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@diglateam3
Created March 25, 2021 02:34
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指定したObjectのColliderにAddForceするUdonSharpスクリプト
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class ObjectAddForce : UdonSharpBehaviour
{
[SerializeField] private Collider targetObject;
[SerializeField] private Vector3 forceRatio;
public override void Interact()
{
var targetRigidBody = targetObject.GetComponent<Rigidbody> ();
if (targetObject == null) return;
targetRigidBody.AddForce(forceRatio, ForceMode.Impulse);
}
}
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