This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"last_node_id": 515, | |
"last_link_id": 983, | |
"nodes": [ | |
{ | |
"id": 287, | |
"type": "UpscaleModelLoader", | |
"pos": [ | |
1431.1259058273588, | |
-981.1652146032301 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"last_node_id": 68, | |
"last_link_id": 131, | |
"nodes": [ | |
{ | |
"id": 14, | |
"type": "VideoLinearCFGGuidance", | |
"pos": [ | |
91.1107543945313, | |
804.964204101562 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"last_node_id": 49, | |
"last_link_id": 81, | |
"nodes": [ | |
{ | |
"id": 3, | |
"type": "KSampler", | |
"pos": [ | |
828.1153613671875, | |
284.5001030664063 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"last_node_id": 45, | |
"last_link_id": 78, | |
"nodes": [ | |
{ | |
"id": 32, | |
"type": "ImageUpscaleWithModel", | |
"pos": [ | |
487.99647545898347, | |
-103.25132138671854 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class RoamBetweenPoints : MonoBehaviour { | |
public Transform[] targets; | |
public LayerMask groundLayer; | |
private Transform target; | |
private NavMeshAgent agent; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class RoamBetweenPoints : MonoBehaviour { | |
public Transform[] targets; | |
public LayerMask groundLayer; | |
private Transform target; | |
private NavMeshAgent agent; |