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Enforcing one object selection and scaling
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARRaycastManager))]
public class PlacementWithManySelectionWithScaleController : MonoBehaviour
{
[SerializeField]
private GameObject placedPrefab;
[SerializeField]
private GameObject welcomePanel;
[SerializeField]
private Button dismissButton;
[SerializeField]
private bool applyScalingPerObject = false;
[SerializeField]
private Slider scaleSlider;
[SerializeField]
private Text scaleTextValue;
[SerializeField]
private Button toggleOptionsButton;
[SerializeField]
private GameObject options;
[SerializeField]
private Camera arCamera;
private bool selectedObjectAdded;
private GameObject placedObject;
private Vector2 touchPosition = default;
private ARRaycastManager arRaycastManager;
private ARSessionOrigin aRSessionOrigin;
private bool onTouchHold = false;
private static List<ARRaycastHit> hits = new List<ARRaycastHit>();
private PlacementObject lastSelectedObject;
private GameObject PlacedPrefab
{
get
{
return placedPrefab;
}
set
{
placedPrefab = value;
}
}
void Awake()
{
arRaycastManager = GetComponent<ARRaycastManager>();
aRSessionOrigin = GetComponent<ARSessionOrigin>();
dismissButton.onClick.AddListener(Dismiss);
scaleSlider.onValueChanged.AddListener(ScaleChanged);
toggleOptionsButton.onClick.AddListener(ToggleOptions);
}
private void ToggleOptions()
{
if(options.activeSelf)
{
toggleOptionsButton.GetComponentInChildren<Text>().text = "O";
options.SetActive(false);
}
else
{
toggleOptionsButton.GetComponentInChildren<Text>().text = "X";
options.SetActive(true);
}
}
private void Dismiss() => welcomePanel.SetActive(false);
private void ScaleChanged(float newValue)
{
if(applyScalingPerObject){
if(lastSelectedObject != null && lastSelectedObject.Selected)
{
lastSelectedObject.transform.parent.localScale = Vector3.one * newValue;
}
}
else
aRSessionOrigin.transform.localScale = Vector3.one * newValue;
scaleTextValue.text = $"Scale {newValue}";
}
void Update()
{
// do not capture events unless the welcome panel is hidden or if UI is selected
if(welcomePanel.activeSelf || options.activeSelf)
return;
if(Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if(EventSystem.current.IsPointerOverGameObject(touch.fingerId))
return;
touchPosition = touch.position;
if(touch.phase == TouchPhase.Began)
{
Ray ray = arCamera.ScreenPointToRay(touch.position);
RaycastHit hitObject;
if(Physics.Raycast(ray, out hitObject))
{
lastSelectedObject = hitObject.transform.GetComponent<PlacementObject>();
if(lastSelectedObject != null)
{
PlacementObject[] allOtherObjects = FindObjectsOfType<PlacementObject>();
foreach(PlacementObject placementObject in allOtherObjects)
{
if(placementObject != lastSelectedObject){
placementObject.Selected = false;
}
else
placementObject.Selected = true;
}
}
}
if(arRaycastManager.Raycast(touchPosition, hits, UnityEngine.XR.ARSubsystems.TrackableType.PlaneWithinPolygon))
{
Pose hitPose = hits[0].pose;
if(lastSelectedObject == null && !selectedObjectAdded)
{
lastSelectedObject = Instantiate(placedPrefab, hitPose.position, hitPose.rotation).GetComponent<PlacementObject>();
selectedObjectAdded = true;
}
}
}
if(touch.phase == TouchPhase.Moved)
{
if(arRaycastManager.Raycast(touchPosition, hits, UnityEngine.XR.ARSubsystems.TrackableType.PlaneWithinPolygon))
{
Pose hitPose = hits[0].pose;
if(lastSelectedObject != null && lastSelectedObject.Selected)
{
lastSelectedObject.transform.parent.position = hitPose.position;
lastSelectedObject.transform.parent.rotation = hitPose.rotation;
}
}
}
}
}
}
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