest | |
are loaded out of order, so we the react dependencies in order here | |
--> | |
<script src="//fb.me/react-with-addons-0.14.3.js"></script> | |
<script src="//fb.me/react-dom-0.14.3.js"></script> | |
<script src="//cdn.rawgit.com/digitalicarus/4a2b1e397260172f8c38/raw/a02e9f766ca4ac1290de8dc2340df25c504568d0/react-motion.js"></script> | |
<div id="app"></div> |
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var Motion = ReactMotion.Motion | |
, spring = ReactMotion.spring | |
; | |
var Clock = React.createClass({ | |
getInitialState: function () { | |
return { baseDate: new Date(), hours: 0, mins: 0, secs: 0 }; | |
}, | |
componentDidMount: function () { | |
var node = ReactDOM.findDOMNode(this) | |
, get = node.querySelector.bind(node) | |
, parts = node.querySelectorAll('canvas') | |
, faceCtx = get('.clockface').getContext('2d') | |
, hourCtx = get('.hourhand').getContext('2d') | |
, minCtx = get('.minutehand').getContext('2d') | |
, secondCtx = get('.secondhand').getContext('2d') | |
, width = node.clientWidth | |
, height = node.clientHeight | |
; | |
Array.prototype.forEach.call(parts, function (canvas) { | |
canvas.setAttribute('width', width); | |
canvas.setAttribute('height', height); | |
}); | |
// render off pixel boundaries for bolder lines | |
faceCtx.translate(.5, .5); | |
// create the clock face | |
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11].forEach(function (mult) { | |
faceCtx.save(); | |
faceCtx.translate(width>>1,height>>1); | |
faceCtx.rotate((360 / 12 * mult) * (Math.PI / 180)); | |
faceCtx.translate(0, -(width>>1)); | |
faceCtx.beginPath(); | |
faceCtx.moveTo(0, (mult)%3 ? 8 : 15); // longer ticks every 3 hours | |
faceCtx.lineTo(0, 1); | |
faceCtx.stroke(); | |
faceCtx.restore(); | |
}); | |
faceCtx.beginPath(); | |
faceCtx.arc(width>>1, height>>1, (width>>1)-1 , 0, 2 * Math.PI, false); | |
faceCtx.stroke(); | |
// create the clock hands | |
hourCtx.translate(width>>1, width>>1); // center | |
hourCtx.lineWidth = 5; | |
hourCtx.moveTo(0,0); | |
hourCtx.lineTo(0, -(width>>1) +18); | |
hourCtx.stroke(); | |
minCtx.translate(width>>1, width>>1); | |
minCtx.strokeStyle = "#666"; | |
minCtx.lineWidth = 2; | |
minCtx.moveTo(0,0); | |
minCtx.lineTo(0, -(width>>1) + 10); | |
minCtx.stroke(); | |
secondCtx.translate(width>>1, width>>1); | |
secondCtx.strokeStyle = "#f00"; // red second hand | |
secondCtx.lineWidth = 2; | |
secondCtx.moveTo(0,12); | |
secondCtx.lineTo(0, -(width>>1) + 2); | |
secondCtx.stroke(); | |
// start with initial state base date | |
this.setBaseDate(this.state.baseDate); | |
// begin aggressively calculating updates | |
window.requestAnimationFrame(this.tick); | |
}, | |
componentWillReceiveProps: function (nextProps) { | |
var newBaseDate = new Date(); | |
// if props aren't parseable set date to current | |
if (!isNaN(parseInt(nextProps.hours,10) + parseInt(nextProps.mins,10) + parseInt(nextProps.secs,10))) { | |
newBaseDate.setHours(nextProps.hours%24); | |
newBaseDate.setMinutes(nextProps.mins%60); | |
newBaseDate.setSeconds(nextProps.secs%60); | |
this.setBaseDate(newBaseDate); | |
} else { | |
this.setBaseDate(new Date()); | |
} | |
}, | |
setBaseDate: function (date) { | |
this.setState({ baseDate: date }); | |
this.startTick = new Date(); // re-establish starting point | |
}, | |
format: function (num) { | |
return num > 9 ? num : '0'+num; | |
}, | |
tick: function () { | |
var nextTick = new Date() | |
, diff = nextTick.valueOf() - this.startTick.valueOf() | |
; | |
// Here we use a logical OR to clamp the values to whole numbers | |
// This allows us to render just once per second while aggressively updating | |
// our time data | |
var clockState = { | |
hoursDisp: ((this.state.baseDate.getHours()+diff/1000/3600)|0), | |
minsDisp: ((this.state.baseDate.getMinutes()+diff/1000/60)|0), | |
secsDisp: ((this.state.baseDate.getSeconds()+diff/1000)|0), | |
}; | |
clockState.amPm = clockState.hoursDisp%24 > 12 ? 'pm':'am'; | |
// degrees | |
clockState.hours = clockState.hoursDisp*30; | |
clockState.mins = clockState.minsDisp*6; | |
clockState.secs = clockState.secsDisp*6; | |
this.setState(clockState); | |
window.requestAnimationFrame(this.tick); // resume updates at 60fps | |
}, | |
// only allow render when there's a value change | |
shouldComponentUpdate: function (nextProps, nextState) { | |
return ( | |
nextState.hours !== this.state.hours || | |
nextState.mins !== this.state.mins || | |
nextState.secs !== this.state.secs | |
); | |
}, | |
render: function () { | |
return ( | |
<div className="clock-component"> | |
<canvas ref="clockface" className="clockface"></canvas> | |
<Motion style={{ | |
hours: spring(this.state.hours), | |
mins: spring(this.state.mins), | |
secs: spring(this.state.secs) | |
}}> | |
{({hours,mins,secs}) => | |
<div className="hands"> | |
<canvas ref="hourhand" className="hourhand" style={{ | |
WebkitTransform: `rotate(${hours}deg)`, | |
transform: `rotate(${hours}deg)` | |
}}></canvas> | |
<canvas ref="minutehand" className="minutehand" style={{ | |
WebkitTransform: `rotate(${mins}deg)`, | |
transform: `rotate(${mins}deg)` | |
}}></canvas> | |
<canvas ref="secondhand" className="secondhand" style={{ | |
WebkitTransform: `rotate(${secs}deg)`, | |
transform: `rotate(${secs}deg)` | |
}}></canvas> | |
</div> | |
} | |
</Motion> | |
<pre className="digital"> | |
{this.format(this.state.hoursDisp%12)}:{this.format(this.state.minsDisp%60)}:{this.format(this.state.secsDisp%60)} {this.state.amPm} | |
</pre> | |
</div> | |
); | |
} | |
}); | |
var ClockExample = React.createClass({ | |
getInitialState: function () { return {}; }, | |
getVal: function (name) { | |
return this.refs[name].value; | |
}, | |
setTime: function () { | |
this.setState({ | |
hours: this.getVal('hours'), | |
mins: this.getVal('mins'), | |
secs: this.getVal('secs') | |
}); | |
}, | |
render: function () { | |
return ( | |
<div className="clock-example"> | |
<fieldset> | |
<legend>Set the time</legend> | |
<label>hours <input maxLength="2" ref="hours" /></label> | |
<label>minutes <input maxLength="2" ref="mins" /></label> | |
<label>seconds <input maxLength="2" ref="secs" /></label> | |
<button onClick={this.setTime}>SET</button> | |
</fieldset> | |
<Clock hours={this.state.hours} mins={this.state.mins} secs={this.state.secs}/> | |
</div> | |
); | |
} | |
}); | |
ReactDOM.render(<ClockExample />, document.getElementById('app')); |
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name: ReactJS Animation popover menu | |
description: React state DOM Enter Exit Popover example | |
authors: | |
- Adam Horton | |
resources: | |
- //cdnjs.cloudflare.com/ajax/libs/babel-core/5.8.24/browser.js | |
normalize_css: no | |
wrap: h | |
panel_js: 2 |
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