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Writing Games with Processing: Setup and a Simple Player Character
// Version 1: Setup and a Simple Player Character
void setup() {
size(640, 480); //VGA for those old enough to remember
}
int px = 320, py = 240;
int tileSize = 20;
void drawPlatty() {
fill(235,220,160);
rect(px, py, tileSize, tileSize);
fill(0);
textSize(tileSize-2);
textAlign(CENTER, CENTER);
text("P", px+tileSize/2, py+tileSize/2-2);
}
void drawBackground() {
fill(174, 204, 27); // green
rect(0, 0, width, height); // fill whole screen
}
void draw() {
drawBackground();
drawPlatty();
}
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