This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
all: clean a.out test | |
liblib.dylib: lib.cc unexported.txt | |
clang++ ${CXXFLAGS} -std=c++14 -dynamiclib -single_module lib.cc -o liblib.dylib -Wall -Wl,-unexported_symbols_list,unexported.txt | |
a.out: main.cc liblib.dylib | |
clang++ ${CXXFLAGS} -std=c++14 main.cc -llib -L . | |
clean: | |
rm -f a.out liblib.dylib | |
test: | |
./a.out |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Disclaimer: This snippet illustrates an idea and may contain bugs. Use with caution. | |
using UnityEngine; | |
using System.IO; | |
public class UIResourcesMonitor : MonoBehaviour { | |
FileSystemWatcher m_Watcher; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
namespace Game | |
{ | |
public struct Item | |
{ | |
int Id; | |
string Name; | |
} | |
public class Player | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Coherent.UI; | |
using Coherent.UI.Binding; | |
namespace MyGame | |
{ | |
class Options | |
{ | |
public bool SetWindowSize(int width, int height); | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function GetConfigInclude(cfg) | |
local arch = cfg.architecture | |
local system = cfg.system | |
if arch == 'x32' or arch == 'Win32' then | |
arch = 'ia32' | |
end | |
if system == 'windows' then | |
system = 'win' | |
end | |
return string.format('config/%s/%s', system, arch) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
appshell.app.getApplicationSupportDirectory = function () { | |
return appshell.app.applicationSupportDirectory; | |
} | |
appshell.app.applicationSupportDirectory = '.'; | |
engine.on('SetApplicationSupportDirectory', function (directory) { | |
appshell.app.applicationSupportDirectory = directory; | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
?GetPort@HTTPServer@@QBEGXZ PROC ; HTTPServer::GetPort, COMDAT | |
; _this$ = ecx | |
mov ax, WORD PTR [ecx] | |
ret 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
FILTER_PATTERNS =*.js=doxygen.js |