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@dimmduh
Created March 23, 2024 11:55
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Unity 2023.2.10f1 available profile stats
Ai - Carving.ApplyResults - TimeNanoseconds
Ai - Carving.BuildBVTree - TimeNanoseconds
Ai - Carving.Clipping - TimeNanoseconds
Ai - Carving.ConvexHulls - TimeNanoseconds
Ai - Carving.Prepare - TimeNanoseconds
Ai - Carving.ProjectVertices - TimeNanoseconds
Ai - CollectSources - TimeNanoseconds
Ai - Colliders - TimeNanoseconds
Ai - Components.NavMeshAgent.SendMessage - TimeNanoseconds
Ai - Components.NavMeshAgent.State - TimeNanoseconds
Ai - Components.NavMeshAgent.Transform - TimeNanoseconds
Ai - Components.NavMeshObstacle.Transform - TimeNanoseconds
Ai - Components.OffMeshLink.Position - TimeNanoseconds
Ai - Crowd.Avoidance - TimeNanoseconds
Ai - Crowd.Collision - TimeNanoseconds
Ai - Crowd.Corners - TimeNanoseconds
Ai - Crowd.HeightMesh - TimeNanoseconds
Ai - Crowd.Integrate - TimeNanoseconds
Ai - Crowd.Movement - TimeNanoseconds
Ai - Crowd.OffMeshLinkMovement - TimeNanoseconds
Ai - Crowd.OffMeshLinkTrigger - TimeNanoseconds
Ai - Crowd.Pathfinding - TimeNanoseconds
Ai - Crowd.PathOptimization - TimeNanoseconds
Ai - Crowd.Proximity.Collect - TimeNanoseconds
Ai - Crowd.Proximity.Insert - TimeNanoseconds
Ai - Crowd.RepathTrigger - TimeNanoseconds
Ai - Crowd.Steering - TimeNanoseconds
Ai - Crowd.ValidatePath - TimeNanoseconds
Ai - DynamicMesh.ClipDetailMesh - TimeNanoseconds
Ai - DynamicMesh.ClipPolys - TimeNanoseconds
Ai - DynamicMesh.Create - TimeNanoseconds
Ai - DynamicMesh.DynamicMeshToTile - TimeNanoseconds
Ai - DynamicMesh.FindNeighbors - TimeNanoseconds
Ai - DynamicMesh.TileToDynamicMesh - TimeNanoseconds
Ai - DynamicMesh.WriteDetailMesh - TimeNanoseconds
Ai - NavMesh.AcquireSharedMesh - TimeNanoseconds
Ai - NavMesh.AddTile - TimeNanoseconds
Ai - NavMesh.BuildNavMeshData - TimeNanoseconds
Ai - NavMesh.CombineTiles - TimeNanoseconds
Ai - NavMesh.ConnectOffMeshConnection - TimeNanoseconds
Ai - NavMesh.CreateData - TimeNanoseconds
Ai - NavMesh.DebugDraw - TimeNanoseconds
Ai - NavMesh.DestroyTempMesh - TimeNanoseconds
Ai - NavMesh.ExtractTerrainMesh - TimeNanoseconds
Ai - NavMesh.GenerateHeightMesh - TimeNanoseconds
Ai - NavMesh.GenerateOffMeshLinks - TimeNanoseconds
Ai - NavMesh.HashSource - TimeNanoseconds
Ai - NavMesh.HashTile - TimeNanoseconds
Ai - NavMesh.HashTileAggregate - TimeNanoseconds
Ai - NavMesh.Integrate - TimeNanoseconds
Ai - NavMesh.Integrate.RemoveTiles - TimeNanoseconds
Ai - NavMesh.Integrate.UpdateSurface - TimeNanoseconds
Ai - NavMesh.Integrate.UpdateTiles - TimeNanoseconds
Ai - NavMesh.MeshTriangles - TimeNanoseconds
Ai - NavMesh.Rasterize - TimeNanoseconds
Ai - NavMesh.RasterizeAABox - TimeNanoseconds
Ai - NavMesh.RasterizeModifierBox - TimeNanoseconds
Ai - NavMesh.Recast.Alloc - TimeNanoseconds
Ai - NavMesh.Recast.BuildCompactHeightfield - TimeNanoseconds
Ai - NavMesh.Recast.BuildContours - TimeNanoseconds
Ai - NavMesh.Recast.BuildPolyMesh - TimeNanoseconds
Ai - NavMesh.Recast.BuildPolyMeshDetail - TimeNanoseconds
Ai - NavMesh.Recast.BuildRegions - TimeNanoseconds
Ai - NavMesh.Recast.BuildRegionsFilter - TimeNanoseconds
Ai - NavMesh.Recast.ErodeArea - TimeNanoseconds
Ai - NavMesh.Recast.FilterBorder - TimeNanoseconds
Ai - NavMesh.Recast.FilterWalkable - TimeNanoseconds
Ai - NavMesh.Recast.Free - TimeNanoseconds
Ai - NavMesh.Recast.MergePolyMeshDetail - TimeNanoseconds
Ai - NavMesh.Recast.RasterizeTriangles - TimeNanoseconds
Ai - NavMesh.ReleaseSharedMesh - TimeNanoseconds
Ai - NavMesh.TileMesh - TimeNanoseconds
Ai - NavMesh.TileMeshAggregate - TimeNanoseconds
Ai - NavMesh.UpdateNavMeshData - TimeNanoseconds
Ai - NavMeshManager - TimeNanoseconds
Ai - NavMeshManager.LoadData - TimeNanoseconds
Ai - NavMeshManager.NotifyNavMeshAdded - TimeNanoseconds
Ai - NavMeshManager.NotifyNavMeshCleanup - TimeNanoseconds
Ai - NavMeshManager.SyncTileIndices - TimeNanoseconds
Ai - NavMeshManager.UnloadData - TimeNanoseconds
Ai - Renderers - TimeNanoseconds
Ai - SynchronizeAgentTransformsToSimulation - TimeNanoseconds
Ai - SynchronizeSimulationToAgentTransforms - TimeNanoseconds
Ai - Terrrains - TimeNanoseconds
Ai - TransformColliders - TimeNanoseconds
Ai - TransformRenderers - TimeNanoseconds
Animation - AddAdditionnalCurve - TimeNanoseconds
Animation - Animation.AddClip [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.AddMixingTransform [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.Clone [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.Deactivate [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.DestroyAnimationClip [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.ModifyAnimationClip [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.RebuildInternalState - TimeNanoseconds
Animation - Animation.RemoveClip [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.RemoveMixingTransform [Triggers RebuildInternalState] - TimeNanoseconds
Animation - Animation.Sample - TimeNanoseconds
Animation - Animation.Update - TimeNanoseconds
Animation - AnimationClipPlayable.EvaluateClip - TimeNanoseconds
Animation - AnimationScriptPlayable.ProcessAnimation - TimeNanoseconds
Animation - AnimationScriptPlayable.ProcessRootMotion - TimeNanoseconds
Animation - Animator.ApplyBuiltinRootMotion - TimeNanoseconds
Animation - Animator.ApplyOnAnimatorMove - TimeNanoseconds
Animation - Animator.EvaluateIK - TimeNanoseconds
Animation - Animator.EvaluateRetargeter - TimeNanoseconds
Animation - Animator.EvaluateTwistBone - TimeNanoseconds
Animation - Animator.FireAnimationEvents - TimeNanoseconds
Animation - Animator.FireStateMachineBehaviours - TimeNanoseconds
Animation - Animator.Initialize - TimeNanoseconds
Animation - Animator.PrepareAnimationEvents - TimeNanoseconds
Animation - Animator.ProcessAnimations - TimeNanoseconds
Animation - Animator.ProcessGraph - TimeNanoseconds
Animation - Animator.Rebind - TimeNanoseconds
Animation - Animator.SetupAvatarDataSet - TimeNanoseconds
Animation - Animator.SetupControllerDataSet - TimeNanoseconds
Animation - Animator.WriteProperties - TimeNanoseconds
Animation - Animator.WriteTransforms - TimeNanoseconds
Animation - AnimatorControllerPlayable.PrepareFrame - TimeNanoseconds
Animation - Animators.ApplyOnAnimatorMove - TimeNanoseconds
Animation - Animators.FireAnimationEventsAndBehaviours - TimeNanoseconds
Animation - Animators.IKAndTwistBoneJob - TimeNanoseconds
Animation - Animators.PrepareFirstPass - TimeNanoseconds
Animation - Animators.PrepareSecondPass - TimeNanoseconds
Animation - Animators.ProcessAnimationsJob - TimeNanoseconds
Animation - Animators.ProcessGraphJob - TimeNanoseconds
Animation - Animators.RetargeterJob - TimeNanoseconds
Animation - Animators.SortWriteJob - TimeNanoseconds
Animation - Animators.Update - TimeNanoseconds
Animation - Animators.WriteJob - TimeNanoseconds
Animation - Animators.WriteProperties - TimeNanoseconds
Animation - AvatarBuilder.BuildAvatar - TimeNanoseconds
Animation - ClipAnimation - TimeNanoseconds
Animation - CollectNecessaryReferencedAnimationClipDependencies - TimeNanoseconds
Animation - ComputeNormalizedSourceWeights - TimeNanoseconds
Animation - ConstraintComponentData::ConstraintComponentData - TimeNanoseconds
Animation - ConstraintJob::ComputeConstraints - TimeNanoseconds
Animation - ConstraintManager::Update - TimeNanoseconds
Animation - ConstraintManager::Update::JobSetup - TimeNanoseconds
Animation - CopyAnimation - TimeNanoseconds
Animation - DeoptimizeTransformHierarchy - TimeNanoseconds
Animation - GameObject.SampleAnimation - TimeNanoseconds
Animation - GenerateMecanimClipCurveCombineJob - TimeNanoseconds
Animation - GenerateMecanimClipCurveJob - TimeNanoseconds
Animation - GenerateMecanimClipsCurves - TimeNanoseconds
Animation - GenerateMuscleClip - TimeNanoseconds
Animation - ModelImporter::AddAnimationClip - TimeNanoseconds
Animation - ModelImporter::ClipAnimationFromTakeInfo - TimeNanoseconds
Animation - ModelImporter::ConnectExternalAnimationClips - TimeNanoseconds
Animation - ModelImporter::CreateAnimClipFromSourceClip - TimeNanoseconds
Animation - ModelImporter::GenerateAll::splitAnimsInternal - TimeNanoseconds
Animation - ModelImporter::GenerateAnimationClips - TimeNanoseconds
Animation - ModelImporter::GenerateAnimationClips::importTakes - TimeNanoseconds
Animation - ModelImporter::GenerateAnimationClips::mono - TimeNanoseconds
Animation - ModelImporter::ImportAvatar - TimeNanoseconds
Animation - ModelImporter::ImportMuscleClip - TimeNanoseconds
Animation - ModelImporter::SplitAnimationClips - TimeNanoseconds
Animation - OffsetMuscles - TimeNanoseconds
Animation - OptimizeCurves - TimeNanoseconds
Animation - OptimizeCurvesJob - TimeNanoseconds
Animation - OptimizeTransformHierarchy - TimeNanoseconds
Animation - RemovedMaskedCurve - TimeNanoseconds
Animation - RemoveUnnecessaryTransforms - TimeNanoseconds
Animation - SortConstraintsByDependencies - TimeNanoseconds
Animation - UnrollMuscles - TimeNanoseconds
Animation - ValidateBoundCurves - TimeNanoseconds
Audio - Audibility computation - TimeNanoseconds
Audio - Audio.FMODSystemUpdate - TimeNanoseconds
Audio - Audio.Thread - TimeNanoseconds
Audio - AudioClip.CreateAudioSampleProvider - TimeNanoseconds
Audio - AudioClip.CreateFileStreamingAudioSampleProvider - TimeNanoseconds
Audio - AudioClip.CreateFSBDataAudioSampleProvider - TimeNanoseconds
Audio - AudioClip.CreateFSBStreamingAudioSampleProvider - TimeNanoseconds
Audio - AudioClip.CreateMemoryAudioSampleProvider - TimeNanoseconds
Audio - AudioImporter.TranscodeAudio - TimeNanoseconds
Audio - AudioManager.FixedUpdate - TimeNanoseconds
Audio - AudioManager.GetMemory - TimeNanoseconds
Audio - AudioManager.MarkAudioSourceOneShotDependencies - TimeNanoseconds
Audio - AudioManager.Update - TimeNanoseconds
Audio - AudioProfiler.CaptureAudioClips - TimeNanoseconds
Audio - AudioProfiler.CaptureChannelGroup - TimeNanoseconds
Audio - AudioProfiler.CaptureDSPNodes - TimeNanoseconds
Audio - AudioProfiler.CaptureFrame - TimeNanoseconds
Audio - AudioSource.Update - TimeNanoseconds
Audio - DSPGraph.BeginMix - TimeNanoseconds
Audio - DSPGraph.EndMix - TimeNanoseconds
Audio - DSPGraph.SetupParameters - TimeNanoseconds
Audio - Flush DSP connections - TimeNanoseconds
Audio - MasterDSP - TimeNanoseconds
Audio - SoundDecoder.ConvertSamples - TimeNanoseconds
Audio - SoundDecoder.Produce - TimeNanoseconds
Audio - SoundDecoder.SampleFramesRequired - TimeNanoseconds
Audio - SoundHandle.Instance.AsyncReadCallbackStatic - TimeNanoseconds
Audio - SoundHandle.Instance.CreateChannel - TimeNanoseconds
Audio - SoundHandle.Instance.Destructor - TimeNanoseconds
Audio - SoundHandle.Instance.Dispose - TimeNanoseconds
Audio - SoundHandle.Instance.FinalizeLoading - TimeNanoseconds
Audio - SoundHandle.Instance.LoadCompressedBackground - TimeNanoseconds
Audio - SoundHandle.Instance.UpdateLoadState - TimeNanoseconds
Audio - SoundManager.CreateSoundInternal - TimeNanoseconds
Audio - SoundManager.GetHandle - TimeNanoseconds
Audio - SoundManager.IntegrateFMODSound - TimeNanoseconds
Audio - SoundManager.LoadFMODSound - TimeNanoseconds
Audio - SoundManager.Update - TimeNanoseconds
Audio - SoundManager.UpdateChannels - TimeNanoseconds
Audio - StreamingSoundDecoder.ReadData - TimeNanoseconds
Audio - StreamingSoundDecoder.Seek - TimeNanoseconds
Audio - StreamingSoundDecoder.Stop - TimeNanoseconds
Audio Job - DSPGraph.AddInterpolateMixInput - TimeNanoseconds
Audio Job - DSPGraph.AddMixInput - TimeNanoseconds
Audio Job - DSPGraph.Alloc - TimeNanoseconds
Audio Job - DSPGraph.Cleanup - TimeNanoseconds
Audio Job - DSPGraph.ClearPortBuffers - TimeNanoseconds
Audio Job - DSPGraph.ClearUnusedMixInputs - TimeNanoseconds
Audio Job - DSPGraph.Job - TimeNanoseconds
Audio Job - DSPGraph.JobBatchSubmit - TimeNanoseconds
Audio Job - DSPGraph.MixInputs - TimeNanoseconds
Audio Job - DSPGraph.NoopJob - TimeNanoseconds
Audio Job - DSPGraph.Prepare - TimeNanoseconds
Audio Job - DSPGraph.RootProcess - TimeNanoseconds
Audio Job - DSPGraph.SetupParameters.Interpolate - TimeNanoseconds
Audio Job - DSPGraph.SetupPorts - TimeNanoseconds
Audio Job - DSPGraph.SetupPortsReuse - TimeNanoseconds
Audio Job - DSPGraph.SetupSampleProviders - TimeNanoseconds
Audio Update Job - DSPGraph.UpdateJob - TimeNanoseconds
Build Interface - BuildInterface.ArchiveAndCompress - TimeNanoseconds
Build Interface - BuildInterface.CalculateBuildUsageTags - TimeNanoseconds
Build Interface - BuildInterface.CalculatePlayerDependenciesForScene - TimeNanoseconds
Build Interface - BuildInterface.CalculatePlayerSerializationHashForType - TimeNanoseconds
Build Interface - BuildInterface.CompilePlayerScripts - TimeNanoseconds
Build Interface - BuildInterface.GetPlayerDependencies - TimeNanoseconds
Build Interface - BuildInterface.GetPlayerRepresentations - TimeNanoseconds
Build Interface - BuildInterface.GetTypeForObject - TimeNanoseconds
Build Interface - BuildInterface.WriteGameManagersSerializedFile - TimeNanoseconds
Build Interface - BuildInterface.WriteSceneSerializedFile - TimeNanoseconds
Build Interface - BuildInterface.WriteSerializedFile - TimeNanoseconds
Burst Jobs - ComputeTerrainMeshJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertBoneJointsUInt16ToUInt32Job (Burst) - TimeNanoseconds
Burst Jobs - ConvertBoneJointsUInt8ToUInt32Job (Burst) - TimeNanoseconds
Burst Jobs - ConvertBoneWeightsFloatToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertBoneWeightsUInt16ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertBoneWeightsUInt8ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRGBAFloatToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRgbaUInt16ToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRgbaUInt8ToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRGBFloatToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRgbUInt16ToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertColorsRgbUInt8ToRGBAFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt16ToInt32FlippedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt16ToInt32Job (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt32ToInt32FlippedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt32ToInt32Job (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt8ToInt32FlippedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertIndicesUInt8ToInt32Job (Burst) - TimeNanoseconds
Burst Jobs - ConvertMatricesJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertNormalsInt16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertNormalsInt8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsInt16ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsInt8ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsUInt16ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsUInt16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsUInt8ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertPositionsUInt8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertRotationsFloatToFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertRotationsInt16ToFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertRotationsInt8ToFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertScalarInt16ToFloatNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertScalarInt8ToFloatNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertScalarUInt16ToFloatNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertScalarUInt8ToFloatNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertTangentsFloatToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertTangentsInt16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertTangentsInt8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsFloatToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsInt16ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsInt16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsInt8ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsInt8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsUInt16ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsUInt16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsUInt8ToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertUVsUInt8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertVector3FloatToFloatInterleavedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertVector3FloatToFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertVector3Int16ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertVector3Int8ToFloatInterleavedNormalizedJob (Burst) - TimeNanoseconds
Burst Jobs - ConvertVector3SparseJob (Burst) - TimeNanoseconds
Burst Jobs - CreateIndicesInt32FlippedJob (Burst) - TimeNanoseconds
Burst Jobs - CreateIndicesInt32Job (Burst) - TimeNanoseconds
Burst Jobs - DecalCreateDrawCallSystem:DrawCallJob (Burst) - TimeNanoseconds
Burst Jobs - DecalUpdateCachedSystem:UpdateTransformsJob (Burst) - TimeNanoseconds
Burst Jobs - ExampleJob (Burst) - TimeNanoseconds
Burst Jobs - ExamplesCollections:MyJob (Burst) - TimeNanoseconds
Burst Jobs - ExamplesCollections:MyParallelJob (Burst) - TimeNanoseconds
Burst Jobs - ExportJobs:ConvertIndicesFlippedJob`1 (Burst) - TimeNanoseconds
Burst Jobs - ExportJobs:ConvertIndicesQuadFlippedJob`1 (Burst) - TimeNanoseconds
Burst Jobs - ExportJobs:ConvertPositionFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ExportJobs:ConvertTangentFloatJob (Burst) - TimeNanoseconds
Burst Jobs - ExportJobs:ConvertTexCoordFloatJob (Burst) - TimeNanoseconds
Burst Jobs - HotReloadBurstJobsDemo:CubeJob (Burst) - TimeNanoseconds
Burst Jobs - LightMinMaxZJob (Burst) - TimeNanoseconds
Burst Jobs - MemCopyJob (Burst) - TimeNanoseconds
Burst Jobs - MeshGenerator:TessellationJob (Burst) - TimeNanoseconds
Burst Jobs - NativeArrayDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - NativeListDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - NativeQueueDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - NativeReferenceDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - NativeStream:ConstructJob (Burst) - TimeNanoseconds
Burst Jobs - NativeStream:ConstructJobList (Burst) - TimeNanoseconds
Burst Jobs - OpacityIdAccelerator:OpacityIdUpdateJob (Burst) - TimeNanoseconds
Burst Jobs - PropertiesEditorInitialization:InitializePropertiesJob (Burst) - TimeNanoseconds
Burst Jobs - ReflectionProbeMinMaxZJob (Burst) - TimeNanoseconds
Burst Jobs - SortAndNormalizeBoneWeightsJob (Burst) - TimeNanoseconds
Burst Jobs - TileRangeExpansionJob (Burst) - TimeNanoseconds
Burst Jobs - TilingJob (Burst) - TimeNanoseconds
Burst Jobs - UIElementsEditorInitialization:InitializeUIElementsJob (Burst) - TimeNanoseconds
Burst Jobs - UITKTextJobSystem:GenerateTextJobData (Burst) - TimeNanoseconds
Burst Jobs - UITKTextJobSystem:PrepareTextJobData (Burst) - TimeNanoseconds
Burst Jobs - UnsafeDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - UnsafeParallelHashMapDataDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - UnsafeParallelHashMapDisposeJob (Burst) - TimeNanoseconds
Burst Jobs - UnsafeStream:ConstructJob (Burst) - TimeNanoseconds
Burst Jobs - UnsafeStream:ConstructJobList (Burst) - TimeNanoseconds
Burst Jobs - UnsafeStream:DisposeJob (Burst) - TimeNanoseconds
Burst Jobs - ZBinningJob (Burst) - TimeNanoseconds
Debug - DynamicTreeRecording::Snapshot - TimeNanoseconds
Debug - PlayerConnection.Poll - TimeNanoseconds
Director - Director.AdvanceTime - TimeNanoseconds
Director - Director.AnimatedProperty - TimeNanoseconds
Director - Director.HouseKeeping - TimeNanoseconds
Director - Director.PlayableManagement - TimeNanoseconds
Director - Director.PrepareFrame - TimeNanoseconds
Director - Director.PrepareFrameJob - TimeNanoseconds
Director - Director.ProcessFrame - TimeNanoseconds
Director - Director.SampleTime - TimeNanoseconds
Director - PlayableGraph.DestroyPendingPlayables - TimeNanoseconds
FileIO - File Bytes Read - Bytes
FileIO - File Bytes Written - Bytes
FileIO - File Handles Open - Count
FileIO - File Reads Finished - Count
FileIO - File Reads Started - Count
FileIO - File Seeks - Count
FileIO - File.Close - TimeNanoseconds
FileIO - File.Open - TimeNanoseconds
FileIO - File.Read - TimeNanoseconds
FileIO - File.Seek - TimeNanoseconds
FileIO - File.Write - TimeNanoseconds
FileIO - Files Closed - Count
FileIO - Files Opened - Count
FileIO - Reads in Flight - Count
GC - GarbageCollector.CollectIncremental - TimeNanoseconds
GC - GC.Collect - TimeNanoseconds
GC - GC.Finalizer - TimeNanoseconds
GC - GC.Resize - TimeNanoseconds
GC - Mono.DomainUnload - TimeNanoseconds
Gui - GUI.ProcessEvents - TimeNanoseconds
Gui - GUI.Repaint - TimeNanoseconds
Gui - PlayerCleanupCachedData - TimeNanoseconds
Gui - TextCoreRendering.Render - TimeNanoseconds
Gui - TextRendering.Render - TimeNanoseconds
Gui - TextRendering.RenderMeshWithDynamicChunk - TimeNanoseconds
Internal - <Uninitialized ProfilerMarker> - TimeNanoseconds
Internal - CombineDependencies - TimeNanoseconds
Internal - CombineJobResults - TimeNanoseconds
Internal - CompleteAllJobs - TimeNanoseconds
Internal - EditorLoop - TimeNanoseconds
Internal - GetComponentNullErrorMessage - TimeNanoseconds
Internal - GetComponentNullErrorWrapper - TimeNanoseconds
Internal - Gfx.WaitForGfxCommandsFromMainThread - TimeNanoseconds
Internal - Idle - TimeNanoseconds
Internal - JobAlloc.Grow - TimeNanoseconds
Internal - Main Thread - TimeNanoseconds
Internal - MemoryManager.FallbackDeallocation - TimeNanoseconds
Internal - ObjectDispatcher.SortInstances - TimeNanoseconds
Internal - ObjectDispatcher.SortInstancesJob - TimeNanoseconds
Internal - Profiler.Callstack - TimeNanoseconds
Internal - Profiler.Default - TimeNanoseconds
Internal - Profiler.FrameMetadata - TimeNanoseconds
Internal - Profiler.SessionMetadata - TimeNanoseconds
Internal - Profiler.WriteBuffer - TimeNanoseconds
Internal - Semaphore.WaitForSignal - TimeNanoseconds
Internal - TestGeneratedData - TimeNanoseconds
Jobs - BeginJob - TimeNanoseconds
Jobs - EndJob - TimeNanoseconds
Jobs - KickJobs - TimeNanoseconds
Jobs - ScheduleAllocJob - TimeNanoseconds
Jobs - ScheduleJob - TimeNanoseconds
Jobs - WaitForCompleted - TimeNanoseconds
Jobs - WaitForJobGroupID - TimeNanoseconds
Lighting - BakeContextManager.AbortPendingJobs - TimeNanoseconds
Lighting - BakeContextManager.CalculateTotalTriangleCount - TimeNanoseconds
Lighting - BakeContextManager.CancelJobs - TimeNanoseconds
Lighting - BakeContextManager.FIFO.Execute - TimeNanoseconds
Lighting - BakeContextManager.Integrate - TimeNanoseconds
Lighting - BakeContextManager.RemovePendingJobs - TimeNanoseconds
Lighting - BakeJobConservativeRaster.Execute - TimeNanoseconds
Lighting - BakeJobConservativeRaster.Rasterize - TimeNanoseconds
Lighting - BakeJobConservativeRaster.RasterizeMesh - TimeNanoseconds
Lighting - BakeJobUpdateFromAsyncReadback.Execute - TimeNanoseconds
Lighting - BakeMaterials.Build - TimeNanoseconds
Lighting - BakeReflectionProbesManager.ComputeMaterialHashes - TimeNanoseconds
Lighting - BakeReflectionProbesManager.GetInstances - TimeNanoseconds
Lighting - BakeReflectionProbesManager.SyncReflectionProbes - TimeNanoseconds
Lighting - BakingJobs.Execute - TimeNanoseconds
Lighting - CalculateAtlassingLookup - TimeNanoseconds
Lighting - CalculateInstanceIDToMaterialHashLookup - TimeNanoseconds
Lighting - CalculateMaterialLookup - TimeNanoseconds
Lighting - CalculateObjectIDLookup - TimeNanoseconds
Lighting - CallbackBakingStageReached - TimeNanoseconds
Lighting - ComputeCombinedInstanceMaterialHash - TimeNanoseconds
Lighting - ComputeEnvironmentLightingHash - TimeNanoseconds
Lighting - ComputeInstanceHashWithScaleInLightmap - TimeNanoseconds
Lighting - ComputeLightmapBakeParamsHashes - TimeNanoseconds
Lighting - ComputeLightmapHashesForRendering - TimeNanoseconds
Lighting - ComputeMaterialHashes - TimeNanoseconds
Lighting - ComputeMetaPassHash - TimeNanoseconds
Lighting - ComputePerClientMaterialHashes - TimeNanoseconds
Lighting - DilateAndDownsample - TimeNanoseconds
Lighting - EnlightenPrecompManager.PostUpdate - TimeNanoseconds
Lighting - EnlightenPrecompManager.SetIsDone - TimeNanoseconds
Lighting - EnlightenPrecompManager.SwapForRendering - TimeNanoseconds
Lighting - EnlightenPrecompManager.SyncRuntimeData - TimeNanoseconds
Lighting - EnlightenRuntimeManager.AddCustomLights - TimeNanoseconds
Lighting - EnlightenRuntimeManager.ApplyAlbedoData - TimeNanoseconds
Lighting - EnlightenRuntimeManager.FastUpdateEmissive - TimeNanoseconds
Lighting - EnlightenRuntimeManager.GetCachedSystemRenderers - TimeNanoseconds
Lighting - EnlightenRuntimeManager.LoadProbeSetsData - TimeNanoseconds
Lighting - EnlightenRuntimeManager.LoadSystemsData - TimeNanoseconds
Lighting - EnlightenRuntimeManager.PatchLightmapsOnLightmapSettings - TimeNanoseconds
Lighting - EnlightenRuntimeManager.PostUpdate - TimeNanoseconds
Lighting - EnlightenRuntimeManager.Prepare - TimeNanoseconds
Lighting - EnlightenRuntimeManager.RebuildCachedSystemRenderers - TimeNanoseconds
Lighting - EnlightenRuntimeManager.RemoveCustomLights - TimeNanoseconds
Lighting - EnlightenRuntimeManager.SyncRuntimeData - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateAlbedo - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateEnvironmentLighting - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateGpuTexture - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateLights - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateLights.Add - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateLights.Enqueue - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateLights.Init - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateLights.Remove - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateMaterials - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateMaterialsForSystem - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateMaterialsScheduled - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateMaterialsScheduledAsync - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateProbeSets - TimeNanoseconds
Lighting - EnlightenRuntimeManager.UpdateSystems - TimeNanoseconds
Lighting - ExtractGIInstances - TimeNanoseconds
Lighting - ExtractGIProbeSets - TimeNanoseconds
Lighting - ExtractLightProbeGroupsRuntime - TimeNanoseconds
Lighting - ExtractLights - TimeNanoseconds
Lighting - ExtractLights - TimeNanoseconds
Lighting - ExtractRenderers - TimeNanoseconds
Lighting - ExtractSortedLightmapsForRendering - TimeNanoseconds
Lighting - ExtractTerrains - TimeNanoseconds
Lighting - ExtractTransmissionTextures - TimeNanoseconds
Lighting - ExtractUniqueMaterials - TimeNanoseconds
Lighting - GetCompositorSettings - TimeNanoseconds
Lighting - GetReflectionProbesWithDuplicates - TimeNanoseconds
Lighting - GI.InitializeManagers - TimeNanoseconds
Lighting - GIFileCache.ShouldKeepFile - TimeNanoseconds
Lighting - GIPreprocessManager.EnterStage - TimeNanoseconds
Lighting - GiSceneManager.CacheTrimJob.Issue - TimeNanoseconds
Lighting - GISceneManager.GetGeometries - TimeNanoseconds
Lighting - GISceneManager.GetGeometriesWithDuplicates - TimeNanoseconds
Lighting - GISceneManager.GetGeometryHashForInstanceID - TimeNanoseconds
Lighting - GISceneManager.GetInstances - TimeNanoseconds
Lighting - GISceneManager.GetInstancesWithDuplicates - TimeNanoseconds
Lighting - GISceneManager.IsMaterialDirtyIncremental - TimeNanoseconds
Lighting - GISceneManager.PostUpdate - TimeNanoseconds
Lighting - GISceneManager.PreUpdate - TimeNanoseconds
Lighting - GISceneManager.Update - TimeNanoseconds
Lighting - GISceneManager.UpdateEnvironmentLighting - TimeNanoseconds
Lighting - GISceneManager.UpdateGeometries - TimeNanoseconds
Lighting - GISceneManager.UpdateInstances - TimeNanoseconds
Lighting - GISceneManager.UpdateLights - TimeNanoseconds
Lighting - GISceneManager.UpdateMaterials - TimeNanoseconds
Lighting - GiSceneManager.WriteLightingDataAsset.CreateSnapshotIntegrate - TimeNanoseconds
Lighting - GiSceneManager.WriteLightingDataAsset.Issue - TimeNanoseconds
Lighting - GiSceneManager.WriteLightingDataAsset.Prepare - TimeNanoseconds
Lighting - Global Illumination Support - Undefined
Lighting - GPULightmapper.EnqueueReadBuffer - TimeNanoseconds
Lighting - GPULightmapper.EnqueueWriteBuffer - TimeNanoseconds
Lighting - GPULightmapper.IsCLEventCompleted - TimeNanoseconds
Lighting - GPULightmapper.Lightmap.UpdateFromAsyncReadBack - TimeNanoseconds
Lighting - GPULightmapper.Lightmaps.CopyCurrentBakedTileResultFromGPUToCPU - TimeNanoseconds
Lighting - GPULightmapper.Lightmaps.IncrementTilingPassNumAndUpdateBuffersIfNeeded - TimeNanoseconds
Lighting - GPULightmapper.Lightmaps.Render - TimeNanoseconds
Lighting - GPULightmapper.Lightprobes.ApplyLatestProbeData - TimeNanoseconds
Lighting - GPULightmapper.Lightprobes.ApplyUpdateFromAsyncReadBacks - TimeNanoseconds
Lighting - GPULightmapper.Lightprobes.IntegrateFromAsyncReadBack - TimeNanoseconds
Lighting - GPULightmapper.Lightprobes.TryUpdateFromAsyncReadBacks - TimeNanoseconds
Lighting - GPULightmapper.Lightprobes.UpdateFromAsyncReadBack - TimeNanoseconds
Lighting - GPULightmapper.RadeonRaysMeshManager.AddInstance - TimeNanoseconds
Lighting - GPULightmapper.UpdateGPUTimings - TimeNanoseconds
Lighting - HasAnyBakedDirectLight - TimeNanoseconds
Lighting - HasAnyShadowMask - TimeNanoseconds
Lighting - IssueBakeAmbientProbeJobs - TimeNanoseconds
Lighting - IssueBakeReflectionProbeJobs - TimeNanoseconds
Lighting - IssueClusteringJobs - TimeNanoseconds
Lighting - IssueCreateEnlightenSystemJobs - TimeNanoseconds
Lighting - IssueGeometryJobs - TimeNanoseconds
Lighting - IssueInstanceMaterialBindingJobs - TimeNanoseconds
Lighting - IssueInstanceMaterialJobs - TimeNanoseconds
Lighting - IssueLightTransportJobs - TimeNanoseconds
Lighting - IssuePathTracerAtlassingJobs - TimeNanoseconds
Lighting - IssuePathTracerGBufferJobs - TimeNanoseconds
Lighting - IssuePathTracerPrepareLightmapJobs - TimeNanoseconds
Lighting - IssuePVRAddResetCommonJob - TimeNanoseconds
Lighting - IssuePVRAddResetLightmapJob - TimeNanoseconds
Lighting - IssuePVRCalculateShadowMaskIndicesJob - TimeNanoseconds
Lighting - IssuePVRCullLightmapJob - TimeNanoseconds
Lighting - IssuePVRInstancePropertiesJobs - TimeNanoseconds
Lighting - IssuePVRLightmapBakeParamsJobs - TimeNanoseconds
Lighting - IssuePVRPatchLightmapDataJobs - TimeNanoseconds
Lighting - IssuePVRSetAOParametersJob - TimeNanoseconds
Lighting - IssuePVRSetCullingJob - TimeNanoseconds
Lighting - IssuePVRSetSamplingParametersJob - TimeNanoseconds
Lighting - IssuePVRTransmissionTextureJobs - TimeNanoseconds
Lighting - IssuePVRUpdateEnvironmentLightingJob - TimeNanoseconds
Lighting - IssueSystemsGenerationJob - TimeNanoseconds
Lighting - IssueTetrahedralizationJob - TimeNanoseconds
Lighting - IssueUpdateFromAsyncReadBackJobs - TimeNanoseconds
Lighting - IssueVisibilityJobs - TimeNanoseconds
Lighting - JobManager.AddJob - TimeNanoseconds
Lighting - JobManager.GetProgress - TimeNanoseconds
Lighting - JobManager.HasAvailableJobSlot - TimeNanoseconds
Lighting - JobManager.IntegrateCompletedJobs - TimeNanoseconds
Lighting - JobManager.IntegrateCompletedJobsName - TimeNanoseconds
Lighting - JobManager.IsJobInFlight - TimeNanoseconds
Lighting - JobManager.WaitForJobType - TimeNanoseconds
Lighting - JobStealing - TimeNanoseconds
Lighting - LightingDataAsset.CreateSnapshotForCurrentScene - TimeNanoseconds
Lighting - LightingDataAssetManager.PostUpdate - TimeNanoseconds
Lighting - MaterialRenderer.MeshDraw - TimeNanoseconds
Lighting - MaterialRenderer.RenderAlbedo - TimeNanoseconds
Lighting - MaterialRenderer.RenderEmissive - TimeNanoseconds
Lighting - MaterialRenderer.RenderMaterials - TimeNanoseconds
Lighting - OffsetLoadedRendererLightmapIndices - TimeNanoseconds
Lighting - PostLoadSceneStaticLightmapSettings - TimeNanoseconds
Lighting - ProgressiveLightmapContextManager.Integrate - TimeNanoseconds
Lighting - ProgressiveLightmapManager.Compositing - TimeNanoseconds
Lighting - ProgressiveLightmapManager.ComputeScenePackingHash - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetGeometries - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.CacheInstances - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.CalculateFullHash - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.CalculateSubHashes - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.CalculateUnstableLODGroupHash - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.ComputeCombinedHashes - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.LODGroupRemapping - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetInstances.SetHashAndStableLodGroup - TimeNanoseconds
Lighting - ProgressiveLightmapManager.GetMaterials - TimeNanoseconds
Lighting - ProgressiveLightmapManager.Update - TimeNanoseconds
Lighting - ProgressiveLightmapManager.UpdateGBuffers - TimeNanoseconds
Lighting - ProgressiveLightmapManager.UpdateLights - TimeNanoseconds
Lighting - ProgressiveLightmapManager.UpdateScene - TimeNanoseconds
Lighting - ProgressiveLightmapper.ExtractTransmissionTextureOnCPU - TimeNanoseconds
Lighting - PurgePendingLightmaps - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.CompositeLightmap - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.CompositeLightmapGPU - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.Denoise - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.GenerateLightmapTexture - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.Integrate - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.PostProcessLightmapCPU - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.Prepare - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.ReadbackOutput - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.ReleaseLightmapTarget - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.ReleaseReadbackEvents - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.Stitch - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.TileBasedCompositingHelper.Composite - TimeNanoseconds
Lighting - RadeonRaysJobCompositeLightmap.WaitForReadbacks - TimeNanoseconds
Lighting - RadiosityDataManager.AddAlbedoData - TimeNanoseconds
Lighting - RadiosityDataManager.AddInputWorkspace - TimeNanoseconds
Lighting - RadiosityDataManager.AddRadiosityData - TimeNanoseconds
Lighting - RadiosityDataManager.AddVisibilityData - TimeNanoseconds
Lighting - RadiosityDataManager.PurgeProbeSets - TimeNanoseconds
Lighting - RadiosityDataManager.PurgeSystems - TimeNanoseconds
Lighting - ReduceProbes - TimeNanoseconds
Lighting - RemoveStickyStageErrorMsg - TimeNanoseconds
Lighting - RenderAlbedoAndEmissive - TimeNanoseconds
Lighting - RenderAlbedoEmissiveJobs - TimeNanoseconds
Lighting - RenderLightmaps - TimeNanoseconds
Lighting - SetAtlassingData - TimeNanoseconds
Lighting - SetBakeLightmapsData - TimeNanoseconds
Lighting - SetLightBakingOutputs - TimeNanoseconds
Lighting - ShouldForceMaxAtlasSize - TimeNanoseconds
Lighting - SortedHashArray.sort - TimeNanoseconds
Lighting - UpdateCulling - TimeNanoseconds
Lighting - UpdateFromPendingLightmaps - TimeNanoseconds
Lighting - UpdateHeavyGBufferData - TimeNanoseconds
Lighting - UpdateHeavyLightmapData - TimeNanoseconds
Lighting - UpdateLightmaps - TimeNanoseconds
Lighting - UpdatePerInstanceProperties - TimeNanoseconds
Lighting - UpdatePVRInstanceProperties - TimeNanoseconds
Lighting - UpdateTotalProgressFromConvergence - TimeNanoseconds
Lighting - VisualisationManager.GetBakedGITextureRenderers - TimeNanoseconds
Lighting - VisualisationManager.GetRealtimeGITextureRenderers - TimeNanoseconds
Loading - AfterProcessingInitializeOnLoad - TimeNanoseconds
Loading - AnalyzeDomain - TimeNanoseconds
Loading - Application.Integrate Assets in Background - TimeNanoseconds
Loading - Application.LoadLevelAsync Integrate - TimeNanoseconds
Loading - Application.Preload Assets - TimeNanoseconds
Loading - Application.Wait for Integration - TimeNanoseconds
Loading - Application.WaitForAsyncOperationToComplete - TimeNanoseconds
Loading - ArchiveFiles - TimeNanoseconds
Loading - Assembly Definition File Validation - TimeNanoseconds
Loading - Assembly Validation - TimeNanoseconds
Loading - AssetBundle.allAssets - TimeNanoseconds
Loading - AssetBundle.asset - TimeNanoseconds
Loading - AssetBundle.asset/allAssets [Forced assets loading] - TimeNanoseconds
Loading - AssetBundle.LoadAsset - TimeNanoseconds
Loading - AssetBundle.LoadAssetAsync - TimeNanoseconds
Loading - AssetBundle.LoadAssetAsync [Collecting dependencies] - TimeNanoseconds
Loading - AssetBundle.LoadAssetBundle - TimeNanoseconds
Loading - AssetBundle.LoadBundleObject - TimeNanoseconds
Loading - AssetBundle.PerformAssetLoad - TimeNanoseconds
Loading - AssetBundle.Unload - TimeNanoseconds
Loading - AssetBundle.UnloadAsync.CollectInstanceIDs - TimeNanoseconds
Loading - AssetBundle.UnloadAsync.Integrate - TimeNanoseconds
Loading - AssetBundle.UnloadAsync.Perform - TimeNanoseconds
Loading - AssetBundle.UnloadAsync.UnmapStreams - TimeNanoseconds
Loading - AssetBundleLoadFromAsyncOperation.IsCrc32Valid - TimeNanoseconds
Loading - AssetBundles.LoadFromFile - TimeNanoseconds
Loading - AssetBundles.LoadFromManagedStream - TimeNanoseconds
Loading - AssetDatabase.ImportAsset - TimeNanoseconds
Loading - AssetDatabase.ImportAtPath - TimeNanoseconds
Loading - Async.AsyncVertexDataReadCompleteCallback - TimeNanoseconds
Loading - Async.CubemapMipSkipping - TimeNanoseconds
Loading - Async.DecrunchTexture - TimeNanoseconds
Loading - Async.DirectTextureCreate - TimeNanoseconds
Loading - Async.DirectTextureEndWrite - TimeNanoseconds
Loading - Async.DirectTextureLoadBegin - TimeNanoseconds
Loading - Async.DirectTextureLoadStart - TimeNanoseconds
Loading - Async.DirectTextureReadComplete - TimeNanoseconds
Loading - Async.DirectTextureRequestGPU - TimeNanoseconds
Loading - Async.DirectTextureUploadComplete - TimeNanoseconds
Loading - Async.DoCopyTextureDataJob - TimeNanoseconds
Loading - Async.DoCubemapMipmapJob - TimeNanoseconds
Loading - Async.PrecreateTextureJob - TimeNanoseconds
Loading - Async.ProcessRawVertexJob - TimeNanoseconds
Loading - Async.ScalingAndPaddingTexture - TimeNanoseconds
Loading - Async.TextureProcessingCompleteCallback - TimeNanoseconds
Loading - Async.TextureProcessingFinalizeCallback - TimeNanoseconds
Loading - Async.TextureProcessingUploadCallback - TimeNanoseconds
Loading - Async.TextureReadCompleteCallback - TimeNanoseconds
Loading - Async.UploadMesh - TimeNanoseconds
Loading - Async.UploadTexture - TimeNanoseconds
Loading - Async.UploadTextureBegin - TimeNanoseconds
Loading - AsyncReadManager.BeginRequest - TimeNanoseconds
Loading - AsyncReadManager.ClearMetrics - TimeNanoseconds
Loading - AsyncReadManager.CloseFileAsync - TimeNanoseconds
Loading - AsyncReadManager.CloseHandleAsync - TimeNanoseconds
Loading - AsyncReadManager.GetFileInfo - TimeNanoseconds
Loading - AsyncReadManager.GetMetricsSummary - TimeNanoseconds
Loading - AsyncReadManager.OpenAsync - TimeNanoseconds
Loading - AsyncReadManager.ReadFile - TimeNanoseconds
Loading - AsyncReadManager.SyncRequest - TimeNanoseconds
Loading - AsyncReadManager.UpdateMetrics - TimeNanoseconds
Loading - AsyncUploadManager.AsyncBufferDelete [Review Async Upload Buffer Size in Quality Settings] - TimeNanoseconds
Loading - AsyncUploadManager.AsyncBufferResized [Review Async Upload Buffer Size in Quality Settings] - TimeNanoseconds
Loading - AsyncUploadManager.AsyncReadCompletion - TimeNanoseconds
Loading - AsyncUploadManager.AsyncResourceUpload - TimeNanoseconds
Loading - AsyncUploadManager.AsyncResourceUploadAll - TimeNanoseconds
Loading - AsyncUploadManager.AsyncResourceUploadBlocking - TimeNanoseconds
Loading - AsyncUploadManager.AsyncResourceUploadGfxCallback - TimeNanoseconds
Loading - AsyncUploadManager.CloseFile - TimeNanoseconds
Loading - AsyncUploadManager.ScheduleAsyncCommand - TimeNanoseconds
Loading - AsyncUploadManager.ScheduleAsyncCommands - TimeNanoseconds
Loading - AsyncUploadManager.ScheduleAsyncRead - TimeNanoseconds
Loading - Audio Reads - Bytes
Loading - AwakeFromLoad Threaded - TimeNanoseconds
Loading - AwakeInstanceAfterBackupRestoration - TimeNanoseconds
Loading - AwakeInstancesAfterBackupRestoration - TimeNanoseconds
Loading - AwakeScriptedObjects - TimeNanoseconds
Loading - BackupInstance - TimeNanoseconds
Loading - BackupScriptedObjects - TimeNanoseconds
Loading - BatchDeleteObjects - TimeNanoseconds
Loading - BatchDeleteObjectsThread - TimeNanoseconds
Loading - BeforeProcessingInitializeOnLoad - TimeNanoseconds
Loading - BeginReloadAssembly - TimeNanoseconds
Loading - BuildAssetBundleManifest - TimeNanoseconds
Loading - BuildAssetBundles - TimeNanoseconds
Loading - BuildCustomAssetBundle - TimeNanoseconds
Loading - BuildManifests - TimeNanoseconds
Loading - BuildScriptInfoCaches - TimeNanoseconds
Loading - CachingManager.Reset - TimeNanoseconds
Loading - ClearPlaymodeConsoleLog - TimeNanoseconds
Loading - CollectGameManagers - TimeNanoseconds
Loading - CollectGameObjects - TimeNanoseconds
Loading - Component.SetGameObject - TimeNanoseconds
Loading - ConfigureTargetPlatform - TimeNanoseconds
Loading - ContentLoad.AddToIntegrateQueue - TimeNanoseconds
Loading - ContentLoad.AllocateInstanceIDs - TimeNanoseconds
Loading - ContentLoad.AwakeFromLoad - TimeNanoseconds
Loading - ContentLoad.GetProduceData - TimeNanoseconds
Loading - ContentLoad.InitializeSerializedFile - TimeNanoseconds
Loading - ContentLoad.Integrate - TimeNanoseconds
Loading - ContentLoad.IntegrateTimeSliced - TimeNanoseconds
Loading - ContentLoad.ProcessObject - TimeNanoseconds
Loading - ContentLoad.ProduceObjects - TimeNanoseconds
Loading - ContentLoad.ReadObject - TimeNanoseconds
Loading - ContentLoad.ReadObjects - TimeNanoseconds
Loading - ContentLoad.WaitForCompletion - TimeNanoseconds
Loading - ContentLoadFrontend.IntegrateUpdate - TimeNanoseconds
Loading - CoroutinesDelayedCallsCleanup - TimeNanoseconds
Loading - CreateAndSetChildDomain - TimeNanoseconds
Loading - DeleteCachedBuildArtifacts - TimeNanoseconds
Loading - DisableScriptedObjects - TimeNanoseconds
Loading - DomainReloadProfiling:SnapshotCreate - TimeNanoseconds
Loading - DomainReloadProfiling:SnapshotPrint - TimeNanoseconds
Loading - DomainReloadProfiling:SnapshotSort - TimeNanoseconds
Loading - EditorAssembliesLoaded - TimeNanoseconds
Loading - EditorSceneManager.BackupScenes - TimeNanoseconds
Loading - EditorSceneManager.CleanupWorld - TimeNanoseconds
Loading - EditorSceneManager.LoadScenes - TimeNanoseconds
Loading - EditorSceneManager.PrepareLoadScenes - TimeNanoseconds
Loading - EnterPlayMode - TimeNanoseconds
Loading - Entities Reads - Bytes
Loading - ExecuteArchiveInstructions - TimeNanoseconds
Loading - ExecuteBuildInstructions - TimeNanoseconds
Loading - ExecutionOrderSort - TimeNanoseconds
Loading - ExecutionOrderSort2 - TimeNanoseconds
Loading - ExitPlayMode - TimeNanoseconds
Loading - FinalizeReload - TimeNanoseconds
Loading - GameObject.ActivateAwakeRecursively - TimeNanoseconds
Loading - GarbageCollectAssetsProfile - TimeNanoseconds
Loading - GarbageCollectWorker - TimeNanoseconds
Loading - GatherAndCollectAllBuildMetaData - TimeNanoseconds
Loading - GC.BuildLiveObjectMaps - TimeNanoseconds
Loading - GC.DeleteUnusedAssets - TimeNanoseconds
Loading - GC.FindLiveObjects - TimeNanoseconds
Loading - GC.MarkDependencies - TimeNanoseconds
Loading - GC.MarkExternalDependencies - TimeNanoseconds
Loading - GC.MarkNormalDependencies - TimeNanoseconds
Loading - GC.MarkSceneRootsAndReduceLiveObjects - TimeNanoseconds
Loading - GC.MarkStaticDependencies - TimeNanoseconds
Loading - GenerateBuildInstruction - TimeNanoseconds
Loading - GenerateLayoutAndBuildInstructions - TimeNanoseconds
Loading - GfxResource.Register - TimeNanoseconds
Loading - GfxResource.Unregister - TimeNanoseconds
Loading - Init FMOD - TimeNanoseconds
Loading - initialDomainReloadingComplete - TimeNanoseconds
Loading - Initialize All BuiltinResources - TimeNanoseconds
Loading - Initialize Player - TimeNanoseconds
Loading - InitializePlatformSupportModulesInManaged - TimeNanoseconds
Loading - Instantiate - TimeNanoseconds
Loading - Instantiate.Awake - TimeNanoseconds
Loading - Instantiate.Copy - TimeNanoseconds
Loading - Instantiate.Produce - TimeNanoseconds
Loading - IntegrateAllThreadedObjects - TimeNanoseconds
Loading - Load Default Shaders - TimeNanoseconds
Loading - LoadAllAssembliesAndSetupDomain - TimeNanoseconds
Loading - LoadAssemblies - TimeNanoseconds
Loading - LoadAssembly - TimeNanoseconds
Loading - LoadAtPathAsync.IntegrateMainThread - TimeNanoseconds
Loading - LoadAtPathAsync.IntegrateTimesliced - TimeNanoseconds
Loading - LoadAtPathAsync.Perform - TimeNanoseconds
Loading - LoadFileAndForgetAsync.IntegrateMainThread - TimeNanoseconds
Loading - LoadFileAndForgetAsync.IntegrateTimesliced - TimeNanoseconds
Loading - LoadFileAndForgetAsync.Perform - TimeNanoseconds
Loading - LoadFileThreaded - TimeNanoseconds
Loading - LoadFileThreaded_LoadObjects - TimeNanoseconds
Loading - LoadFirstScene - TimeNanoseconds
Loading - Loading Gloabl Managers - TimeNanoseconds
Loading - Loading Manager - TimeNanoseconds
Loading - Loading.ArchiveFileSystemClose - TimeNanoseconds
Loading - Loading.ArchiveFileSystemMount - TimeNanoseconds
Loading - Loading.ArchiveFileSystemMountFromMemory - TimeNanoseconds
Loading - Loading.ArchiveFileSystemOpen - TimeNanoseconds
Loading - Loading.ArchiveFileSystemRead - TimeNanoseconds
Loading - Loading.ArchiveFileSystemSize - TimeNanoseconds
Loading - Loading.ArchiveFileSystemWrite - TimeNanoseconds
Loading - Loading.AwakeFromLoad - TimeNanoseconds
Loading - Loading.CheckConsistency [Editor Only] - TimeNanoseconds
Loading - Loading.CompressedFileAccessorClose - TimeNanoseconds
Loading - Loading.CompressedFileAccessorOpen - TimeNanoseconds
Loading - Loading.CompressedFileAccessorRead - TimeNanoseconds
Loading - Loading.CompressedFileAccessorSize - TimeNanoseconds
Loading - Loading.CompressedFileAccessorWrite - TimeNanoseconds
Loading - Loading.FindInThreadedActivationQueue - TimeNanoseconds
Loading - Loading.IDRemapping - TimeNanoseconds
Loading - Loading.IsObjectAvailable - TimeNanoseconds
Loading - Loading.LoadFile - TimeNanoseconds
Loading - Loading.LoadFileCompletely - TimeNanoseconds
Loading - Loading.LoadFileHeaders - TimeNanoseconds
Loading - Loading.LoadFromActivationQueue stalled [wait for loading operation to finish] - TimeNanoseconds
Loading - Loading.LoadObjectsThreaded - TimeNanoseconds
Loading - Loading.LoadRemainingPreallocatedObjects - TimeNanoseconds
Loading - Loading.LockPersistentManager - TimeNanoseconds
Loading - Loading.MakeObjectPersistent - TimeNanoseconds
Loading - Loading.MakeObjectUnpersistent - TimeNanoseconds
Loading - Loading.MemoryFileSystemClose - TimeNanoseconds
Loading - Loading.MemoryFileSystemOpen - TimeNanoseconds
Loading - Loading.MemoryFileSystemRead - TimeNanoseconds
Loading - Loading.MemoryFileSystemSize - TimeNanoseconds
Loading - Loading.MemoryFileSystemWrite - TimeNanoseconds
Loading - Loading.Perform [Preloading assets] - TimeNanoseconds
Loading - Loading.ReadObject - TimeNanoseconds
Loading - Loading.ReadObjectThreaded - TimeNanoseconds
Loading - Loading.RegisterAndAwakeAssetsTimeSliced - TimeNanoseconds
Loading - Loading.WriteFile - TimeNanoseconds
Loading - LoadObjectsThreaded - TimeNanoseconds
Loading - LoadSceneOperation - TimeNanoseconds
Loading - LogAssemblyErrors - TimeNanoseconds
Loading - ManagedObjectProxy.Cleanup - TimeNanoseconds
Loading - ManagedObjectProxy.Init - TimeNanoseconds
Loading - ManagedStreamFile.AllocateManagedBuffer - TimeNanoseconds
Loading - ManagedStreamFile.Read - TimeNanoseconds
Loading - ManagedStreamFile.ReadInternal - TimeNanoseconds
Loading - MarkBehavior - TimeNanoseconds
Loading - MarkObjectDependencies - TimeNanoseconds
Loading - Mesh Reads - Bytes
Loading - Mesh.AwakeFromLoad - TimeNanoseconds
Loading - Mesh.UploadMeshData - TimeNanoseconds
Loading - Mono.JIT - TimeNanoseconds
Loading - MonoScript.PopulateMethods - TimeNanoseconds
Loading - MonoScript.Release - TimeNanoseconds
Loading - MonoScript.Renew - TimeNanoseconds
Loading - MonoScriptManager.CollectGarbage - TimeNanoseconds
Loading - MonoUnityDomainUnload - TimeNanoseconds
Loading - Object.Register - TimeNanoseconds
Loading - Object.SetName - TimeNanoseconds
Loading - Object.Unregister - TimeNanoseconds
Loading - Other Reads - Bytes
Loading - PopulateBuildReport - TimeNanoseconds
Loading - PrecompiledAssemblies.Filter - TimeNanoseconds
Loading - PrecompiledAssemblies.FilterNewest - TimeNanoseconds
Loading - Prefabs.MergePrefabs - TimeNanoseconds
Loading - Prefabs.UpgradeModifications - TimeNanoseconds
Loading - Preload Single Step - TimeNanoseconds
Loading - PreloadManager.Stop - TimeNanoseconds
Loading - ProcessInitializeOnEnterPlayModeAttributes - TimeNanoseconds
Loading - ProcessInitializeOnLoadAttributes - TimeNanoseconds
Loading - ProcessInitializeOnLoadMethodAttributes - TimeNanoseconds
Loading - ReadObjectFromSerializedFile - TimeNanoseconds
Loading - RebuildCommonClasses - TimeNanoseconds
Loading - RebuildManagedInstance - TimeNanoseconds
Loading - RebuildNativeTypeToScriptingClass - TimeNanoseconds
Loading - RebuildScriptCaches - TimeNanoseconds
Loading - RebuildTransferFunctionScriptingTraits - TimeNanoseconds
Loading - ReCompileScripts - TimeNanoseconds
Loading - ReCompileScripts - TimeNanoseconds
Loading - ReleaseScriptCaches - TimeNanoseconds
Loading - ReleaseScriptingObjects - TimeNanoseconds
Loading - ReloadAssemblies - TimeNanoseconds
Loading - ReloadAssembly - TimeNanoseconds
Loading - ResetActiveTargetPlatform - TimeNanoseconds
Loading - ResolveRequiredComponents - TimeNanoseconds
Loading - RestoreBackups - TimeNanoseconds
Loading - RestoreManagedReferences - TimeNanoseconds
Loading - RestoringBackedupData - TimeNanoseconds
Loading - Roslyn Analyzer Validation - TimeNanoseconds
Loading - SaveScene - TimeNanoseconds
Loading - SaveUserEditableManagers - TimeNanoseconds
Loading - SceneManager.LoadSceneAsyncInto - TimeNanoseconds
Loading - ScriptableObject.OnDestroy - TimeNanoseconds
Loading - Scripting Reads - Bytes
Loading - Selection.Restore - TimeNanoseconds
Loading - SerializeInstructions - TimeNanoseconds
Loading - SetLoadedEditorAssemblies - TimeNanoseconds
Loading - SetupLoadedEditorAssemblies - TimeNanoseconds
Loading - SpriteAtlasManager.OnEnterPlayModePreAwake - TimeNanoseconds
Loading - SpriteAtlasManager.OnExitPlayMode - TimeNanoseconds
Loading - SpritePacker.RebuildAtlasCache - TimeNanoseconds
Loading - StopVideoTextures - TimeNanoseconds
Loading - TerrainData.AwakeFromLoad - TimeNanoseconds
Loading - Texture Reads - Bytes
Loading - Texture.AwakeFromLoad - TimeNanoseconds
Loading - Texture.WaitForAsyncUpload - TimeNanoseconds
Loading - Texture2D.Compress - TimeNanoseconds
Loading - TextureStreamingManager.AddRenderer - TimeNanoseconds
Loading - TextureStreamingManager.AddTexture - TimeNanoseconds
Loading - TextureStreamingManager.CalcLoadOrder - TimeNanoseconds
Loading - TextureStreamingManager.Compact - TimeNanoseconds
Loading - TextureStreamingManager.CompactResults - TimeNanoseconds
Loading - TextureStreamingManager.CopyJobData - TimeNanoseconds
Loading - TextureStreamingManager.CopyResults - TimeNanoseconds
Loading - TextureStreamingManager.LoadMipLevels - TimeNanoseconds
Loading - TextureStreamingManager.MemoryBudget - TimeNanoseconds
Loading - TextureStreamingManager.RemapResults - TimeNanoseconds
Loading - TextureStreamingManager.RemoveRenderer - TimeNanoseconds
Loading - TextureStreamingManager.RemoveTexture - TimeNanoseconds
Loading - TextureStreamingManager.ResetMipLevels - TimeNanoseconds
Loading - TextureStreamingManager.Update - TimeNanoseconds
Loading - TextureStreamingManager.UpdateCameras - TimeNanoseconds
Loading - TextureStreamingManager.UpdateJob - TimeNanoseconds
Loading - TextureStreamingManager.UpdateLoadingState - TimeNanoseconds
Loading - TextureStreamingManager.UpdateRenderers - TimeNanoseconds
Loading - TextureStreamingManager.UpdateStats - TimeNanoseconds
Loading - TypeCache.DiscoverKnownAssemblyContentHashes - TimeNanoseconds
Loading - TypeCache.InvalidateRecords - TimeNanoseconds
Loading - TypeCache.New.Query - TimeNanoseconds
Loading - TypeCache.Refresh - TimeNanoseconds
Loading - TypeCache.RefreshDependencyGraph - TimeNanoseconds
Loading - TypeCache.ScanAssembly - TimeNanoseconds
Loading - UnifiedBuildAssetBundles - TimeNanoseconds
Loading - UnloadScene - TimeNanoseconds
Loading - UpdateCursor - TimeNanoseconds
Loading - UpdatePreloading - TimeNanoseconds
Loading - UpdateScene - TimeNanoseconds
Loading - Virtual Texture Reads - Bytes
Loading - WriteSharedAssetFile - TimeNanoseconds
Managed Jobs - ComputeTerrainMeshJob - TimeNanoseconds
Managed Jobs - ComputeTerrainMeshJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertBoneJointsUInt16ToUInt32Job - TimeNanoseconds
Managed Jobs - ConvertBoneJointsUInt16ToUInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertBoneJointsUInt8ToUInt32Job - TimeNanoseconds
Managed Jobs - ConvertBoneJointsUInt8ToUInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsFloatToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsFloatToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsUInt16ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsUInt16ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsUInt8ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertBoneWeightsUInt8ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRGBAFloatToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRGBAFloatToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRgbaUInt16ToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRgbaUInt16ToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRgbaUInt8ToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRgbaUInt8ToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRGBFloatToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRGBFloatToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRgbUInt16ToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRgbUInt16ToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertColorsRgbUInt8ToRGBAFloatJob - TimeNanoseconds
Managed Jobs - ConvertColorsRgbUInt8ToRGBAFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt16ToInt32FlippedJob - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt16ToInt32FlippedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt16ToInt32Job - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt16ToInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt32ToInt32FlippedJob - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt32ToInt32FlippedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt32ToInt32Job - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt32ToInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt8ToInt32FlippedJob - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt8ToInt32FlippedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt8ToInt32Job - TimeNanoseconds
Managed Jobs - ConvertIndicesUInt8ToInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertMatricesJob - TimeNanoseconds
Managed Jobs - ConvertMatricesJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertNormalsInt16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertNormalsInt16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertNormalsInt8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertNormalsInt8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsInt16ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsInt16ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsInt8ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsInt8ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt16ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt16ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt8ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt8ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertPositionsUInt8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertRotationsFloatToFloatJob - TimeNanoseconds
Managed Jobs - ConvertRotationsFloatToFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertRotationsInt16ToFloatJob - TimeNanoseconds
Managed Jobs - ConvertRotationsInt16ToFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertRotationsInt8ToFloatJob - TimeNanoseconds
Managed Jobs - ConvertRotationsInt8ToFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertScalarInt16ToFloatNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertScalarInt16ToFloatNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertScalarInt8ToFloatNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertScalarInt8ToFloatNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertScalarUInt16ToFloatNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertScalarUInt16ToFloatNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertScalarUInt8ToFloatNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertScalarUInt8ToFloatNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertTangentsFloatToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertTangentsFloatToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertTangentsInt16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertTangentsInt16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertTangentsInt8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertTangentsInt8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsFloatToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertUVsFloatToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsInt16ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertUVsInt16ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsInt16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertUVsInt16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsInt8ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertUVsInt8ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsInt8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertUVsInt8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsUInt16ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertUVsUInt16ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsUInt16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertUVsUInt16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsUInt8ToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertUVsUInt8ToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertUVsUInt8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertUVsUInt8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertVector3FloatToFloatInterleavedJob - TimeNanoseconds
Managed Jobs - ConvertVector3FloatToFloatInterleavedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertVector3FloatToFloatJob - TimeNanoseconds
Managed Jobs - ConvertVector3FloatToFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertVector3Int16ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertVector3Int16ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertVector3Int8ToFloatInterleavedNormalizedJob - TimeNanoseconds
Managed Jobs - ConvertVector3Int8ToFloatInterleavedNormalizedJob (Cleanup) - TimeNanoseconds
Managed Jobs - ConvertVector3SparseJob - TimeNanoseconds
Managed Jobs - ConvertVector3SparseJob (Cleanup) - TimeNanoseconds
Managed Jobs - CreateIndicesInt32FlippedJob - TimeNanoseconds
Managed Jobs - CreateIndicesInt32FlippedJob (Cleanup) - TimeNanoseconds
Managed Jobs - CreateIndicesInt32Job - TimeNanoseconds
Managed Jobs - CreateIndicesInt32Job (Cleanup) - TimeNanoseconds
Managed Jobs - DecalCreateDrawCallSystem:DrawCallJob - TimeNanoseconds
Managed Jobs - DecalCreateDrawCallSystem:DrawCallJob (Cleanup) - TimeNanoseconds
Managed Jobs - DecalUpdateCachedSystem:UpdateTransformsJob - TimeNanoseconds
Managed Jobs - DecalUpdateCachedSystem:UpdateTransformsJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExampleJob - TimeNanoseconds
Managed Jobs - ExampleJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExamplesCollections:MyJob - TimeNanoseconds
Managed Jobs - ExamplesCollections:MyJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExamplesCollections:MyParallelJob - TimeNanoseconds
Managed Jobs - ExamplesCollections:MyParallelJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertIndicesFlippedJob`1 - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertIndicesFlippedJob`1 (Cleanup) - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertIndicesQuadFlippedJob`1 - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertIndicesQuadFlippedJob`1 (Cleanup) - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertPositionFloatJob - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertPositionFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertTangentFloatJob - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertTangentFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertTexCoordFloatJob - TimeNanoseconds
Managed Jobs - ExportJobs:ConvertTexCoordFloatJob (Cleanup) - TimeNanoseconds
Managed Jobs - HotReloadBurstJobsDemo:CubeJob - TimeNanoseconds
Managed Jobs - HotReloadBurstJobsDemo:CubeJob (Cleanup) - TimeNanoseconds
Managed Jobs - LightMinMaxZJob - TimeNanoseconds
Managed Jobs - LightMinMaxZJob (Cleanup) - TimeNanoseconds
Managed Jobs - MemCopyJob - TimeNanoseconds
Managed Jobs - MemCopyJob (Cleanup) - TimeNanoseconds
Managed Jobs - MeshGenerator:TessellationJob - TimeNanoseconds
Managed Jobs - MeshGenerator:TessellationJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeArrayDisposeJob - TimeNanoseconds
Managed Jobs - NativeArrayDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeListDisposeJob - TimeNanoseconds
Managed Jobs - NativeListDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeQueueDisposeJob - TimeNanoseconds
Managed Jobs - NativeQueueDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeReferenceDisposeJob - TimeNanoseconds
Managed Jobs - NativeReferenceDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeStream:ConstructJob - TimeNanoseconds
Managed Jobs - NativeStream:ConstructJob (Cleanup) - TimeNanoseconds
Managed Jobs - NativeStream:ConstructJobList - TimeNanoseconds
Managed Jobs - NativeStream:ConstructJobList (Cleanup) - TimeNanoseconds
Managed Jobs - OpacityIdAccelerator:OpacityIdUpdateJob - TimeNanoseconds
Managed Jobs - OpacityIdAccelerator:OpacityIdUpdateJob (Cleanup) - TimeNanoseconds
Managed Jobs - PropertiesEditorInitialization:InitializePropertiesJob - TimeNanoseconds
Managed Jobs - PropertiesEditorInitialization:InitializePropertiesJob (Cleanup) - TimeNanoseconds
Managed Jobs - ReflectionProbeMinMaxZJob - TimeNanoseconds
Managed Jobs - ReflectionProbeMinMaxZJob (Cleanup) - TimeNanoseconds
Managed Jobs - SortAndNormalizeBoneWeightsJob - TimeNanoseconds
Managed Jobs - SortAndNormalizeBoneWeightsJob (Cleanup) - TimeNanoseconds
Managed Jobs - TileRangeExpansionJob - TimeNanoseconds
Managed Jobs - TileRangeExpansionJob (Cleanup) - TimeNanoseconds
Managed Jobs - TilingJob - TimeNanoseconds
Managed Jobs - TilingJob (Cleanup) - TimeNanoseconds
Managed Jobs - UIElementsEditorInitialization:InitializeUIElementsJob - TimeNanoseconds
Managed Jobs - UIElementsEditorInitialization:InitializeUIElementsJob (Cleanup) - TimeNanoseconds
Managed Jobs - UITKTextJobSystem:GenerateTextJobData - TimeNanoseconds
Managed Jobs - UITKTextJobSystem:GenerateTextJobData (Cleanup) - TimeNanoseconds
Managed Jobs - UITKTextJobSystem:PrepareTextJobData - TimeNanoseconds
Managed Jobs - UITKTextJobSystem:PrepareTextJobData (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeDisposeJob - TimeNanoseconds
Managed Jobs - UnsafeDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeParallelHashMapDataDisposeJob - TimeNanoseconds
Managed Jobs - UnsafeParallelHashMapDataDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeParallelHashMapDisposeJob - TimeNanoseconds
Managed Jobs - UnsafeParallelHashMapDisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeStream:ConstructJob - TimeNanoseconds
Managed Jobs - UnsafeStream:ConstructJob (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeStream:ConstructJobList - TimeNanoseconds
Managed Jobs - UnsafeStream:ConstructJobList (Cleanup) - TimeNanoseconds
Managed Jobs - UnsafeStream:DisposeJob - TimeNanoseconds
Managed Jobs - UnsafeStream:DisposeJob (Cleanup) - TimeNanoseconds
Managed Jobs - ZBinningJob - TimeNanoseconds
Managed Jobs - ZBinningJob (Cleanup) - TimeNanoseconds
Memory - AnimationClip Count - Count
Memory - AnimationClip Memory - Bytes
Memory - App Committed Memory - Bytes
Memory - App Resident Memory - Bytes
Memory - Asset Count - Count
Memory - Audio Reserved Memory - Bytes
Memory - Audio Used Memory - Bytes
Memory - AudioClip Count - Count
Memory - AudioClip Memory - Bytes
Memory - Game Object Count - Count
Memory - GC Allocated In Frame - Bytes
Memory - GC Allocation In Frame Count - Count
Memory - GC Reserved Memory - Bytes
Memory - GC Used Memory - Bytes
Memory - GC.Alloc - TimeNanoseconds
Memory - Gfx Reserved Memory - Bytes
Memory - Gfx Used Memory - Bytes
Memory - LargeAllocation.Alloc - TimeNanoseconds
Memory - LargeAllocation.Free - TimeNanoseconds
Memory - Material Count - Count
Memory - Material Memory - Bytes
Memory - MemoryManager.FallbackAllocation - TimeNanoseconds
Memory - Mesh Count - Count
Memory - Mesh Memory - Bytes
Memory - Native.Alloc - TimeNanoseconds
Memory - Native.Dealloc - TimeNanoseconds
Memory - Native.DeallocSlow - TimeNanoseconds
Memory - Native.Realloc - TimeNanoseconds
Memory - Object Count - Count
Memory - Physics Used Memory - Bytes
Memory - Physics Used Memory (2D) - Bytes
Memory - Profiler Reserved Memory - Bytes
Memory - Profiler Used Memory - Bytes
Memory - Scene Object Count - Count
Memory - System Total Used Memory - Bytes
Memory - System Used Memory - Bytes
Memory - Texture Count - Count
Memory - Texture Memory - Bytes
Memory - Total Reserved Memory - Bytes
Memory - Total Used Memory - Bytes
Memory - UnsafeUtility.Free - TimeNanoseconds
Memory - UnsafeUtility.Malloc - TimeNanoseconds
Memory - Video Reserved Memory - Bytes
Memory - Video Used Memory - Bytes
Network - Connections.Poll - TimeNanoseconds
Network - Connections.Process - TimeNanoseconds
Network - Connections.Remove - TimeNanoseconds
Network - DownloadHandlerBuffer.OnReceiveData - TimeNanoseconds
Network - EditorConnection.CheckForIncomingConnections - TimeNanoseconds
Network - EditorConnection.PollAllCustomMessages - TimeNanoseconds
Network - EditorConnection.RefreshObservablePlayerList - TimeNanoseconds
Network - GeneralConnection.AcquireLocalIP - TimeNanoseconds
Network - GeneralConnection.Poll - TimeNanoseconds
Network - Ping - TimeNanoseconds
Network - TransportCurl.DoRequest - TimeNanoseconds
Other - AddComponentWindow.Ignore - TimeNanoseconds
Other - AddComponentWindow.KeyDown - TimeNanoseconds
Other - AddComponentWindow.KeyUp - TimeNanoseconds
Other - AddComponentWindow.OnInspectorUpdate - TimeNanoseconds
Other - AddComponentWindow.Paint - TimeNanoseconds
Other - AddComponentWindow.Repaint - TimeNanoseconds
Other - AddComponentWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - AlphaDilateFinish - TimeNanoseconds
Other - AlphaDilateInit - TimeNanoseconds
Other - AlphaDilateJFA - TimeNanoseconds
Other - AlphaTransparencyDilation - TimeNanoseconds
Other - Analytics.CloseAnalyticsService - TimeNanoseconds
Other - Analytics.CloseWebService - TimeNanoseconds
Other - Analytics.InitializeSession - TimeNanoseconds
Other - Analytics.OnPlayerSessionStateChanged - TimeNanoseconds
Other - Analytics.PauseSession - TimeNanoseconds
Other - Analytics.ResumeSession - TimeNanoseconds
Other - Analytics.StartSession - TimeNanoseconds
Other - Analytics.StopSession - TimeNanoseconds
Other - Application.AcquireProjectLock - TimeNanoseconds
Other - Application.AssetInstanceCacheUpdate - TimeNanoseconds
Other - Application.ChangeLayoutIfNeeded - TimeNanoseconds
Other - Application.editorInitializingProject - TimeNanoseconds
Other - Application.EngineGraphics.Initialize - TimeNanoseconds
Other - Application.EnterPlayMode - TimeNanoseconds
Other - Application.ExecuteStartups - TimeNanoseconds
Other - Application.ExitPlayMode - TimeNanoseconds
Other - Application.FinishLoadingProject - TimeNanoseconds
Other - Application.GI.Initialize - TimeNanoseconds
Other - Application.Idle - TimeNanoseconds
Other - Application.ImportPackagesAndSetTemplateWhenCreatingProject - TimeNanoseconds
Other - Application.InitializeEngineNoGraphics - TimeNanoseconds
Other - Application.InitializeMenu - TimeNanoseconds
Other - Application.InitializeProject - TimeNanoseconds
Other - Application.InitialRefresh - TimeNanoseconds
Other - Application.InvokeFinishedLoadingProject - TimeNanoseconds
Other - Application.InvokeProjectWasLoaded - TimeNanoseconds
Other - Application.LoadAllDefaultResourcesFromEditor - TimeNanoseconds
Other - Application.LoadMonoAssemblies - TimeNanoseconds
Other - Application.Message - TimeNanoseconds
Other - Application.Message.Character - TimeNanoseconds
Other - Application.Message.Input - TimeNanoseconds
Other - Application.Message.KeyDown - TimeNanoseconds
Other - Application.Message.KeyUp - TimeNanoseconds
Other - Application.Message.LeftButtonDown - TimeNanoseconds
Other - Application.Message.LeftButtonUp - TimeNanoseconds
Other - Application.Message.MouseHover - TimeNanoseconds
Other - Application.Message.MouseLeave - TimeNanoseconds
Other - Application.Message.MouseMove - TimeNanoseconds
Other - Application.Message.MouseWheel - TimeNanoseconds
Other - Application.Message.NonClientLeftButtonDown - TimeNanoseconds
Other - Application.Message.NonClientMouseMove - TimeNanoseconds
Other - Application.Message.Paint - TimeNanoseconds
Other - Application.Message.RightButtonDown - TimeNanoseconds
Other - Application.Message.RightButtonUp - TimeNanoseconds
Other - Application.Message.SystemKeyDown - TimeNanoseconds
Other - Application.Message.Timer - TimeNanoseconds
Other - Application.Message.WM_00060 - TimeNanoseconds
Other - Application.Message.WM_00111 - TimeNanoseconds
Other - Application.Message.WM_002A2 - TimeNanoseconds
Other - Application.Message.WM_0031F - TimeNanoseconds
Other - Application.Message.WM_00400 - TimeNanoseconds
Other - Application.Message.WM_00406 - TimeNanoseconds
Other - Application.Message.WM_0C0E0 - TimeNanoseconds
Other - Application.OnUsbDevicesChanged - TimeNanoseconds
Other - Application.PackageManager.Initialize - TimeNanoseconds
Other - Application.PackageManager.StartServer - TimeNanoseconds
Other - Application.ReadLicenseInfo - TimeNanoseconds
Other - Application.Reload - TimeNanoseconds
Other - Application.RequestRepaintForPanels - TimeNanoseconds
Other - Application.RestoreLastOpenedScenes - TimeNanoseconds
Other - Application.SyncCurrentColorSpace - TimeNanoseconds
Other - Application.Tick - TimeNanoseconds
Other - Application.TickGlobalCallbacks - TimeNanoseconds
Other - Application.TickPreloadManager - TimeNanoseconds
Other - Application.TickProgress - TimeNanoseconds
Other - Application.TickSceneTracker - TimeNanoseconds
Other - Application.TickVersionControl - TimeNanoseconds
Other - Application.UnityExtensions.Initialize - TimeNanoseconds
Other - Application.UpdateScene - TimeNanoseconds
Other - Application.UpdateTextureStreaming - TimeNanoseconds
Other - Application.UpdateVideoTextures - TimeNanoseconds
Other - ApplyMipMapFade - TimeNanoseconds
Other - AppStatusBar.Ignore - TimeNanoseconds
Other - AppStatusBar.MouseEnterWindow - TimeNanoseconds
Other - AppStatusBar.MouseLeaveWindow - TimeNanoseconds
Other - AppStatusBar.MouseMove - TimeNanoseconds
Other - AppStatusBar.OnHierarchyChange - TimeNanoseconds
Other - AppStatusBar.OnInspectorUpdate - TimeNanoseconds
Other - AppStatusBar.OnProjectChange - TimeNanoseconds
Other - AppStatusBar.OnSelectionChange - TimeNanoseconds
Other - AppStatusBar.Paint - TimeNanoseconds
Other - AppStatusBar.Repaint - TimeNanoseconds
Other - AppStatusBar.SetActiveWindowAsPresented - TimeNanoseconds
Other - ArtifactBrowserPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - ArtifactDB.GetArtifactsFromGuid - TimeNanoseconds
Other - ArtifactInfo.GetArtifactInfoCount - TimeNanoseconds
Other - ArtifactInfo.GetArtifactInfos - TimeNanoseconds
Other - ArtifactInfo.GetDependencies - TimeNanoseconds
Other - ArtifactInfo.GetOverviewLists - TimeNanoseconds
Other - ArtifactInfo.PopulateDynamicDependencies - TimeNanoseconds
Other - ArtifactInfo.PopulateStaticDependencies - TimeNanoseconds
Other - AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.afterAssemblyReload: UnityEditor.InspectorWindow.OnAfterAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.afterAssemblyReload: UnityEditor.ProBuilder.HierarchyListener.OnAfterAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.afterAssemblyReload: UnityEditor.ProjectBrowser.OnAfterAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: callback in Animancer.Editor.ReadMe - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: callback in SingularityGroup.HotReload.Editor.EditorCodePatcher - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: callback in Sirenix.OdinValidator.Editor.ValidationSession - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: Fusion.Editor.EditorRecompileHook.ShutdownRunners - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: Sirenix.OdinValidator.Editor.WorkItemResultCountCache.OnReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnBeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: Sirenix.Utilities.Editor.CleanupUtility.CleanUp - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.EditorTools.EditorToolManager.BeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.HandleUtility.DisposeArcIndexBuffer - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Overlays.OverlayCanvas.OnBeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.ProBuilder.SceneDragAndDropListener.OnBeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Rendering.Analytics.DebugManagerWindowLifetimeAnalytic.OnBeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Rendering.CoreEditorStyles.<.cctor>g__OnBeforeAssemblyReload|54_0 - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.Search.SearchMonitor.OnBeforeAssemblyReload - TimeNanoseconds
Other - AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SettingsManagement.FileSettingsRepository.Save - TimeNanoseconds
Other - AssetBundles.RecompressBundle - TimeNanoseconds
Other - AssetChangedListener.OnPostprocessAllAssets - TimeNanoseconds
Other - AssetDatabase.CollectAllChildrenV2 - TimeNanoseconds
Other - AssetDatabase.CopyAsset - TimeNanoseconds
Other - AssetDatabase.CopyAssets - TimeNanoseconds
Other - AssetDatabase.GetGUIDFromAssetPathV2 - TimeNanoseconds
Other - AssetDatabase.GetPathFromAssetGuidV2 - TimeNanoseconds
Other - AssetDatabase.ImportAsset - TimeNanoseconds
Other - AssetDatabase.ImportAssets - TimeNanoseconds
Other - AssetDatabase.InitGUIDPersistentManager - TimeNanoseconds
Other - AssetDatabase.Initialize - TimeNanoseconds
Other - AssetDatabase.InitialRefresh - TimeNanoseconds
Other - AssetDatabase.PauseAssetImportWorkers - TimeNanoseconds
Other - AssetDatabase.Refresh - TimeNanoseconds
Other - AssetDatabase.ResumeAssetImportWorkers - TimeNanoseconds
Other - AssetDatabase.SaveAssets - TimeNanoseconds
Other - AssetDatabase.Tick - TimeNanoseconds
Other - AssetDatabase.V2.ApplyChangesToAssetFolders - TimeNanoseconds
Other - AssetDatabase.V2.CategorizeAssets - TimeNanoseconds
Other - AssetDatabase.V2.CategorizeAssetsWithTransientArtifacts - TimeNanoseconds
Other - AssetDatabase.V2.CleanAssets - TimeNanoseconds
Other - AssetDatabase.V2.CollectScriptTypesHashes - TimeNanoseconds
Other - AssetDatabase.V2.CompileScripts - TimeNanoseconds
Other - AssetDatabase.V2.EnsureUptoDateAssetsAreRegisteredWithGuidPM - TimeNanoseconds
Other - AssetDatabase.V2.GatherAllCurrentPrimaryArtifactRevisions - TimeNanoseconds
Other - AssetDatabase.V2.GenerateScriptTypeHashes - TimeNanoseconds
Other - AssetDatabase.V2.GetAllGuidsForCategorization - TimeNanoseconds
Other - AssetDatabase.V2.Hotreload - TimeNanoseconds
Other - AssetDatabase.V2.ImportManagerImport - TimeNanoseconds
Other - AssetDatabase.V2.ImportManagerImportInProcess - TimeNanoseconds
Other - AssetDatabase.V2.ImportManagerImportOutOfProcess - TimeNanoseconds
Other - AssetDatabase.V2.ImportOutOfDateAssets - TimeNanoseconds
Other - AssetDatabase.V2.InitializingProgressBar - TimeNanoseconds
Other - AssetDatabase.V2.InvokeCustomDependenciesCallbacks - TimeNanoseconds
Other - AssetDatabase.V2.InvokePackagesCallback - TimeNanoseconds
Other - AssetDatabase.V2.InvokeProjectHasChanged - TimeNanoseconds
Other - AssetDatabase.V2.OnDemandSchedulerStart - TimeNanoseconds
Other - AssetDatabase.V2.PersistCurrentRevisions - TimeNanoseconds
Other - AssetDatabase.V2.PostProcessAllAssetNotificationsAddChangedAssets - TimeNanoseconds
Other - AssetDatabase.V2.PostProcessAllAssets - TimeNanoseconds
Other - AssetDatabase.V2.ProcessAssetsWithTransientArtifactsChanges - TimeNanoseconds
Other - AssetDatabase.V2.Refresh - TimeNanoseconds
Other - AssetDatabase.V2.RefreshInternal - TimeNanoseconds
Other - AssetDatabase.V2.ReloadImportedAssets - TimeNanoseconds
Other - AssetDatabase.V2.ReloadNativeAssets - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheGetArtifact - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheGetArtifactDownloadFile - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheGetArtifactFetchMetadata - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheGetArtifactMatchMetadataResults - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheUploadArtifactFile - TimeNanoseconds
Other - AssetDatabase.V2.RemoteAssetCacheUploadMetadata - TimeNanoseconds
Other - AssetDatabase.V2.RestoreActiveTrackersState - TimeNanoseconds
Other - AssetDatabase.V2.SaveActiveTrackersState - TimeNanoseconds
Other - AssetDatabase.V2.Scan - TimeNanoseconds
Other - AssetDatabase.V2.SourceAssetsModified - TimeNanoseconds
Other - AssetDatabase.V2.UnloadImportedAssets - TimeNanoseconds
Other - AssetDatabase.V2.UnloadStreamsBegin - TimeNanoseconds
Other - AssetDatabase.V2.UnloadStreamsEnd - TimeNanoseconds
Other - AssetDatabase.V2.UnregisterDeletedAssets - TimeNanoseconds
Other - AssetDatabase.V2.UpdateCategorizedAssets - TimeNanoseconds
Other - AssetDatabase.V2.VerifyAssetsAreUpToDateAndCorrect - TimeNanoseconds
Other - AssetDatabase.V2.VerifyGuidPMRegistrations - TimeNanoseconds
Other - AssetDatabase.V2.WillAssetCategorizeAsUpToDate - TimeNanoseconds
Other - AssetDatabase.V2.WriteModifiedImportersToTextMetaFiles - TimeNanoseconds
Other - AssetDatabasePropertyFind - TimeNanoseconds
Other - AssetDatabaseProxy.OnPostprocessAllAssets - TimeNanoseconds
Other - AssetEvents.OnPostprocessAllAssets - TimeNanoseconds
Other - AssetImportWorker.CreateDefaultAssetMessage - TimeNanoseconds
Other - AssetImportWorker.ImportRequestMessage - TimeNanoseconds
Other - AssetImportWorker.InitializeMessage - TimeNanoseconds
Other - AssetImportWorker.PrepareMessage - TimeNanoseconds
Other - AssetModificationWatcher_AssetPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - AsyncReadManager.ForceCloseFiles - TimeNanoseconds
Other - AttributeCallbackWrapper.OnProcessScene - TimeNanoseconds
Other - AudioContainerModificationProcessor.OnWillSaveAssets - TimeNanoseconds
Other - AudioContainerPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - AudioMixerPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - AutomationConfigFallbackPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - BlitImageIntoTextureLevel - TimeNanoseconds
Other - BuildCatalog - TimeNanoseconds
Other - BuilderAssetModificationProcessor.OnWillCreateAsset - TimeNanoseconds
Other - BuilderAssetModificationProcessor.OnWillSaveAssets - TimeNanoseconds
Other - BuilderAssetPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - BuildPlayerWindow.Ignore - TimeNanoseconds
Other - BuildPlayerWindow.KeyUp - TimeNanoseconds
Other - BuildPlayerWindow.MouseDown - TimeNanoseconds
Other - BuildPlayerWindow.MouseEnterWindow - TimeNanoseconds
Other - BuildPlayerWindow.MouseLeaveWindow - TimeNanoseconds
Other - BuildPlayerWindow.MouseMove - TimeNanoseconds
Other - BuildPlayerWindow.MouseUp - TimeNanoseconds
Other - BuildPlayerWindow.OnHierarchyChange - TimeNanoseconds
Other - BuildPlayerWindow.OnInspectorUpdate - TimeNanoseconds
Other - BuildPlayerWindow.OnLostFocus - TimeNanoseconds
Other - BuildPlayerWindow.OnProjectChange - TimeNanoseconds
Other - BuildPlayerWindow.OnSelectionChange - TimeNanoseconds
Other - BuildPlayerWindow.Paint - TimeNanoseconds
Other - BuildPlayerWindow.Repaint - TimeNanoseconds
Other - BuildPlayerWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - BurstDebug.Tick - TimeNanoseconds
Other - Cache.OnPostprocessAllAssets - TimeNanoseconds
Other - CallGlobalInputEvent - TimeNanoseconds
Other - CancelSplashScreenOnAssetChange.OnPreprocessAsset - TimeNanoseconds
Other - CheckAllowDestructionRecursive [Editor Only] - TimeNanoseconds
Other - CheckLicensingClient - TimeNanoseconds
Other - CheckLicensingClientNotification - TimeNanoseconds
Other - CheckSingleInstance - TimeNanoseconds
Other - CloneProjectTemplate - TimeNanoseconds
Other - CodeEditorProjectSync.SyncEditorProject - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompareHashes - TimeNanoseconds
Other - CompileScripts - TimeNanoseconds
Other - CompileScriptsWait - TimeNanoseconds
Other - Compiling Scripts - TimeNanoseconds
Other - CompressASTC - TimeNanoseconds
Other - CompressBC1 - TimeNanoseconds
Other - CompressBC3 - TimeNanoseconds
Other - CompressBC45 - TimeNanoseconds
Other - CompressBC6H - TimeNanoseconds
Other - CompressBC7 - TimeNanoseconds
Other - CompressETC - TimeNanoseconds
Other - CompressETCJob - TimeNanoseconds
Other - CompressLoadOutput - TimeNanoseconds
Other - CompressPVRTC - TimeNanoseconds
Other - CompressSaveInput - TimeNanoseconds
Other - CompressTexture - TimeNanoseconds
Other - ComputeNextMipLevel - TimeNanoseconds
Other - Connecting to Package Manager - TimeNanoseconds
Other - ConsoleLog.Tick - TimeNanoseconds
Other - ConsoleWindow.ContextClick - TimeNanoseconds
Other - ConsoleWindow.ExecuteCommand - TimeNanoseconds
Other - ConsoleWindow.Ignore - TimeNanoseconds
Other - ConsoleWindow.KeyDown - TimeNanoseconds
Other - ConsoleWindow.KeyUp - TimeNanoseconds
Other - ConsoleWindow.MouseDown - TimeNanoseconds
Other - ConsoleWindow.MouseEnterWindow - TimeNanoseconds
Other - ConsoleWindow.MouseLeaveWindow - TimeNanoseconds
Other - ConsoleWindow.MouseMove - TimeNanoseconds
Other - ConsoleWindow.MouseUp - TimeNanoseconds
Other - ConsoleWindow.OnHierarchyChange - TimeNanoseconds
Other - ConsoleWindow.OnInspectorUpdate - TimeNanoseconds
Other - ConsoleWindow.OnLostFocus - TimeNanoseconds
Other - ConsoleWindow.OnProjectChange - TimeNanoseconds
Other - ConsoleWindow.OnSelectionChange - TimeNanoseconds
Other - ConsoleWindow.Paint - TimeNanoseconds
Other - ConsoleWindow.Repaint - TimeNanoseconds
Other - ConsoleWindow.ScrollWheel - TimeNanoseconds
Other - ConsoleWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - ConsoleWindow.ValidateCommand - TimeNanoseconds
Other - ContainerWindow.AddToWindowList - TimeNanoseconds
Other - ContainerWindow.OnResize - TimeNanoseconds
Other - ContainerWindow.RequestCloseSentByNativeCode - TimeNanoseconds
Other - ContextMenu.Ignore - TimeNanoseconds
Other - ContextMenu.MouseDown - TimeNanoseconds
Other - ContextMenu.MouseEnterWindow - TimeNanoseconds
Other - ContextMenu.MouseLeaveWindow - TimeNanoseconds
Other - ContextMenu.MouseMove - TimeNanoseconds
Other - ContextMenu.MouseUp - TimeNanoseconds
Other - ContextMenu.OnInspectorUpdate - TimeNanoseconds
Other - ContextMenu.OnLostFocus - TimeNanoseconds
Other - ContextMenu.Paint - TimeNanoseconds
Other - ContextMenu.Repaint - TimeNanoseconds
Other - ContextMenu.SetActiveWindowAsPresented - TimeNanoseconds
Other - ConvertToCubemap - TimeNanoseconds
Other - CopyFileOrDirectoryRetriableOperation.Execute - TimeNanoseconds
Other - CoreBusinessMetrics.Tick - TimeNanoseconds
Other - CoroutinesDelayedCalls - TimeNanoseconds
Other - CrashReporter.RegisterLogCallback - TimeNanoseconds
Other - Create Job Queue - TimeNanoseconds
Other - Create Job System - TimeNanoseconds
Other - CreateApplication - TimeNanoseconds
Other - Cubemap.GetPixels - TimeNanoseconds
Other - CubemapArray.GetPixels - TimeNanoseconds
Other - CubemapArray.GetPixels32 - TimeNanoseconds
Other - CubemapProcessor.Convolution - TimeNanoseconds
Other - CubemapProcessor.ConvolutionJob - TimeNanoseconds
Other - CurlRequest.Tick - TimeNanoseconds
Other - CurlRequestInitialize - TimeNanoseconds
Other - Decode JPG - TimeNanoseconds
Other - DelayedCallManager.CancelAllCallDelayed - TimeNanoseconds
Other - DelayedCallManager.CancelCallDelayed - TimeNanoseconds
Other - DelayedCallManager.HasDelayedCall - TimeNanoseconds
Other - Destroy - TimeNanoseconds
Other - DidReloadScriptsAdvancedDropdownWindow.OnScriptReload - TimeNanoseconds
Other - DidReloadScriptsCustomEditorLoader.LoadCustomEditors - TimeNanoseconds
Other - DidReloadScriptsDebugWindow.OnEditorReload - TimeNanoseconds
Other - DidReloadScriptsEditorMenuExtensions.FindAndCloseAllContextMenus - TimeNanoseconds
Other - DidReloadScriptsFusionHubPostProcessor.EnsureAssetExists - TimeNanoseconds
Other - DidReloadScriptsLookDev.OnEditorReload - TimeNanoseconds
Other - DidReloadScriptsOnScriptsReloadHandler.OnScriptsReloaded - TimeNanoseconds
Other - DidReloadScriptsTestListCache.ScriptReloaded - TimeNanoseconds
Other - DidReloadScriptsTestRunnerWindow.CompilationCallback - TimeNanoseconds
Other - DidReloadScriptsVolumeComponentEditor.OnEditorReload - TimeNanoseconds
Other - DirEntriesJob - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_48992.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49010.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49016.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49042.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49048.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49058.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49068.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49072.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49098.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_49102.OnInspectorGUI - TimeNanoseconds
Other - Editor.GameObjectInspector_GameObject_-8026.OnInspectorGUI - TimeNanoseconds
Other - Editor.MaterialEditor_Material_48744.OnInspectorGUI - TimeNanoseconds
Other - Editor.MeshColliderEditor_MeshCollider_49050.OnInspectorGUI - TimeNanoseconds
Other - Editor.MeshRendererEditor_MeshRenderer_49052.OnInspectorGUI - TimeNanoseconds
Other - Editor.OdinEditor_z_GridItem_49020.OnInspectorGUI - TimeNanoseconds
Other - Editor.OdinEditor_z_HighlightableManager_49044.OnInspectorGUI - TimeNanoseconds
Other - Editor.OdinEditor_z_ItemFollower_49104.OnInspectorGUI - TimeNanoseconds
Other - Editor.OdinEditor_z_LimitFpsForEditorAndWindows_49012.OnInspectorGUI - TimeNanoseconds
Other - Editor.OdinEditor_z_RenderStatTest_-8088.OnInspectorGUI - TimeNanoseconds
Other - Editor.RigidbodyEditor_Rigidbody_49108.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_48998.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49014.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49018.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49046.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49056.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49066.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49070.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49076.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49100.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_49106.OnInspectorGUI - TimeNanoseconds
Other - Editor.TransformInspector_Transform_-8028.OnInspectorGUI - TimeNanoseconds
Other - Editor.UniversalAdditionalCameraDataEditor_UniversalAdditionalCameraData_49060.OnInspectorGUI - TimeNanoseconds
Other - Editor.UniversalAdditionLightDataEditor_UniversalAdditionalLightData_48994.OnInspectorGUI - TimeNanoseconds
Other - Editor.UniversalRenderPipelineCameraEditor_Camera_49064.OnInspectorGUI - TimeNanoseconds
Other - Editor.UniversalRenderPipelineLightEditor.OnSceneGUI - TimeNanoseconds
Other - Editor.UniversalRenderPipelineLightEditor_Light_48996.OnInspectorGUI - TimeNanoseconds
Other - EditorAnalytics.Tick - TimeNanoseconds
Other - EditorApplication.delayCall: callback in Animancer.Editor.ReadMe - TimeNanoseconds
Other - EditorApplication.delayCall: callback in Sirenix.OdinInspector.Editor.InspectorConfig - TimeNanoseconds
Other - EditorApplication.delayCall: callback in Sirenix.OdinValidator.Editor.ValidationSession - TimeNanoseconds
Other - EditorApplication.delayCall: callback in Sirenix.Utilities.Editor.PersistentAssemblyGuidUpdater - TimeNanoseconds
Other - EditorApplication.delayCall: callback in Unity.VisualScripting.BackgroundWorker - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.AI.NavMeshEditorHelpers - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.EditorTools.ToolShortcutContext - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.EditorWindow - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.ProBuilder.HierarchyListener - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.ProBuilder.LogPreferences - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.RectSelection - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.SceneViewMotion - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.SceneVisibilityManager - TimeNanoseconds
Other - EditorApplication.delayCall: callback in UnityEditor.SettingsWindow - TimeNanoseconds
Other - EditorApplication.delayCall: callback in z_ScenePlayModeHelper - TimeNanoseconds
Other - EditorApplication.delayCall: SingularityGroup.HotReload.Editor.InstallUtility.CheckForNewInstall - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.EditorTools.EditorTool.Activate - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.EditorTools.EditorToolContext.Activate - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.ProBuilder.VersionValidator.ValidateVersion - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Search.SearchButton.DelayInitialization - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Search.SearchService.RefreshWindows - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Search.StoreButton.DelayInitialization - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.SearchService.OpenSearchHelper.UpdateBindingAndTooltip - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.ShortcutManagement.ShortcutIntegration.EnsureShortcutsAreInitialized - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Toolbars.LayersDropdown.CheckAvailability - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Toolbars.LayoutDropdown.CheckAvailability - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Toolbars.ModesDropdown.CheckAvailability - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Toolbars.PlayModeButtons.<.ctor>b__7_1 - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEditor.Toolbars.UndoButton.DelayInitialization - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEngine.Rendering.ProbeVolumeSceneData.MigrateBakingSets - TimeNanoseconds
Other - EditorApplication.delayCall: UnityEngine.Rendering.VolumeProfile.<OnValidate>b__19_0 - TimeNanoseconds
Other - EditorApplication.hierarchyChanged: EHandles.ScriptTracker.HierarchyWindowChanged - TimeNanoseconds
Other - EditorApplication.hierarchyChanged: Unity.UIElements.Editor.UIDocumentHierarchyWatcher.OnHierarchyChanged - TimeNanoseconds
Other - EditorApplication.hierarchyChanged: Unity.VisualScripting.EditorApplicationUtility.OnHierarchyChange - TimeNanoseconds
Other - EditorApplication.hierarchyChanged: z_EditorSceneEvents.OnHierarchyChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in Animancer.Editor.AnimancerEditorUtilities - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in Cysharp.Threading.Tasks.PlayerLoopHelper - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in Fusion.Editor.NetworkProjectConfigUtilities - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in JetBrains.Rider.Unity.Editor.PlayModeStateTracker - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in SingularityGroup.HotReload.Editor.EditorCodePatcher - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in SingularityGroup.HotReload.Editor.HotReloadSuggestionsHelper - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in Unity.VisualScripting.EditorApplicationUtility - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in UnityEditor.ProBuilder.EntityVisibility - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: callback in UnityEditor.Search.SearchMonitor - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: Fusion.Editor.NetworkObjectPostprocessor.OnPlaymodeChange - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: Sirenix.OdinValidator.Editor.AutomationConfig.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: Sirenix.OdinValidator.Editor.ValidationSession.ToggleBackgroundValidation - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: Unity.Burst.Editor.BurstLoader.EditorApplicationOnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.GameView.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.PackageManager.UI.Internal.ApplicationProxy.PlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.PackageManager.UI.Internal.PlayModeDownload.PlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.ProjectBrowser.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.PropertyEditor.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.SceneHierarchy.PlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.SceneManagement.EditorSceneManager.PlayModeStateChangedCallback - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.SceneView.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.SceneVisibilityManager.EditorApplicationPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.Search.SearchMonitor.OnPlayModeChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.TestTools.TestRunner.PlaymodeLauncher+BackgroundWatcher.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.TestTools.TestRunner.TestRunnerWindow.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.Toolbars.PlayModeButtons.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEditor.UIElements.DefaultEditorWindowBackend.PlayModeStateChangedCallback - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: UnityEngine.Rendering.Universal.ShadowCasterGroup2DManager.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.playModeStateChanged: z_PlayModeStateChangeNotifier.OnPlayModeStateChanged - TimeNanoseconds
Other - EditorApplication.projectChanged: Unity.VisualScripting.EditorApplicationUtility.OnProjectChange - TimeNanoseconds
Other - EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged - TimeNanoseconds
Other - EditorApplication.projectChanged: UnityEditor.LabelGUI.InvalidateLabels - TimeNanoseconds
Other - EditorApplication.projectChanged: UnityEditor.ProjectBrowser.OnProjectChanged - TimeNanoseconds
Other - EditorApplication.projectChanged: UnityEditor.SceneHierarchy.ReloadData - TimeNanoseconds
Other - EditorApplication.update - TimeNanoseconds
Other - EditorApplication.update: AttractPointHandler.HandleAllGameObjects - TimeNanoseconds
Other - EditorApplication.update: callback in Fusion.Editor.EditorRecompileHook - TimeNanoseconds
Other - EditorApplication.update: callback in JetBrains.Rider.Unity.Editor.PackageManagerModelHelper - TimeNanoseconds
Other - EditorApplication.update: callback in JetBrains.Rider.Unity.Editor.UnityEditorProtocol - TimeNanoseconds
Other - EditorApplication.update: callback in JetBrains.Rider.Unity.Editor.UnityEventLogSender - TimeNanoseconds
Other - EditorApplication.update: callback in Sirenix.OdinInspector.Editor.UnityEditorEventUtility - TimeNanoseconds
Other - EditorApplication.update: callback in Sirenix.OdinValidator.Editor.SceneViewUtility - TimeNanoseconds
Other - EditorApplication.update: callback in Unity.VisualScripting.EditorTimeUtility - TimeNanoseconds
Other - EditorApplication.update: callback in UnityEditor.Rendering.Universal.MaterialReimporter - TimeNanoseconds
Other - EditorApplication.update: Cysharp.Threading.Tasks.PlayerLoopHelper.ForceEditorPlayerLoopUpdate - TimeNanoseconds
Other - EditorApplication.update: GLTFast.OnScriptsReloadHandler.Progress - TimeNanoseconds
Other - EditorApplication.update: JetBrains.Rider.Unity.Editor.MainThreadDispatcher.DispatchTasks - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinInspector.Editor.AcceptEULAWindow.OnUpdate - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinInspector.Editor.PersistentContextCache.UpdateCallback - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinInspector.Editor.UnityEditorEventUtility.OnUpdate - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinInspector.Editor.UnityPropertyEmitter.DestroyMarkedObjects - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinValidator.Editor.ValidationSession.MaintainActiveHandleToActiveValidationSession - TimeNanoseconds
Other - EditorApplication.update: Sirenix.OdinValidator.Editor.ValidationSessionEditor.ProcessVisibleEditors - TimeNanoseconds
Other - EditorApplication.update: Unity.VisualScripting.BackgroundWorker.DisplayProgress - TimeNanoseconds
Other - EditorApplication.update: Unity.VisualScripting.UnityAPI.ProcessDelegates - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Update - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.AnimatedValues.BaseAnimValue`1[[UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.CamerasOverlay.Update - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.EditorWindow.CheckForWindowRepaint - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.GameView.RepaintIfNeeded - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.HostView.SendUpdate - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.PackageManager.UI.Internal.ApplicationProxy.OnUpdate - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.PackageManager.UI.Internal.UpmBaseOperation`1[[UnityEditor.PackageManager.Requests.GetRegistriesRequest, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Progress - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.PackageManager.UI.Internal.UpmBaseOperation`1[[UnityEditor.PackageManager.Requests.ListRequest, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Progress - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Rendering.Universal.SceneViewDrawMode.UpdateSceneViewStates - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.SceneManagement.StageNavigationManager.Update - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.SceneView.UpdateAnimatedMaterials - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.TestTools.TestRunner.TestRunnerWindow.UpdateProgressBar - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.AccountDropdown.CheckAvailability - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.CloudButton.CheckAvailability - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.MetalCaptureElement.OnUpdate - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.PreviewPackagesInUseDropdown.CheckAvailability - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.RenderDocElement.OnUpdate - TimeNanoseconds
Other - EditorApplication.update: UnityEditor.Toolbars.SceneAudioElement.CheckAvailability - TimeNanoseconds
Other - EditorApplication.update: UnityEngine.Rendering.ProbeSubdivisionContext+RealtimeProbeSubdivisionDebug.UpdateRealtimeSubdivisionDebug - TimeNanoseconds
Other - EditorResources.Load - TimeNanoseconds
Other - EditorSceneManager.activeSceneChangedInEditMode: callback in UnityEditor.Search.SearchMonitor - TimeNanoseconds
Other - EditorSceneManager.sceneClosed: callback in UnityEditor.Search.SearchMonitor - TimeNanoseconds
Other - EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing - TimeNanoseconds
Other - EditorSceneManager.sceneSaved: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneSaved - TimeNanoseconds
Other - EditorSceneManager.sceneSaved: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneSaved - TimeNanoseconds
Other - EditorSceneManager.sceneSaving: Fusion.Editor.NetworkObjectPostprocessor.OnSceneSaving - TimeNanoseconds
Other - EditorSceneManager.sceneSaving: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneSaving - TimeNanoseconds
Other - EditorSceneManager.sceneSaving: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneSaving - TimeNanoseconds
Other - EnumerateFiles - TimeNanoseconds
Other - EnumerateRootFolderFiles - TimeNanoseconds
Other - ExtractPlayerRuntimeInitializeOnLoadMethods - TimeNanoseconds
Other - FileUtilities.CopyFileOrDirectory - TimeNanoseconds
Other - FileUtilities.IsParentDirectoryCreated - TimeNanoseconds
Other - FileUtilities.MoveFileOrDirectory - TimeNanoseconds
Other - FileVFS.IsDirectoryCreated - TimeNanoseconds
Other - FindLastActiveSceneViewCamera - TimeNanoseconds
Other - FindMainCamera - TimeNanoseconds
Other - FindObjectsOfType - TimeNanoseconds
Other - FlowMacroSavedEvent.OnWillSaveAssets - TimeNanoseconds
Other - FreeImageToImage - TimeNanoseconds
Other - FusionHubPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - GameView.DragExited - TimeNanoseconds
Other - GameView.DragUpdated - TimeNanoseconds
Other - GameView.Ignore - TimeNanoseconds
Other - GameView.MouseDown - TimeNanoseconds
Other - GameView.MouseEnterWindow - TimeNanoseconds
Other - GameView.MouseLeaveWindow - TimeNanoseconds
Other - GameView.MouseMove - TimeNanoseconds
Other - GameView.MouseUp - TimeNanoseconds
Other - GameView.OnHierarchyChange - TimeNanoseconds
Other - GameView.OnInspectorUpdate - TimeNanoseconds
Other - GameView.OnLostFocus - TimeNanoseconds
Other - GameView.OnProjectChange - TimeNanoseconds
Other - GameView.OnSelectionChange - TimeNanoseconds
Other - GameView.Paint - TimeNanoseconds
Other - GameView.Repaint - TimeNanoseconds
Other - GameView.SetActiveWindowAsPresented - TimeNanoseconds
Other - GameView.Used - TimeNanoseconds
Other - GarbageCollectArtifacts - TimeNanoseconds
Other - GenerateCachedPrefabSourceObjectData - TimeNanoseconds
Other - GenerateScriptTypeSerializationHash - TimeNanoseconds
Other - GenerateTexture - TimeNanoseconds
Other - GetFileHashes - TimeNanoseconds
Other - GetHashedContentFiles - TimeNanoseconds
Other - GI.Tick - TimeNanoseconds
Other - Gizmo.AddGizmoRenderers - TimeNanoseconds
Other - Gizmo.RebuildRenderers - TimeNanoseconds
Other - GizmoManager.DrawAllGizmos - TimeNanoseconds
Other - GizmoManager.DrawAllGizmosWithFunctor - TimeNanoseconds
Other - GizmoManager.DrawGizmos - TimeNanoseconds
Other - GizmoManager.RecalculateGizmos - TimeNanoseconds
Other - GizmoManager.RecalculateGizmosIfDirty - TimeNanoseconds
Other - GlobalCallbacks.logCallback - TimeNanoseconds
Other - GrayscaleToAlpha - TimeNanoseconds
Other - GUIView.RepaintAll.PlayerLoopController - TimeNanoseconds
Other - GUIView.RepaintAll.RepaintScene - TimeNanoseconds
Other - GUIView.RepaintAll.RequestRepaint - TimeNanoseconds
Other - HalveImageBox - TimeNanoseconds
Other - HalveImageKaiser - TimeNanoseconds
Other - HalveImageKaiserJob - TimeNanoseconds
Other - HierarchyPropertyFind - TimeNanoseconds
Other - HierarchyWindow.Tick - TimeNanoseconds
Other - HomeWindow.Show - TimeNanoseconds
Other - HotReloadWindow.Ignore - TimeNanoseconds
Other - HotReloadWindow.MouseDown - TimeNanoseconds
Other - HotReloadWindow.MouseEnterWindow - TimeNanoseconds
Other - HotReloadWindow.MouseLeaveWindow - TimeNanoseconds
Other - HotReloadWindow.MouseMove - TimeNanoseconds
Other - HotReloadWindow.MouseUp - TimeNanoseconds
Other - HotReloadWindow.OnHierarchyChange - TimeNanoseconds
Other - HotReloadWindow.OnInspectorUpdate - TimeNanoseconds
Other - HotReloadWindow.OnLostFocus - TimeNanoseconds
Other - HotReloadWindow.OnProjectChange - TimeNanoseconds
Other - HotReloadWindow.OnSelectionChange - TimeNanoseconds
Other - HotReloadWindow.Paint - TimeNanoseconds
Other - HotReloadWindow.Repaint - TimeNanoseconds
Other - Image.AllocateImageData - TimeNanoseconds
Other - Image.FreeImageData - TimeNanoseconds
Other - Image.ResizeJob - TimeNanoseconds
Other - ImmutableAssets.RestoreAssets - TimeNanoseconds
Other - ImmutableAssets.SetAssetsToBeModified - TimeNanoseconds
Other - ImmutableAssets.TrackModifiedAssetPaths - TimeNanoseconds
Other - InactiveGI.Tick - TimeNanoseconds
Other - InitializeCrashHandler - TimeNanoseconds
Other - InitializeCurrentRevisions - TimeNanoseconds
Other - InitializeEditorWindowClasses - TimeNanoseconds
Other - InitializeLicensing - TimeNanoseconds
Other - InitializeManagedCompilationPipeline - TimeNanoseconds
Other - InitializePlatformSupportModule - TimeNanoseconds
Other - InitTexture2D - TimeNanoseconds
Other - Inspector.InitOrRebuild - TimeNanoseconds
Other - Inspector.Tick - TimeNanoseconds
Other - InspectorBackground.Tick - TimeNanoseconds
Other - InspectorWindow.Ignore - TimeNanoseconds
Other - InspectorWindow.KeyDown - TimeNanoseconds
Other - InspectorWindow.KeyUp - TimeNanoseconds
Other - InspectorWindow.MouseDown - TimeNanoseconds
Other - InspectorWindow.MouseEnterWindow - TimeNanoseconds
Other - InspectorWindow.MouseLeaveWindow - TimeNanoseconds
Other - InspectorWindow.MouseMove - TimeNanoseconds
Other - InspectorWindow.MouseUp - TimeNanoseconds
Other - InspectorWindow.OnHierarchyChange - TimeNanoseconds
Other - InspectorWindow.OnInspectorUpdate - TimeNanoseconds
Other - InspectorWindow.OnLostFocus - TimeNanoseconds
Other - InspectorWindow.OnProjectChange - TimeNanoseconds
Other - InspectorWindow.OnSelectionChange - TimeNanoseconds
Other - InspectorWindow.Paint - TimeNanoseconds
Other - InspectorWindow.Repaint - TimeNanoseconds
Other - InspectorWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - LoadAllDefaultResourcesFromEditor - TimeNanoseconds
Other - LoadImageAtPath - TimeNanoseconds
Other - LoadImageFromBuffer - TimeNanoseconds
Other - LogStringToConsole - TimeNanoseconds
Other - MaterialModificationProcessor.OnWillCreateAsset - TimeNanoseconds
Other - MaterialPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - MemoryProfiler.TakeSnapshot - TimeNanoseconds
Other - Menu.Build Settings... - TimeNanoseconds
Other - Menu.BuildRegisteredMenuInterfaces - TimeNanoseconds
Other - Menu.Copy - TimeNanoseconds
Other - Menu.Create Empty - TimeNanoseconds
Other - Menu.Delete - TimeNanoseconds
Other - Menu.FilterMenuItem - TimeNanoseconds
Other - Menu.Folder - TimeNanoseconds
Other - Menu.RebuildAll - TimeNanoseconds
Other - Menu.RebuildOSMainMenu - TimeNanoseconds
Other - Menu.Refresh - TimeNanoseconds
Other - Menu.RegisterMenuInterface - TimeNanoseconds
Other - Menu.Save - TimeNanoseconds
Other - Menu.Save As... - TimeNanoseconds
Other - Menu.Select All - TimeNanoseconds
Other - MenuItem.Create Empty - TimeNanoseconds
Other - Mesh.RecalculateNormals - TimeNanoseconds
Other - Mesh.SetIndexBufferData - TimeNanoseconds
Other - Mesh.SetIndexBufferParams - TimeNanoseconds
Other - Mesh.SetVertexBufferData - TimeNanoseconds
Other - Mesh.SetVertexBufferParams - TimeNanoseconds
Other - MetaFileAccessor.WriteGUIDToTextMetaFile - TimeNanoseconds
Other - ModelImporter::GenerateAll - TimeNanoseconds
Other - ModelImporter::HandleNodeNameCollisions - TimeNanoseconds
Other - ModelImporter::ImportSkinnedMesh - TimeNanoseconds
Other - ModelImporterPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - MonoCompiler.Tick - TimeNanoseconds
Other - NetworkObjectPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - ObjectChangeEvents.changesPublished: AttractPointHandler.OnChangesPublished - TimeNanoseconds
Other - ObjectChangeEvents.changesPublished: UnityEditor.PrefabInstanceChangedListener.OnObjectChanged - TimeNanoseconds
Other - ObjectChangeEvents.changesPublished: UnityEditor.ProBuilder.HierarchyListener.ObjectEventChangesPublished - TimeNanoseconds
Other - ObjectChangeEvents.changesPublished: UnityEditor.PropertyEditor.OnObjectChanged - TimeNanoseconds
Other - ObjectChangeEvents.changesPublished: UnityEditor.Search.SearchMonitor.OnObjectChanged - TimeNanoseconds
Other - ObjectUndo.Transfer - TimeNanoseconds
Other - OnDemandScheduler.StopAndAbort - TimeNanoseconds
Other - OnDemandScheduler.StopAndWait - TimeNanoseconds
Other - Package.AsyncRequest - TimeNanoseconds
Other - PackageImporter.Tick - TimeNanoseconds
Other - PackageManager.Initialize - TimeNanoseconds
Other - PackageManager.StartServer - TimeNanoseconds
Other - PackageManagerUI.OnPackageManagerResolve - TimeNanoseconds
Other - ParallelEnumerate - TimeNanoseconds
Other - ParrelSyncAssetModificationProcessor.OnWillSaveAssets - TimeNanoseconds
Other - PerformanceReporting.Initialize - TimeNanoseconds
Other - PlayerInitState - TimeNanoseconds
Other - PlayerUpdates.Tick - TimeNanoseconds
Other - Postprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - PostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - PrefabImporter.GenerateAssetData - TimeNanoseconds
Other - PrefabImporter.GenerateNestedObjectFileID - TimeNanoseconds
Other - PrefabImporter.GeneratePrefabFromGO - TimeNanoseconds
Other - PrefabImporter.UnloadObjectsAfterImport - TimeNanoseconds
Other - PrefabImporterUtility.ConvertGameObjectHierarchyToPrefabUsingPrefabAsset - TimeNanoseconds
Other - Prefabs.ApplyModificationsToObjects - TimeNanoseconds
Other - Prefabs.AutoConnect - TimeNanoseconds
Other - Prefabs.CloneObjectsForPrefabSave - TimeNanoseconds
Other - Prefabs.GetDataFromPrefabRoot - TimeNanoseconds
Other - Prefabs.GetObjectArrayFromPrefabRoot - TimeNanoseconds
Other - Prefabs.ImportAtPath - TimeNanoseconds
Other - Prefabs.ImportAtPathAtCreation - TimeNanoseconds
Other - Prefabs.InheritProperties - TimeNanoseconds
Other - Prefabs.MergePrefab - TimeNanoseconds
Other - Prefabs.PrepareForMerging - TimeNanoseconds
Other - Prefabs.RepairAfterMerging - TimeNanoseconds
Other - Prefabs.SavePrefab - TimeNanoseconds
Other - Prefabs.WriteObjects - TimeNanoseconds
Other - PrefetchDatabases - TimeNanoseconds
Other - PresetManagerPostProcessor.OnPreprocessAsset - TimeNanoseconds
Other - Process messages - TimeNanoseconds
Other - ProcessImageElement - TimeNanoseconds
Other - ProcessInitializeOnLoadAttribute - TimeNanoseconds
Other - ProcessInitializeOnLoadMethodAttribute - TimeNanoseconds
Other - ProcessRemoteInput - TimeNanoseconds
Other - ProcessService.EditorAfterLoadAllAssemblies - TimeNanoseconds
Other - ProcessService.OnProjectLoaded - TimeNanoseconds
Other - Profiler.AddFrameDataAndTransferOwnership - TimeNanoseconds
Other - Profiler.CalculateMainAndRenderThreadActiveTimes - TimeNanoseconds
Other - Profiler.CalculateSelectedTimeAndChart - TimeNanoseconds
Other - Profiler.GatherChartInformation - TimeNanoseconds
Other - Profiler.IntegrateSessionData - TimeNanoseconds
Other - Profiler.ParseGlobalData - TimeNanoseconds
Other - Profiler.ParseThreadData - TimeNanoseconds
Other - ProjectBrowser.ContextClick - TimeNanoseconds
Other - ProjectBrowser.Ignore - TimeNanoseconds
Other - ProjectBrowser.KeyDown - TimeNanoseconds
Other - ProjectBrowser.KeyUp - TimeNanoseconds
Other - ProjectBrowser.MouseDown - TimeNanoseconds
Other - ProjectBrowser.MouseEnterWindow - TimeNanoseconds
Other - ProjectBrowser.MouseLeaveWindow - TimeNanoseconds
Other - ProjectBrowser.MouseMove - TimeNanoseconds
Other - ProjectBrowser.MouseUp - TimeNanoseconds
Other - ProjectBrowser.OnHierarchyChange - TimeNanoseconds
Other - ProjectBrowser.OnInspectorUpdate - TimeNanoseconds
Other - ProjectBrowser.OnLostFocus - TimeNanoseconds
Other - ProjectBrowser.OnProjectChange - TimeNanoseconds
Other - ProjectBrowser.OnSelectionChange - TimeNanoseconds
Other - ProjectBrowser.Paint - TimeNanoseconds
Other - ProjectBrowser.Repaint - TimeNanoseconds
Other - ProjectBrowser.ScrollWheel - TimeNanoseconds
Other - ProjectBrowser.SetActiveWindowAsPresented - TimeNanoseconds
Other - ProjectSettingsWindow.Ignore - TimeNanoseconds
Other - ProjectSettingsWindow.MouseDown - TimeNanoseconds
Other - ProjectSettingsWindow.MouseEnterWindow - TimeNanoseconds
Other - ProjectSettingsWindow.MouseLeaveWindow - TimeNanoseconds
Other - ProjectSettingsWindow.MouseMove - TimeNanoseconds
Other - ProjectSettingsWindow.MouseUp - TimeNanoseconds
Other - ProjectSettingsWindow.OnInspectorUpdate - TimeNanoseconds
Other - ProjectSettingsWindow.Paint - TimeNanoseconds
Other - ProjectSettingsWindow.Repaint - TimeNanoseconds
Other - ProjectSettingsWindow.ScrollWheel - TimeNanoseconds
Other - ProjectSettingsWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - PropertyDiffUndo.Restore - TimeNanoseconds
Other - PropertyModification.ApplyPropertyModificationsToObject - TimeNanoseconds
Other - QSortFastMultiThreaded - TimeNanoseconds
Other - QualitySettings.ApplyChanges - TimeNanoseconds
Other - RebuildMenu - TimeNanoseconds
Other - ReformatImage - TimeNanoseconds
Other - RefreshSkin - TimeNanoseconds
Other - RegisterScriptsAndValidateCachedUserAssemblies - TimeNanoseconds
Other - RenderSettings.CalculateAmbientProbeFromSkybox - TimeNanoseconds
Other - RenderSettings.CalculateReflectionFromSkybox - TimeNanoseconds
Other - RepaintAllProfilerWindows - TimeNanoseconds
Other - RequestRepaintForPanels - TimeNanoseconds
Other - RestoreManagedReferences - TimeNanoseconds
Other - RetainedModeAssetPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - SamplePostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - Sampler.SetSamplersEnabled - TimeNanoseconds
Other - SceneBackgroundTask.Tick - TimeNanoseconds
Other - SceneHierarchyWindow.ContextClick - TimeNanoseconds
Other - SceneHierarchyWindow.ExecuteCommand - TimeNanoseconds
Other - SceneHierarchyWindow.Ignore - TimeNanoseconds
Other - SceneHierarchyWindow.KeyDown - TimeNanoseconds
Other - SceneHierarchyWindow.KeyUp - TimeNanoseconds
Other - SceneHierarchyWindow.MouseDown - TimeNanoseconds
Other - SceneHierarchyWindow.MouseEnterWindow - TimeNanoseconds
Other - SceneHierarchyWindow.MouseLeaveWindow - TimeNanoseconds
Other - SceneHierarchyWindow.MouseMove - TimeNanoseconds
Other - SceneHierarchyWindow.MouseUp - TimeNanoseconds
Other - SceneHierarchyWindow.OnHierarchyChange - TimeNanoseconds
Other - SceneHierarchyWindow.OnInspectorUpdate - TimeNanoseconds
Other - SceneHierarchyWindow.OnLostFocus - TimeNanoseconds
Other - SceneHierarchyWindow.OnProjectChange - TimeNanoseconds
Other - SceneHierarchyWindow.OnSelectionChange - TimeNanoseconds
Other - SceneHierarchyWindow.Paint - TimeNanoseconds
Other - SceneHierarchyWindow.Repaint - TimeNanoseconds
Other - SceneHierarchyWindow.SetActiveWindowAsPresented - TimeNanoseconds
Other - SceneHierarchyWindow.ValidateCommand - TimeNanoseconds
Other - SceneView.Ignore - TimeNanoseconds
Other - SceneView.MouseDown - TimeNanoseconds
Other - SceneView.MouseEnterWindow - TimeNanoseconds
Other - SceneView.MouseLeaveWindow - TimeNanoseconds
Other - SceneView.MouseMove - TimeNanoseconds
Other - SceneView.MouseUp - TimeNanoseconds
Other - SceneView.OnHierarchyChange - TimeNanoseconds
Other - SceneView.OnInspectorUpdate - TimeNanoseconds
Other - SceneView.OnLostFocus - TimeNanoseconds
Other - SceneView.OnProjectChange - TimeNanoseconds
Other - SceneView.OnSelectionChange - TimeNanoseconds
Other - SceneView.Paint - TimeNanoseconds
Other - SceneView.Repaint - TimeNanoseconds
Other - SceneView.SetActiveWindowAsPresented - TimeNanoseconds
Other - SceneVisibilityState.HasData - TimeNanoseconds
Other - SceneVisibilityState.IsFlagSetInParents - TimeNanoseconds
Other - Scheduler.Tick - TimeNanoseconds
Other - Selection.selectionChanged: callback in Sirenix.OdinValidator.Editor.SelectionUtils - TimeNanoseconds
Other - Selection.selectionChanged: EHandles.ScriptTracker.SelectionChanged - TimeNanoseconds
Other - Selection.selectionChanged: Sirenix.Serialization.UnitySerializationUtility+PrefabSelectionTracker.OnSelectionChanged - TimeNanoseconds
Other - Selection.selectionChanged: Unity.VisualScripting.EditorApplicationUtility.OnSelectionChange - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditor.InspectorWindow.OnSelectionChanged - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditor.PackageManager.UI.Internal.SelectionProxy.OnSelectionChanged - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditor.ProBuilder.MeshSelection.OnObjectSelectionChanged - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditor.SceneViewPicking.ResetHashes - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditor.Tools.OnSelectionChange - TimeNanoseconds
Other - Selection.selectionChanged: UnityEditorInternal.EditMode.OnSelectionChange - TimeNanoseconds
Other - Selection.selectionChanged: z_EditorHelperHotkeys.OnSelectionChanged - TimeNanoseconds
Other - Send messages - TimeNanoseconds
Other - SendImageToClient - TimeNanoseconds
Other - SendJPGToClient - TimeNanoseconds
Other - SendPNGToClient - TimeNanoseconds
Other - SetAllManagedScripts - TimeNanoseconds
Other - ShaderGraphAssetPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - ShaderGraphAssetPostProcessor.OnPreprocessAsset - TimeNanoseconds
Other - ShaderImporter.SourceAssetModified - TimeNanoseconds
Other - ShaderIncludeImporter.GenerateAssetData - TimeNanoseconds
Other - ShaderIncludeImporter.SourceAssetModified - TimeNanoseconds
Other - Sort BuildCurveKeys - TimeNanoseconds
Other - Sort Direntries - TimeNanoseconds
Other - Sort Edges - TimeNanoseconds
Other - SortEntries - TimeNanoseconds
Other - SpeedTreePostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - SplashScreenBegin - TimeNanoseconds
Other - SplashScreenEnd - TimeNanoseconds
Other - SplashScreenFade - TimeNanoseconds
Other - SpriteAtlasImporter.GenerateAssetData - TimeNanoseconds
Other - SpriteAtlasImporter.GetSpriteAtlasDependencies - TimeNanoseconds
Other - SpriteAtlasImporter.GetSpriteAtlasDependenciesFromBinary - TimeNanoseconds
Other - SpriteAtlasImporter.GetSpriteAtlasDependenciesFromYAML - TimeNanoseconds
Other - SpriteEditorTexturePostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - SpriteShape.Builder - TimeNanoseconds
Other - SpriteShape.BuildJob.Contour - TimeNanoseconds
Other - SpriteShape.BuildJob.Corners - TimeNanoseconds
Other - SpriteShape.BuildJob.Edges - TimeNanoseconds
Other - SpriteShape.BuildJob.Heights - TimeNanoseconds
Other - sRGBToLinear - TimeNanoseconds
Other - sRGBToLinearJob - TimeNanoseconds
Other - StateMacroSavedEvent.OnWillSaveAssets - TimeNanoseconds
Other - StyleCatalogPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - SyncDatabase - TimeNanoseconds
Other - SyncFiles - TimeNanoseconds
Other - SyncVS.PostprocessSyncProject - TimeNanoseconds
Other - Terrain.ReadbackHeightmap - TimeNanoseconds
Other - Terrain.RecomputeInvalidPatches - TimeNanoseconds
Other - Terrain.UpdateCompressedHolesTexture - TimeNanoseconds
Other - Terrain.UpdateHeightmapTexture - TimeNanoseconds
Other - Terrain.UpdateHolesTexture - TimeNanoseconds
Other - TerrainModificationProcessor.OnWillSaveAssets - TimeNanoseconds
Other - TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - TextAssetPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - Texture2D.GetPixels - TimeNanoseconds
Other - Texture2D.GetPixels32 - TimeNanoseconds
Other - Texture2DArray.GetPixels - TimeNanoseconds
Other - Texture2DArray.GetPixels32 - TimeNanoseconds
Other - Texture3D.GetPixels - TimeNanoseconds
Other - Texture3D.GetPixels32 - TimeNanoseconds
Other - TimelineAnalyticsProcess.OnProcessScene - TimeNanoseconds
Other - TimelineView.Cleanup - TimeNanoseconds
Other - TimelineView.Draw - TimeNanoseconds
Other - TimelineView.DrawLabels - TimeNanoseconds
Other - TimelineView.DrawMeshes - TimeNanoseconds
Other - TimelineView.Input - TimeNanoseconds
Other - TimelineView.InstanceInfo - TimeNanoseconds
Other - TimelineView.ReadSamples - TimeNanoseconds
Other - TimelineView.Traverse - TimeNanoseconds
Other - TimelineView.WriteMesh - TimeNanoseconds
Other - TMPro_TexturePostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - Toolbar.Ignore - TimeNanoseconds
Other - Toolbar.MouseDown - TimeNanoseconds
Other - Toolbar.MouseEnterWindow - TimeNanoseconds
Other - Toolbar.MouseLeaveWindow - TimeNanoseconds
Other - Toolbar.MouseMove - TimeNanoseconds
Other - Toolbar.MouseUp - TimeNanoseconds
Other - Toolbar.OnHierarchyChange - TimeNanoseconds
Other - Toolbar.OnInspectorUpdate - TimeNanoseconds
Other - Toolbar.OnLostFocus - TimeNanoseconds
Other - Toolbar.OnProjectChange - TimeNanoseconds
Other - Toolbar.OnSelectionChange - TimeNanoseconds
Other - Toolbar.Paint - TimeNanoseconds
Other - Toolbar.Repaint - TimeNanoseconds
Other - Toolbar.SetActiveWindowAsPresented - TimeNanoseconds
Other - Tooltip.Tick - TimeNanoseconds
Other - TooltipView.OnHierarchyChange - TimeNanoseconds
Other - TooltipView.OnInspectorUpdate - TimeNanoseconds
Other - TooltipView.Paint - TimeNanoseconds
Other - TooltipView.Repaint - TimeNanoseconds
Other - TooltipView.SetActiveWindowAsPresented - TimeNanoseconds
Other - Transform.SetHierarchyCapacity - TimeNanoseconds
Other - Transform.SetParent - TimeNanoseconds
Other - TransformChangeSystem - TimeNanoseconds
Other - Undo.postprocessModifications: callback in Sirenix.OdinInspector.Editor.FixUnityScriptableObjectDirtying - TimeNanoseconds
Other - Undo.postprocessModifications: Sirenix.OdinInspector.Editor.UndoTracker.PostProcessModifications - TimeNanoseconds
Other - Undo.postprocessModifications: UnityEditor.DataWatchService.PostProcessUndo - TimeNanoseconds
Other - Undo.postprocessModifications: UnityEditor.ProBuilder.Lightmapping.PostprocessModifications - TimeNanoseconds
Other - Undo.willFlushUndoRecord: UnityEditor.DrivenRectTransformUndo.ForceUpdateCanvases - TimeNanoseconds
Other - UndoBase.Finalize - TimeNanoseconds
Other - UndoManager.PostAddComponentUndo - TimeNanoseconds
Other - UndoManager.RecordObjectCreation - TimeNanoseconds
Other - UndoManager.Redo - TimeNanoseconds
Other - UndoManager.SerializeUndoInfo - TimeNanoseconds
Other - UndoManager.SerializeUndoToBinary - TimeNanoseconds
Other - UndoManager.SerializeUndoToYAML - TimeNanoseconds
Other - UndoManager.Undo - TimeNanoseconds
Other - UniTaskLoopRunnerEarlyUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerFixedUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerInitialization - TimeNanoseconds
Other - UniTaskLoopRunnerLastEarlyUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastFixedUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastInitialization - TimeNanoseconds
Other - UniTaskLoopRunnerLastPostLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastPreLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastPreUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastTimeUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldEarlyUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldFixedUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldInitialization - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldPostLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldPreLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldPreUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldTimeUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerLastYieldUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerPostLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerPreLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerPreUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerTimeUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldEarlyUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldFixedUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldInitialization - TimeNanoseconds
Other - UniTaskLoopRunnerYieldPostLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldPreLateUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldPreUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldTimeUpdate - TimeNanoseconds
Other - UniTaskLoopRunnerYieldUpdate - TimeNanoseconds
Other - UniTaskSynchronizationContext - TimeNanoseconds
Other - UnityBuildPostprocessor.OnProcessScene - TimeNanoseconds
Other - UnityConnect.PollInfo - TimeNanoseconds
Other - UnityConnect.Tick - TimeNanoseconds
Other - UnityExtensions.Initialize - TimeNanoseconds
Other - UnitySynchronization.ExecuteTasks - TimeNanoseconds
Other - UnityVersionControl.Tick - TimeNanoseconds
Other - UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets - TimeNanoseconds
Other - UnloadDomain - TimeNanoseconds
Other - UpdateAllMenus - TimeNanoseconds
Other - UpdateCompilationPipeline - TimeNanoseconds
Other - URPProcessScene.OnProcessScene - TimeNanoseconds
Other - UtilityWindowPostProcessor.OnPostprocessAllAssets - TimeNanoseconds
Other - VectorAPI_Fill - TimeNanoseconds
Other - VectorAPI_FillGenerateMesh - TimeNanoseconds
Other - VectorAPI_GenerateFilledArcs - TimeNanoseconds
Other - VectorAPI_Stroke - TimeNanoseconds
Other - VectorAPI_StrokeArc - TimeNanoseconds
Other - VectorAPI_StrokeArcTo - TimeNanoseconds
Other - VectorAPI_StrokeBezier - TimeNanoseconds
Other - VectorAPI_StrokeCap - TimeNanoseconds
Other - VectorAPI_StrokeJoin - TimeNanoseconds
Other - VectorAPI_StrokeLine - TimeNanoseconds
Other - VectorAPI_Tessellate - TimeNanoseconds
Other - VectorAPI_Tessellate_LibTess - TimeNanoseconds
Other - VectorAPI_Tessellate_RemapNewVertices - TimeNanoseconds
Other - VersionControl.MakeEditable - TimeNanoseconds
Other - VersionControl.Task.Wait - TimeNanoseconds
Other - Video.Update - TimeNanoseconds
Other - Webcam.ConversionBGR - TimeNanoseconds
Other - Webcam.ConversionNV12 - TimeNanoseconds
Other - Webcam.ConversionYUY2 - TimeNanoseconds
Other - Webcam.Update - TimeNanoseconds
Other - Webcam.UploadTexture - TimeNanoseconds
Other - WebCamTexture.GetPixels - TimeNanoseconds
Other - WebCamTexture.GetPixels32 - TimeNanoseconds
Other - WebSocketClient.Tick - TimeNanoseconds
Other - WindowAssetPostprocessingWatcher_Internal.OnPostprocessAllAssets - TimeNanoseconds
Other - WinEditorMain - TimeNanoseconds
Other - WinEditorMain.ConfigureCrashHandler - TimeNanoseconds
Other - WinEditorMain.CreateApplication - TimeNanoseconds
Other - WinEditorMain.CurlRequestInitialize - TimeNanoseconds
Other - WinEditorMain.InitializeCrashHandler - TimeNanoseconds
Other - WinEditorMain.Licensing - TimeNanoseconds
Other - WinEditorMain.RunNativeTestsIfRequiredAndExit - TimeNanoseconds
Other - WinEditorMain.SetupLogFile - TimeNanoseconds
Other - Write asset changes to disk - TimeNanoseconds
Other - YuvToRgb - TimeNanoseconds
Other - YuvToRgbProcess - TimeNanoseconds
Overhead - CollectGPUSamples - TimeNanoseconds
Overhead - GraphicsTexture.AcquireUploadMemory - TimeNanoseconds
Overhead - GraphicsTexture.CopyToTextureMemory - TimeNanoseconds
Overhead - GraphicsTexture.ReleaseUploadMemory - TimeNanoseconds
Overhead - PlayerConnection.Poll - TimeNanoseconds
Overhead - Profiler.CollectAudioStats - TimeNanoseconds
Overhead - Profiler.CollectAudioStats - TimeNanoseconds
Overhead - Profiler.CollectEditorStats - TimeNanoseconds
Overhead - Profiler.CollectGIStats - TimeNanoseconds
Overhead - Profiler.CollectLegacyStats - TimeNanoseconds
Overhead - Profiler.CollectNetworkMessagesStats - TimeNanoseconds
Overhead - Profiler.CollectNetworkOperationStats - TimeNanoseconds
Overhead - Profiler.CollectPhysicsStats - TimeNanoseconds
Overhead - Profiler.CollectUICanvasStats - TimeNanoseconds
Overhead - Profiler.CollectUIStats - TimeNanoseconds
Overhead - Profiler.CollectVideoStats - TimeNanoseconds
Overhead - Profiler.CollectVTStats - TimeNanoseconds
Overhead - Profiler.DerializeStats - TimeNanoseconds
Overhead - Profiler.FlushCounters - TimeNanoseconds
Overhead - Profiler.FlushCountersWithFlushOnEndOfFrame - TimeNanoseconds
Overhead - Profiler.FlushFileIOCounters - TimeNanoseconds
Overhead - Profiler.FlushFrames - TimeNanoseconds
Overhead - Profiler.FlushMemoryCounters - TimeNanoseconds
Overhead - Profiler.ParseBlock - TimeNanoseconds
Overhead - Profiler.SerializeStats - TimeNanoseconds
Overhead - Profiler.SortInstanceId - TimeNanoseconds
Overhead - Profiler.SortThreadMetadata - TimeNanoseconds
Overhead - Profiler.SyncGlobalData - TimeNanoseconds
Overhead - ProfilerFrameData.DeleteAudioStats - TimeNanoseconds
Overhead - ProfilerFrameData.DeleteThreadData - TimeNanoseconds
Overhead - ProfilerFrameData.DeleteUIStats - TimeNanoseconds
Overhead - ProfilerFrameData.ReleaseCollection - TimeNanoseconds
Overhead - ProfilerHistory.EraseOneFrame - TimeNanoseconds
Overhead - ProfilerHistory.ReleaseFrame - TimeNanoseconds
Overhead - UISystem.ReleaseAllFrameData - TimeNanoseconds
Overhead - UISystem.ReleaseFrameData - TimeNanoseconds
Particles - ParticleSystem.ClampVelocityModule - TimeNanoseconds
Particles - ParticleSystem.CollisionModule - TimeNanoseconds
Particles - ParticleSystem.ColorByVelocityModule - TimeNanoseconds
Particles - ParticleSystem.ColorOverLifetimeModule - TimeNanoseconds
Particles - ParticleSystem.CustomDataModule - TimeNanoseconds
Particles - ParticleSystem.EndUpdateAll - TimeNanoseconds
Particles - ParticleSystem.ExternalForcesModule - TimeNanoseconds
Particles - ParticleSystem.ForceModule - TimeNanoseconds
Particles - ParticleSystem.GeometryJob - TimeNanoseconds
Particles - ParticleSystem.InheritVelocityModule - TimeNanoseconds
Particles - ParticleSystem.InstancedMeshJob - TimeNanoseconds
Particles - ParticleSystem.LifetimeByEmitterSpeedModule - TimeNanoseconds
Particles - ParticleSystem.LightsModule - TimeNanoseconds
Particles - ParticleSystem.NoiseJob - TimeNanoseconds
Particles - ParticleSystem.NoiseModule - TimeNanoseconds
Particles - ParticleSystem.NoisePreviewJob - TimeNanoseconds
Particles - ParticleSystem.RotationByVelocityModule - TimeNanoseconds
Particles - ParticleSystem.RotationOverLifetimeModule - TimeNanoseconds
Particles - ParticleSystem.ScheduleGeometryJobs - TimeNanoseconds
Particles - ParticleSystem.ShapeModule - TimeNanoseconds
Particles - ParticleSystem.Simulate - TimeNanoseconds
Particles - ParticleSystem.SizeOverLifetimeModule - TimeNanoseconds
Particles - ParticleSystem.SizeOverVelocityModule - TimeNanoseconds
Particles - ParticleSystem.Sort - TimeNanoseconds
Particles - ParticleSystem.TextureSheetModule - TimeNanoseconds
Particles - ParticleSystem.TrailGeometryJob - TimeNanoseconds
Particles - ParticleSystem.TrailModule - TimeNanoseconds
Particles - ParticleSystem.TriggerModule - TimeNanoseconds
Particles - ParticleSystem.Update - TimeNanoseconds
Particles - ParticleSystem.Update2 - TimeNanoseconds
Particles - ParticleSystem.UpdateJob - TimeNanoseconds
Particles - ParticleSystem.VelocityOverLifetimeModule - TimeNanoseconds
Particles - ParticleSystem.WaitForPreMapping - TimeNanoseconds
Particles - ParticleSystem.WaitForPreviousRenderingToFinish - TimeNanoseconds
Physics - Active Constraints - Count
Physics - Active Dynamic Bodies - Count
Physics - Active Kinematic Bodies - Count
Physics - Articulation Bodies - Count
Physics - BatchQuery.ExecuteBoxcastJob - TimeNanoseconds
Physics - BatchQuery.ExecuteCapsulecastJob - TimeNanoseconds
Physics - BatchQuery.ExecuteClosestPointJob - TimeNanoseconds
Physics - BatchQuery.ExecuteOverlapBoxJob - TimeNanoseconds
Physics - BatchQuery.ExecuteOverlapCapsuleJob - TimeNanoseconds
Physics - BatchQuery.ExecuteOverlapSphereJob - TimeNanoseconds
Physics - BatchQuery.ExecuteRaycastJob - TimeNanoseconds
Physics - BatchQuery.ExecuteSpherecastJob - TimeNanoseconds
Physics - BatchQuery.ResultsJob - TimeNanoseconds
Physics - Broadphase Adds - Count
Physics - Broadphase Adds/Removes - Count
Physics - Broadphase Removes - Count
Physics - ClothManager.LateUpdate - TimeNanoseconds
Physics - ClothScene.ReadbackJob - TimeNanoseconds
Physics - ClothScene.SkinningJob - TimeNanoseconds
Physics - ClothScene.SolverChunkJob - TimeNanoseconds
Physics - ClothScene.Update - TimeNanoseconds
Physics - Colliders Synced - Count
Physics - Continuous Overlaps - Count
Physics - Discreet Overlaps - Count
Physics - Dynamic Bodies - Count
Physics - Dynamic WheelCollider.Create - TimeNanoseconds
Physics - FastCookTriangleMesh - TimeNanoseconds
Physics - Mesh.Bake PhysX CollisionData - TimeNanoseconds
Physics - Mesh.Bake Scaled Mesh PhysX CollisionData - TimeNanoseconds
Physics - Modified Overlaps - Count
Physics - Narrowphase Lost Touches - Count
Physics - Narrowphase New Touches - Count
Physics - Narrowphase Touches - Count
Physics - Overlaps - Count
Physics - Physics Queries - Count
Physics - Physics.BoxCast - TimeNanoseconds
Physics - Physics.BoxCastAll - TimeNanoseconds
Physics - Physics.BoxCastNonAlloc - TimeNanoseconds
Physics - Physics.CalculateSyncTransformCount - TimeNanoseconds
Physics - Physics.CapsuleCast - TimeNanoseconds
Physics - Physics.CapsuleCastAll - TimeNanoseconds
Physics - Physics.CapsuleCastNonAlloc - TimeNanoseconds
Physics - Physics.CheckBox - TimeNanoseconds
Physics - Physics.CheckCapsule - TimeNanoseconds
Physics - Physics.CheckSphere - TimeNanoseconds
Physics - Physics.CollectTerrainMeshes - TimeNanoseconds
Physics - Physics.ContactEvent - TimeNanoseconds
Physics - Physics.Contacts - TimeNanoseconds
Physics - Physics.CreateFrustumMesh - TimeNanoseconds
Physics - Physics.CreateTile - TimeNanoseconds
Physics - Physics.DestroyMeshCache - TimeNanoseconds
Physics - Physics.DrawAllPhysxActors - TimeNanoseconds
Physics - Physics.ExecuteDeferredTriggerErase - TimeNanoseconds
Physics - Physics.FetchResults - TimeNanoseconds
Physics - Physics.FrustumSlices - TimeNanoseconds
Physics - Physics.GetFrustum - TimeNanoseconds
Physics - Physics.HandleArticulationHierarchyChanges - TimeNanoseconds
Physics - Physics.HandleBodyHierarchyChanges - TimeNanoseconds
Physics - Physics.HandleColliderHierarchyChanges - TimeNanoseconds
Physics - Physics.Interpolation - TimeNanoseconds
Physics - Physics.InterpolationSorting - TimeNanoseconds
Physics - Physics.IssueDraws - TimeNanoseconds
Physics - Physics.JointBreaks - TimeNanoseconds
Physics - Physics.MarkDirtyTiles - TimeNanoseconds
Physics - Physics.OverlapBox - TimeNanoseconds
Physics - Physics.OverlapBoxNonAlloc - TimeNanoseconds
Physics - Physics.OverlapCapsule - TimeNanoseconds
Physics - Physics.OverlapCapsuleNonAlloc - TimeNanoseconds
Physics - Physics.OverlapSphere - TimeNanoseconds
Physics - Physics.OverlapSphereNonAlloc - TimeNanoseconds
Physics - Physics.PrepareContactBuffers - TimeNanoseconds
Physics - Physics.PrepareSimulationStage - TimeNanoseconds
Physics - Physics.ProcessReports - TimeNanoseconds
Physics - Physics.PublishResultsStage - TimeNanoseconds
Physics - Physics.QueryPhysX - TimeNanoseconds
Physics - Physics.Raycast - TimeNanoseconds
Physics - Physics.RaycastAll - TimeNanoseconds
Physics - Physics.RaycastNonAlloc - TimeNanoseconds
Physics - Physics.ReadHeightfield - TimeNanoseconds
Physics - Physics.RecordShapeDraws - TimeNanoseconds
Physics - Physics.RecreatePhysicsScene - TimeNanoseconds
Physics - Physics.RemoveDirtyActors - TimeNanoseconds
Physics - Physics.RunSimulationStage - TimeNanoseconds
Physics - Physics.SetTile - TimeNanoseconds
Physics - Physics.Simulate - TimeNanoseconds
Physics - Physics.SphereCast - TimeNanoseconds
Physics - Physics.SphereCastAll - TimeNanoseconds
Physics - Physics.SphereCastNonAlloc - TimeNanoseconds
Physics - Physics.StorePhysXContacts - TimeNanoseconds
Physics - Physics.SwapBuffers - TimeNanoseconds
Physics - Physics.SyncBatchQueries - TimeNanoseconds
Physics - Physics.SyncColliderTransformBatchJob - TimeNanoseconds
Physics - Physics.SyncRigidbodyTransformBatchJob - TimeNanoseconds
Physics - Physics.SyncTransforms - TimeNanoseconds
Physics - Physics.TerrainCollider.ForceRebuildCollisions - TimeNanoseconds
Physics - Physics.TriggerEnterExits - TimeNanoseconds
Physics - Physics.TriggerStays - TimeNanoseconds
Physics - Physics.UpdateArticulations - TimeNanoseconds
Physics - Physics.UpdateBodies - TimeNanoseconds
Physics - Physics.UpdateVehicles - TimeNanoseconds
Physics - Physics.VisibleMeshes - TimeNanoseconds
Physics - Physics.WriteColliderPoses - TimeNanoseconds
Physics - Physics.WriteRigidbodyPoses - TimeNanoseconds
Physics - PhysX.AABBManager::postBroadPhaseStage3 - TimeNanoseconds
Physics - PhysX.Completion Task - TimeNanoseconds
Physics - PhysX.FinalizeUpdateTask - TimeNanoseconds
Physics - PhysX.NpScene.completion - TimeNanoseconds
Physics - PhysX.NpScene.execution - TimeNanoseconds
Physics - PhysX.PostBroadPhaseStage2Task - TimeNanoseconds
Physics - PhysX.PostThirdPassTask - TimeNanoseconds
Physics - PhysX.ScScene.advanceStep - TimeNanoseconds
Physics - PhysX.ScScene.afterIntegration - TimeNanoseconds
Physics - PhysX.ScScene.broadPhase - TimeNanoseconds
Physics - PhysX.ScScene.ccdBroadPhase - TimeNanoseconds
Physics - PhysX.ScScene.ccdBroadPhaseAABB - TimeNanoseconds
Physics - PhysX.ScScene.collideStep - TimeNanoseconds
Physics - PhysX.ScScene.constraintProjection - TimeNanoseconds
Physics - PhysX.ScScene.destroyManagers - TimeNanoseconds
Physics - PhysX.ScScene.fetchPatchEventsTask - TimeNanoseconds
Physics - PhysX.ScScene.finalizationPhase - TimeNanoseconds
Physics - PhysX.ScScene.islandGen - TimeNanoseconds
Physics - PhysX.ScScene.islandInsertion - TimeNanoseconds
Physics - PhysX.ScScene.lostTouchReports - TimeNanoseconds
Physics - PhysX.ScScene.postBroadPhase - TimeNanoseconds
Physics - PhysX.ScScene.postBroadPhase2 - TimeNanoseconds
Physics - PhysX.ScScene.postBroadPhase3 - TimeNanoseconds
Physics - PhysX.ScScene.postBroadPhaseCont - TimeNanoseconds
Physics - PhysX.ScScene.postIslandGen - TimeNanoseconds
Physics - PhysX.ScScene.postNarrowPhase - TimeNanoseconds
Physics - PhysX.ScScene.postSolver - TimeNanoseconds
Physics - PhysX.ScScene.postThirdPassIslandGenTask - TimeNanoseconds
Physics - PhysX.ScScene.preallocateContactManagers - TimeNanoseconds
Physics - PhysX.ScScene.preRigidBodyNarrowPhase - TimeNanoseconds
Physics - PhysX.ScScene.processLostContact - TimeNanoseconds
Physics - PhysX.ScScene.processLostContact2 - TimeNanoseconds
Physics - PhysX.ScScene.processLostContact3 - TimeNanoseconds
Physics - PhysX.ScScene.processLostSolverPatchesTask - TimeNanoseconds
Physics - PhysX.ScScene.processNPLostTouchEvents - TimeNanoseconds
Physics - PhysX.ScScene.processNpLostTouchTask - TimeNanoseconds
Physics - PhysX.ScScene.registerContactManagers - TimeNanoseconds
Physics - PhysX.ScScene.registerInteractions - TimeNanoseconds
Physics - PhysX.ScScene.registerSceneInteractions - TimeNanoseconds
Physics - PhysX.ScScene.rigidBodyNarrowPhase - TimeNanoseconds
Physics - PhysX.ScScene.rigidBodySolver - TimeNanoseconds
Physics - PhysX.ScScene.secondPassNarrowPhase - TimeNanoseconds
Physics - PhysX.ScScene.setEdgesConnectedTask - TimeNanoseconds
Physics - PhysX.ScScene.unblockNarrowPhase - TimeNanoseconds
Physics - PhysX.ScScene.unregisterInteractions - TimeNanoseconds
Physics - PhysX.ScScene.updateBodiesAndShapes - TimeNanoseconds
Physics - PhysX.ScScene.updateCCDMultiPass - TimeNanoseconds
Physics - PhysX.ScScene.updateDynamics - TimeNanoseconds
Physics - PhysX.ScScene.updateSimulationController - TimeNanoseconds
Physics - PhysX.ThirdPassIslandGenTask - TimeNanoseconds
Physics - Rigidbodies Synced - Count
Physics - Rigidbody.SetKinematic - TimeNanoseconds
Physics - Rigidbody.SetKinematic [Re-create non-convex MeshCollider for Rigidbody] - TimeNanoseconds
Physics - Rigidbody.SweepTest - TimeNanoseconds
Physics - Rigidbody.SweepTestAll - TimeNanoseconds
Physics - Static Colliders - Count
Physics - StoreInterpolationPoses - TimeNanoseconds
Physics - Trigger Overlaps - Count
Physics2D - Added Contacts - Count
Physics2D - Asleep Bodies - Count
Physics2D - Asleep Shapes - Count
Physics2D - Awake Bodies - Count
Physics2D - Awake Shapes - Count
Physics2D - Broadphase Pairs - Count
Physics2D - Broadphase Updates - Count
Physics2D - Collision Enter - Count
Physics2D - Collision Exit - Count
Physics2D - Collision Stay - Count
Physics2D - Continuous Bodies - Count
Physics2D - Discrete Bodies - Count
Physics2D - Dynamic Bodies - Count
Physics2D - Dynamic Shapes - Count
Physics2D - GetContacts Queries - Count
Physics2D - IsTouching Queries - Count
Physics2D - Kinematic Bodies - Count
Physics2D - Kinematic Shapes - Count
Physics2D - Overlap Queries - Count
Physics2D - Particle Queries - Count
Physics2D - Physics2D.ApplyParticleForces - TimeNanoseconds
Physics2D - Physics2D.BeginContact - TimeNanoseconds
Physics2D - Physics2D.BoxCast - TimeNanoseconds
Physics2D - Physics2D.BoxCastAll - TimeNanoseconds
Physics2D - Physics2D.BoxColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.CapsuleCast - TimeNanoseconds
Physics2D - Physics2D.CapsuleCastAll - TimeNanoseconds
Physics2D - Physics2D.CapsuleColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.CircleCast - TimeNanoseconds
Physics2D - Physics2D.CircleCastAll - TimeNanoseconds
Physics2D - Physics2D.CircleColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.ClearBodyForces - TimeNanoseconds
Physics2D - Physics2D.ClearBodyForcesJob - TimeNanoseconds
Physics2D - Physics2D.ClearBodyForcesTask - TimeNanoseconds
Physics2D - Physics2D.ClearBodyIslandFlagsJob - TimeNanoseconds
Physics2D - Physics2D.ClearContactIslandFlagsJob - TimeNanoseconds
Physics2D - Physics2D.ClearContinuousBodyIslandFlagsJob - TimeNanoseconds
Physics2D - Physics2D.ClearContinuousContactIslandFlagsJob - TimeNanoseconds
Physics2D - Physics2D.ClearContinuousIslandFlags - TimeNanoseconds
Physics2D - Physics2D.ClearIslandFlags - TimeNanoseconds
Physics2D - Physics2D.ClearIslandFlagsTask - TimeNanoseconds
Physics2D - Physics2D.ClosestPoint - TimeNanoseconds
Physics2D - Physics2D.CollectProfileInfo - TimeNanoseconds
Physics2D - Physics2D.Collider2D.CreateShapes - TimeNanoseconds
Physics2D - Physics2D.Collider2D.DestroyShapes - TimeNanoseconds
Physics2D - Physics2D.Collider2D.GetShapes - TimeNanoseconds
Physics2D - Physics2D.Collider2D.LayerChanged - TimeNanoseconds
Physics2D - Physics2D.Collider2D.RecalculateContacts - TimeNanoseconds
Physics2D - Physics2D.Collider2D.TransformChanged - TimeNanoseconds
Physics2D - Physics2D.Collider2D.TransformParentChanged - TimeNanoseconds
Physics2D - Physics2D.ColliderCast - TimeNanoseconds
Physics2D - Physics2D.ColliderCastAll - TimeNanoseconds
Physics2D - Physics2D.ColliderDistance - TimeNanoseconds
Physics2D - Physics2D.CompileContactCallbacks - TimeNanoseconds
Physics2D - Physics2D.CompileContactCallbacksJob - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderAddToComposite - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderCleanupCompositePaths - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderPrepareShapesDecomposition - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderPrepareShapesOutline - TimeNanoseconds
Physics2D - Physics2D.CompositeColliderRemoveFromComposite - TimeNanoseconds
Physics2D - Physics2D.ContactsCollide - TimeNanoseconds
Physics2D - Physics2D.ContactsCollideFinalize - TimeNanoseconds
Physics2D - Physics2D.ContactsCollideJob - TimeNanoseconds
Physics2D - Physics2D.ContactsCollideTask - TimeNanoseconds
Physics2D - Physics2D.ConvertCollision2DForScript - TimeNanoseconds
Physics2D - Physics2D.ConvertContactPoint2DForScript - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.ClearCustomShapes - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.DeleteCustomShapes - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.GetCustomShapes - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.GetCustomShapesAllNative - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.PrepareShapes - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.SetCustomShapes - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.SetCustomShapesAll - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.SetCustomShapesAllNative - TimeNanoseconds
Physics2D - Physics2D.CustomCollider2D.SetCustomShapesNative - TimeNanoseconds
Physics2D - Physics2D.DestroyContacts - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoBoxCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoCapsuleCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoCircleCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoCompositeCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoCustomCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoEdgeCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoPolygonCollider2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoRigidbody2D - TimeNanoseconds
Physics2D - Physics2D.DrawGizmoTilemapCollider2D - TimeNanoseconds
Physics2D - Physics2D.EdgeColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.EffectorFixedUpdate - TimeNanoseconds
Physics2D - Physics2D.EndContact - TimeNanoseconds
Physics2D - Physics2D.FindMinimumContinuousContact - TimeNanoseconds
Physics2D - Physics2D.FindMinimumContinuousContactFinalize - TimeNanoseconds
Physics2D - Physics2D.FindMinimumContinuousContactJob - TimeNanoseconds
Physics2D - Physics2D.FindMinimumContinuousContactTask - TimeNanoseconds
Physics2D - Physics2D.FindNewContacts - TimeNanoseconds
Physics2D - Physics2D.FindNewContactsCombineSortJob - TimeNanoseconds
Physics2D - Physics2D.FindNewContactsCreate - TimeNanoseconds
Physics2D - Physics2D.FindNewContactsFindJob - TimeNanoseconds
Physics2D - Physics2D.FindNewContactsTask - TimeNanoseconds
Physics2D - Physics2D.FindParticleIntersections - TimeNanoseconds
Physics2D - Physics2D.FindParticleOverlaps - TimeNanoseconds
Physics2D - Physics2D.FlagContactsForExit - TimeNanoseconds
Physics2D - Physics2D.FlagContactsForRecreation - TimeNanoseconds
Physics2D - Physics2D.GenerateBoxTilingShape - TimeNanoseconds
Physics2D - Physics2D.GenerateTilingArea - TimeNanoseconds
Physics2D - Physics2D.GetColliderContacts - TimeNanoseconds
Physics2D - Physics2D.GetRayIntersection - TimeNanoseconds
Physics2D - Physics2D.GetRayIntersectionAll - TimeNanoseconds
Physics2D - Physics2D.GetRigidbodyContacts - TimeNanoseconds
Physics2D - Physics2D.gPhysics2D_ClearContinuousIslandFlagsTask - TimeNanoseconds
Physics2D - Physics2D.InitializeContactSolverJob - TimeNanoseconds
Physics2D - Physics2D.InitializeVelocityConstraintsJob - TimeNanoseconds
Physics2D - Physics2D.InitializeVelocityJointConstraintsJob - TimeNanoseconds
Physics2D - Physics2D.InterpolatePoses - TimeNanoseconds
Physics2D - Physics2D.InterpolatePoseSorting - TimeNanoseconds
Physics2D - Physics2D.InterpolatePoseWriting - TimeNanoseconds
Physics2D - Physics2D.InterpolationPosesSetup - TimeNanoseconds
Physics2D - Physics2D.IsTouching - TimeNanoseconds
Physics2D - Physics2D.IsTouchingLayers - TimeNanoseconds
Physics2D - Physics2D.JointBreakLimits - TimeNanoseconds
Physics2D - Physics2D.Linecast - TimeNanoseconds
Physics2D - Physics2D.LinecastAll - TimeNanoseconds
Physics2D - Physics2D.OverlapBox - TimeNanoseconds
Physics2D - Physics2D.OverlapBoxAll - TimeNanoseconds
Physics2D - Physics2D.OverlapCircle - TimeNanoseconds
Physics2D - Physics2D.OverlapCircleAll - TimeNanoseconds
Physics2D - Physics2D.OverlapCollider - TimeNanoseconds
Physics2D - Physics2D.OverlapPoint - TimeNanoseconds
Physics2D - Physics2D.OverlapPointAll - TimeNanoseconds
Physics2D - Physics2D.PolygonColliderPrepareCompositePaths - TimeNanoseconds
Physics2D - Physics2D.PolygonColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.PolygonColliderPrepareShapesDecomposition - TimeNanoseconds
Physics2D - Physics2D.PostSolveContact - TimeNanoseconds
Physics2D - Physics2D.PrepareDiscreteIslandBodyIndexJob - TimeNanoseconds
Physics2D - Physics2D.PrepareDiscreteIslandContactIndexJob - TimeNanoseconds
Physics2D - Physics2D.PrepareDiscreteIslandJointIndexJob - TimeNanoseconds
Physics2D - Physics2D.PrepareTilingSegment - TimeNanoseconds
Physics2D - Physics2D.PreSolveContact - TimeNanoseconds
Physics2D - Physics2D.Raycast - TimeNanoseconds
Physics2D - Physics2D.RaycastAll - TimeNanoseconds
Physics2D - Physics2D.RestoreBodyMoveStates - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.GetShapes - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.LayerChanged - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.RecalculateContacts - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.Slide - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.Slide_FindContact - TimeNanoseconds
Physics2D - Physics2D.Rigidbody2D.Slide_SolveOverlap - TimeNanoseconds
Physics2D - Physics2D.SendCollisionContactCallbacks - TimeNanoseconds
Physics2D - Physics2D.SendContactCallbacks - TimeNanoseconds
Physics2D - Physics2D.SendTriggerContactCallbacks - TimeNanoseconds
Physics2D - Physics2D.Simulate - TimeNanoseconds
Physics2D - Physics2D.SolveContinuous - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIsland - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandIntegratePoses - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandIntegratePositionsJob - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandIntegratePositionsTask - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandPositionConstraints - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandPostSolve - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandReadBodyState - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandTask - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousIslandVelocityConstraints - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousSynchronizeFixtures - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousTraversal - TimeNanoseconds
Physics2D - Physics2D.SolveContinuousTraversalIslandTask - TimeNanoseconds
Physics2D - Physics2D.SolveDiscrete - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIsland - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandBodySleep - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandBodySleepJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandIntegratePoses - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandIntegratePosesJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandPositionConstraints - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandPostSolve - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandPostSolveJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandPostSolveJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandTask - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandTraversalTask - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandVelocities - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandVelocitiesJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandVelocityConstraints - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandWritePoses - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteIslandWritePosesJob - TimeNanoseconds
Physics2D - Physics2D.SolveDiscreteTraversal - TimeNanoseconds
Physics2D - Physics2D.SolvePositionConstraintsJob - TimeNanoseconds
Physics2D - Physics2D.SolveVelocityConstraintsJob - TimeNanoseconds
Physics2D - Physics2D.Step - TimeNanoseconds
Physics2D - Physics2D.StoreBodyMoveStates - TimeNanoseconds
Physics2D - Physics2D.StoreConstraintImpulsesJob - TimeNanoseconds
Physics2D - Physics2D.SyncColliderTransformChanges - TimeNanoseconds
Physics2D - Physics2D.SynchronizeContinuousFixturesCombineSortJob - TimeNanoseconds
Physics2D - Physics2D.SynchronizeContinuousFixturesJob - TimeNanoseconds
Physics2D - Physics2D.SynchronizeContinuousFixturesMove - TimeNanoseconds
Physics2D - Physics2D.SynchronizeContinuousFixturesTask - TimeNanoseconds
Physics2D - Physics2D.SynchronizeFixtures - TimeNanoseconds
Physics2D - Physics2D.SynchronizeFixturesCombineSortJob - TimeNanoseconds
Physics2D - Physics2D.SynchronizeFixturesJob - TimeNanoseconds
Physics2D - Physics2D.SynchronizeFixturesMove - TimeNanoseconds
Physics2D - Physics2D.SynchronizeFixturesTask - TimeNanoseconds
Physics2D - Physics2D.SyncRigidbodyTransformChanges - TimeNanoseconds
Physics2D - Physics2D.SyncTransformChanges - TimeNanoseconds
Physics2D - Physics2D.TilemapColliderPreparePaths - TimeNanoseconds
Physics2D - Physics2D.TilemapColliderPrepareShapes - TimeNanoseconds
Physics2D - Physics2D.TilemapColliderTileUpdate - TimeNanoseconds
Physics2D - Physics2D.TriggerContactsFinalUpdate - TimeNanoseconds
Physics2D - Physics2D.UpdateTriggerContactsFinalize - TimeNanoseconds
Physics2D - Physics2D.UpdateTriggerContactsJob - TimeNanoseconds
Physics2D - Physics2D.UpdateTriggerContactsTask - TimeNanoseconds
Physics2D - Physics2D.WarmStartContactSolverJob - TimeNanoseconds
Physics2D - Physics2D.WriteTransforms - TimeNanoseconds
Physics2D - Raycast Queries - Count
Physics2D - Removed Contacts - Count
Physics2D - Shapecast Queries - Count
Physics2D - Solver Continuous Islands - Count
Physics2D - Solver Discrete Islands - Count
Physics2D - Solver Simulation Count - Count
Physics2D - Solver World Count - Count
Physics2D - Static Bodies - Count
Physics2D - Static Shapes - Count
Physics2D - TilemapCollider2D.CompositeChunkJob - TimeNanoseconds
Physics2D - TilemapCollider2D.CompositeFinal - TimeNanoseconds
Physics2D - Total Bodies - Count
Physics2D - Total Callbacks - Count
Physics2D - Total Contacts - Count
Physics2D - Total Joints - Count
Physics2D - Total Queries - Count
Physics2D - Total Shapes - Count
Physics2D - Total Transform Sync Calls - Count
Physics2D - Transform Parent Sync Bodies - Count
Physics2D - Transform Parent Sync Colliders - Count
Physics2D - Transform Sync Bodies - Count
Physics2D - Transform Sync Colliders - Count
Physics2D - Trigger Enter - Count
Physics2D - Trigger Exit - Count
Physics2D - Trigger Stay - Count
PlayerLoop - addCustomLights.Invoke - TimeNanoseconds
PlayerLoop - afterCullingOutputReady.Invoke - TimeNanoseconds
PlayerLoop - afterProcessingInitializeOnLoad.Invoke - TimeNanoseconds
PlayerLoop - AI.RegisterGizmos - TimeNanoseconds
PlayerLoop - beforeCameraRender.Invoke - TimeNanoseconds
PlayerLoop - beforeDomainUnload.Invoke - TimeNanoseconds
PlayerLoop - beforeInitializeEngineGraphics.Invoke - TimeNanoseconds
PlayerLoop - beforeProcessingInitializeOnLoad.Invoke - TimeNanoseconds
PlayerLoop - BehaviourUpdate - TimeNanoseconds
PlayerLoop - Cleanup Unused Cached Data - TimeNanoseconds
PlayerLoop - CleanUp.TextRenderingGarbageCollect - TimeNanoseconds
PlayerLoop - cleanupAfterLoad.Invoke - TimeNanoseconds
PlayerLoop - ContentLoad.WaitForAllOperations - TimeNanoseconds
PlayerLoop - createMonoScriptCache.Invoke - TimeNanoseconds
PlayerLoop - didChangeActiveScene.Invoke - TimeNanoseconds
PlayerLoop - didDestroyWorld.Invoke - TimeNanoseconds
PlayerLoop - didLoadAllAssemblies.Invoke - TimeNanoseconds
PlayerLoop - didReloadMonoDomain.Invoke - TimeNanoseconds
PlayerLoop - didSaveScene.Invoke - TimeNanoseconds
PlayerLoop - didUnloadScene.Invoke - TimeNanoseconds
PlayerLoop - Director.Update - TimeNanoseconds
PlayerLoop - DirectorManager.BeforeLoadAllAssemblies - TimeNanoseconds
PlayerLoop - DirectorManager.OnExitPlaymode - TimeNanoseconds
PlayerLoop - DirectorManager.OnInitialAssembliesReloadingComplete - TimeNanoseconds
PlayerLoop - DirectorManager.ResetFrameTiming - TimeNanoseconds
PlayerLoop - domainUnloadComplete.Invoke - TimeNanoseconds
PlayerLoop - EarlyUpdate.AnalyticsCoreStatsUpdate - TimeNanoseconds
PlayerLoop - EarlyUpdate.ClearIntermediateRenderers - TimeNanoseconds
PlayerLoop - EarlyUpdate.ClearLines - TimeNanoseconds
PlayerLoop - EarlyUpdate.DispatchEventQueueEvents - TimeNanoseconds
PlayerLoop - EarlyUpdate.ExecuteMainThreadJobs - TimeNanoseconds
PlayerLoop - EarlyUpdate.GpuTimestamp - TimeNanoseconds
PlayerLoop - EarlyUpdate.PerformanceAnalyticsUpdate - TimeNanoseconds
PlayerLoop - EarlyUpdate.Physics2DEarlyUpdate - TimeNanoseconds
PlayerLoop - EarlyUpdate.PhysicsResetInterpolatedTransformPosition - TimeNanoseconds
PlayerLoop - EarlyUpdate.PlayerCleanupCachedData - TimeNanoseconds
PlayerLoop - EarlyUpdate.PollPlayerConnection - TimeNanoseconds
PlayerLoop - EarlyUpdate.ProcessRemoteInput - TimeNanoseconds
PlayerLoop - EarlyUpdate.RendererNotifyInvisible - TimeNanoseconds
PlayerLoop - EarlyUpdate.ResetFrameStatsAfterPresent - TimeNanoseconds
PlayerLoop - EarlyUpdate.ScriptRunDelayedStartupFrame - TimeNanoseconds
PlayerLoop - EarlyUpdate.SpriteAtlasManagerUpdate - TimeNanoseconds
PlayerLoop - EarlyUpdate.UnityWebRequestUpdate - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateAsyncReadbackManager - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateCanvasRectTransform - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateContentLoading - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateInputManager - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateMainGameViewRect - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdatePreloading - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateStreamingManager - TimeNanoseconds
PlayerLoop - EarlyUpdate.UpdateTextureStreamingManager - TimeNanoseconds
PlayerLoop - EarlyUpdate.XRUpdate - TimeNanoseconds
PlayerLoop - editorAboutToLoadProject.Invoke - TimeNanoseconds
PlayerLoop - editorAfterEverythingLoaded.Invoke - TimeNanoseconds
PlayerLoop - editorAfterLoadAllAssemblies.Invoke - TimeNanoseconds
PlayerLoop - editorAfterUpdate.Invoke - TimeNanoseconds
PlayerLoop - editorBeforeUpdate.Invoke - TimeNanoseconds
PlayerLoop - editorFinishedLoadingProject.Invoke - TimeNanoseconds
PlayerLoop - editorInitializingProject.Invoke - TimeNanoseconds
PlayerLoop - editorInputEvent.Invoke - TimeNanoseconds
PlayerLoop - editorPaused.Invoke - TimeNanoseconds
PlayerLoop - editorShaderWasCompiled.Invoke - TimeNanoseconds
PlayerLoop - editorUpdateWhenNotInactive.Invoke - TimeNanoseconds
PlayerLoop - editorWindowFocusChanged.Invoke - TimeNanoseconds
PlayerLoop - enterPlayModePostStart.Invoke - TimeNanoseconds
PlayerLoop - enterPlayModePreAwake.Invoke - TimeNanoseconds
PlayerLoop - enterPlayModePreStart.Invoke - TimeNanoseconds
PlayerLoop - exitPlayModeAfterOnEnableInEditMode.Invoke - TimeNanoseconds
PlayerLoop - exitPlayModeBeforeAwakeInEditMode.Invoke - TimeNanoseconds
PlayerLoop - FixedBehaviourUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.AudioFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.ClearLines - TimeNanoseconds
PlayerLoop - FixedUpdate.DirectorFixedSampleTime - TimeNanoseconds
PlayerLoop - FixedUpdate.DirectorFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.DirectorFixedUpdatePostPhysics - TimeNanoseconds
PlayerLoop - FixedUpdate.LegacyFixedAnimationUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.NewInputFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.Physics2DFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.PhysicsClothFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.PhysicsFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.ScriptRunBehaviourFixedUpdate - TimeNanoseconds
PlayerLoop - FixedUpdate.ScriptRunDelayedFixedFrameRate - TimeNanoseconds
PlayerLoop - FixedUpdate.XRFixedUpdate - TimeNanoseconds
PlayerLoop - FlushDirty - TimeNanoseconds
PlayerLoop - FrameEvents.NewInputBeforeRenderUpdate - TimeNanoseconds
PlayerLoop - FrameEvents.OnBeforeRenderCallback - TimeNanoseconds
PlayerLoop - FrameEvents.XRBeginFrame - TimeNanoseconds
PlayerLoop - FrameEvents.XREndFrame - TimeNanoseconds
PlayerLoop - FrameEvents.XRPostPresent - TimeNanoseconds
PlayerLoop - gameObjectChangedScene.Invoke - TimeNanoseconds
PlayerLoop - gameObjectChangedSceneCullingMask.Invoke - TimeNanoseconds
PlayerLoop - GenerateUndoDiffs - TimeNanoseconds
PlayerLoop - getScriptCompilationDefines.Invoke - TimeNanoseconds
PlayerLoop - GI.OnEnterPlaymode - TimeNanoseconds
PlayerLoop - GI.OnExitPlaymode - TimeNanoseconds
PlayerLoop - GI.UpdateScene - TimeNanoseconds
PlayerLoop - GlobalEventQueue - TimeNanoseconds
PlayerLoop - initialDomainReloadingComplete.Invoke - TimeNanoseconds
PlayerLoop - Initialization.AsyncUploadTimeSlicedUpdate - TimeNanoseconds
PlayerLoop - Initialization.DirectorSampleTime - TimeNanoseconds
PlayerLoop - Initialization.UpdateCameraMotionVectors - TimeNanoseconds
PlayerLoop - Initialization.XREarlyUpdate - TimeNanoseconds
PlayerLoop - InitializeDefaultPlayerLoop - TimeNanoseconds
PlayerLoop - initializedEngineGraphics.Invoke - TimeNanoseconds
PlayerLoop - initializedGraphicsCaps.Invoke - TimeNanoseconds
PlayerLoop - initializedPreloadedPlugins.Invoke - TimeNanoseconds
PlayerLoop - Input.PreUpdate - TimeNanoseconds
PlayerLoop - Input.ResetTime - TimeNanoseconds
PlayerLoop - isUpdateNeeded.Invoke - TimeNanoseconds
PlayerLoop - JobDebuggerFrameMaintenance - TimeNanoseconds
PlayerLoop - LateBehaviourUpdate - TimeNanoseconds
PlayerLoop - LineRenderer.OnGfxInitialized - TimeNanoseconds
PlayerLoop - loadedScriptingRuntime.Invoke - TimeNanoseconds
PlayerLoop - Loading.UpdatePreloading - TimeNanoseconds
PlayerLoop - Loading.UpdateWebStream - TimeNanoseconds
PlayerLoop - newPreviewSceneCreated.Invoke - TimeNanoseconds
PlayerLoop - ObjectDispatcher.CollectInstances - TimeNanoseconds
PlayerLoop - ObjectDispatcher.CollectInstancesAndTransforms - TimeNanoseconds
PlayerLoop - ObjectDispatcher.CollectInstancesAndTransformsJob - TimeNanoseconds
PlayerLoop - ObjectDispatcher.CreateScriptingArray - TimeNanoseconds
PlayerLoop - ObjectDispatcher.DispatchTransformChanges - TimeNanoseconds
PlayerLoop - ObjectDispatcher.DispatchTypeChanges - TimeNanoseconds
PlayerLoop - ObjectDispatcher.FilterInstancesAndCreateScriptingArray - TimeNanoseconds
PlayerLoop - ObjectDispatcher.FilterInstancesAndCreateScriptingArrayJob - TimeNanoseconds
PlayerLoop - ObjectDispatcher.FilterInstancesJob - TimeNanoseconds
PlayerLoop - onBeforeAssemblyReload.Invoke - TimeNanoseconds
PlayerLoop - packageManagerResolve.Invoke - TimeNanoseconds
PlayerLoop - ParticleSystem.OnGfxInitialized - TimeNanoseconds
PlayerLoop - Physics.RegisterPhysics - TimeNanoseconds
PlayerLoop - Physics2D.RegisterGizmos - TimeNanoseconds
PlayerLoop - PhysicsManager.RecreateScene - TimeNanoseconds
PlayerLoop - PlayerLoop - TimeNanoseconds
PlayerLoop - PlayerLoop.ForceRepaint - TimeNanoseconds
PlayerLoop - PlayerLoop.SceneRepaintDirty - TimeNanoseconds
PlayerLoop - playerSessionStateChanged.Invoke - TimeNanoseconds
PlayerLoop - playmodeStateChanged.Invoke - TimeNanoseconds
PlayerLoop - pluginGraphicsDeviceEvent.Invoke - TimeNanoseconds
PlayerLoop - PostLateUpdate.DirectorLateUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.DirectorRenderImage - TimeNanoseconds
PlayerLoop - PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.GUIClearEvents - TimeNanoseconds
PlayerLoop - PostLateUpdate.InputEndFrame - TimeNanoseconds
PlayerLoop - PostLateUpdate.MemoryFrameMaintenance - TimeNanoseconds
PlayerLoop - PostLateUpdate.ParticleSystemEndUpdateAll - TimeNanoseconds
PlayerLoop - PostLateUpdate.PhysicsSkinnedClothBeginUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.PhysicsSkinnedClothFinishUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.PlayerUpdateCanvases - TimeNanoseconds
PlayerLoop - PostLateUpdate.ProfilerEndFrame - TimeNanoseconds
PlayerLoop - PostLateUpdate.ResetInputAxis - TimeNanoseconds
PlayerLoop - PostLateUpdate.ScriptRunDelayedDynamicFrameRate - TimeNanoseconds
PlayerLoop - PostLateUpdate.ShaderHandleErrors - TimeNanoseconds
PlayerLoop - PostLateUpdate.SortingGroupsUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.TriggerEndOfFrameCallbacks - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateAllRenderers - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateAllSkinnedMeshes - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateAudio - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateCaptureScreenshot - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateCustomRenderTextures - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateRectTransform - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateResolution - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateVideo - TimeNanoseconds
PlayerLoop - PostLateUpdate.UpdateVideoTextures - TimeNanoseconds
PlayerLoop - PostLateUpdate.VFXUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.XRPostLateUpdate - TimeNanoseconds
PlayerLoop - PostLateUpdate.XRPreEndFrame - TimeNanoseconds
PlayerLoop - PostUpdateScreenManagerAndInput - TimeNanoseconds
PlayerLoop - Prefabs.CleanupDynamicTypeTreeCache - TimeNanoseconds
PlayerLoop - Prefabs.InsertPropertyModificationInternal - TimeNanoseconds
PlayerLoop - Prefabs.InsertPropertyModifications - TimeNanoseconds
PlayerLoop - PrefabUtility.BeforeLoadAllAssemblies - TimeNanoseconds
PlayerLoop - PreLateUpdate.AccessibilityUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.AIUpdatePostScript - TimeNanoseconds
PlayerLoop - PreLateUpdate.ConstraintManagerUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.DirectorDeferredEvaluate - TimeNanoseconds
PlayerLoop - PreLateUpdate.DirectorUpdateAnimationBegin - TimeNanoseconds
PlayerLoop - PreLateUpdate.DirectorUpdateAnimationEnd - TimeNanoseconds
PlayerLoop - PreLateUpdate.EndGraphicsJobsAfterScriptUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.LegacyAnimationUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.ParticleSystemBeginUpdateAll - TimeNanoseconds
PlayerLoop - PreLateUpdate.Physics2DLateUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.PhysicsLateUpdate - TimeNanoseconds
PlayerLoop - PreLateUpdate.ScriptRunBehaviourLateUpdate - TimeNanoseconds
PlayerLoop - preloadManagerLoop.Invoke - TimeNanoseconds
PlayerLoop - PreloadPlugins.Initialize - TimeNanoseconds
PlayerLoop - PreUpdate.AIUpdate - TimeNanoseconds
PlayerLoop - PreUpdate.CheckTexFieldInput - TimeNanoseconds
PlayerLoop - PreUpdate.IMGUISendQueuedEvents - TimeNanoseconds
PlayerLoop - PreUpdate.InputForUIUpdate - TimeNanoseconds
PlayerLoop - PreUpdate.NewInputUpdate - TimeNanoseconds
PlayerLoop - PreUpdate.Physics2DUpdate - TimeNanoseconds
PlayerLoop - PreUpdate.PhysicsUpdate - TimeNanoseconds
PlayerLoop - PreUpdate.SendMouseEvents - TimeNanoseconds
PlayerLoop - PreUpdate.UpdateVideo - TimeNanoseconds
PlayerLoop - PreUpdate.WindUpdate - TimeNanoseconds
PlayerLoop - Profiler.CleanupAfterDomainUnload - TimeNanoseconds
PlayerLoop - registerGizmos.Invoke - TimeNanoseconds
PlayerLoop - registerTransferFunctionScriptingTraits.Invoke - TimeNanoseconds
PlayerLoop - RendererScene.ClearIntermediateRenderers - TimeNanoseconds
PlayerLoop - sceneLoadedAfterAwake.Invoke - TimeNanoseconds
PlayerLoop - sceneLoadedBeforeAwake.Invoke - TimeNanoseconds
PlayerLoop - ScriptingProfiler.LookupIgnoreAttributeClass - TimeNanoseconds
PlayerLoop - SortingGroup.SortChildren - TimeNanoseconds
PlayerLoop - SortingGroup.UpdateRenderer - TimeNanoseconds
PlayerLoop - SortingGroup.UpdateSortingGroup - TimeNanoseconds
PlayerLoop - SortingGroupManager.Update - TimeNanoseconds
PlayerLoop - SpriteMask.OnInitializeGraphics - TimeNanoseconds
PlayerLoop - SpriteRenderer.OnGfxInitialized - TimeNanoseconds
PlayerLoop - SpriteShape.OnGfxInitialized - TimeNanoseconds
PlayerLoop - Subsystems.CleanupInstances - TimeNanoseconds
PlayerLoop - Subsystems.Initialize - TimeNanoseconds
PlayerLoop - suspendPointHook.Invoke - TimeNanoseconds
PlayerLoop - TextRendering.CollectGarbage - TimeNanoseconds
PlayerLoop - TextRendering.FlushTextMeshGenerator - TimeNanoseconds
PlayerLoop - tickCoreBusinessMetrics.Invoke - TimeNanoseconds
PlayerLoop - tickEditor.Invoke - TimeNanoseconds
PlayerLoop - tickEditorAnalytics.Invoke - TimeNanoseconds
PlayerLoop - tickGIInEditor.Invoke - TimeNanoseconds
PlayerLoop - Tilemap.GetSyncTiles() - TimeNanoseconds
PlayerLoop - TileMap.OnGfxInitialized - TimeNanoseconds
PlayerLoop - Tilemap.RegisterPhysics2DGizmos - TimeNanoseconds
PlayerLoop - Tilemap.SendAndClearSyncTile() - TimeNanoseconds
PlayerLoop - Tilemap.Update() - TimeNanoseconds
PlayerLoop - Tilemap.UpdateTileAnimation() - TimeNanoseconds
PlayerLoop - TimeManager.Update - TimeNanoseconds
PlayerLoop - TrailRenderer.OnGfxInitialized - TimeNanoseconds
PlayerLoop - UIEvents.AlignCanvasRectTransformWithCamera - TimeNanoseconds
PlayerLoop - UIEvents.CanvasManagerEmitOffScreenGeometry - TimeNanoseconds
PlayerLoop - UIEvents.UpdateCanvasRectTransform - TimeNanoseconds
PlayerLoop - UIEvents.WillRenderCanvases - TimeNanoseconds
PlayerLoop - Update.DirectorUpdate - TimeNanoseconds
PlayerLoop - Update.ScriptRunBehaviourUpdate - TimeNanoseconds
PlayerLoop - Update.ScriptRunDelayedDynamicFrameRate - TimeNanoseconds
PlayerLoop - Update.ScriptRunDelayedTasks - TimeNanoseconds
PlayerLoop - updateScene.Invoke - TimeNanoseconds
PlayerLoop - UpdateSceneIfNeeded - TimeNanoseconds
PlayerLoop - UpdateScreenManagerAndInput - TimeNanoseconds
PlayerLoop - VFX.RegisterGizmos - TimeNanoseconds
PlayerLoop - VR.BeforeInitializeEngineGraphics - TimeNanoseconds
PlayerLoop - VR.EnterPlaymodePreAwake - TimeNanoseconds
PlayerLoop - VR.ExitPlayModeAfterOnEnableInEditMode - TimeNanoseconds
PlayerLoop - VR.VRMainLoopProcess - TimeNanoseconds
PlayerLoop - waitForLoadingToComplete.Invoke - TimeNanoseconds
PlayerLoop - whilePaused.Invoke - TimeNanoseconds
PlayerLoop - willSaveScene.Invoke - TimeNanoseconds
PlayerLoop - XRPreInit.Initialize - TimeNanoseconds
Render - AcquireNextFrame - TimeNanoseconds
Render - AddActiveLocalLights - TimeNanoseconds
Render - AddCustomActiveLocalLights - TimeNanoseconds
Render - AddDirectionalLights - TimeNanoseconds
Render - AddLocalLights - TimeNanoseconds
Render - AddReflectionProbes - TimeNanoseconds
Render - AllocateBottomLevelAccelerationStructure - TimeNanoseconds
Render - ApplyDeferredShaderLoadActions - TimeNanoseconds
Render - ApplyPass.PrepareKeywords - TimeNanoseconds
Render - Batch.DrawDynamic - TimeNanoseconds
Render - Batch.DrawInstanced - TimeNanoseconds
Render - Batch.DrawStatic - TimeNanoseconds
Render - Batch.FillInstanceProperties - TimeNanoseconds
Render - Batch.ProcessGeometryJob - TimeNanoseconds
Render - Batches Count - Count
Render - BatchRenderer.Flush - TimeNanoseconds
Render - BatchRenderer.RenderSingle - TimeNanoseconds
Render - BatchRendererGroup.AcquireWrite - TimeNanoseconds
Render - BatchRendererGroup.AddReader - TimeNanoseconds
Render - BatchRendererGroup.CreateMissingMetadata - TimeNanoseconds
Render - BatchRendererGroup.GetCacheDeltaWritable - TimeNanoseconds
Render - BatchRendererGroup.IncorporateCacheDelta - TimeNanoseconds
Render - BatchRendererGroup.InvalidateMetadata - TimeNanoseconds
Render - BatchRendererGroup.InvalidateStaleBatches - TimeNanoseconds
Render - BatchRendererGroup.UpdateMetadataCache - TimeNanoseconds
Render - BeginRenderQueueExtraction - TimeNanoseconds
Render - Billboard.BatchJob - TimeNanoseconds
Render - BlendCubemap - TimeNanoseconds
Render - BlendLightProbesJob - TimeNanoseconds
Render - BlendLightProbesJobHalfFloat - TimeNanoseconds
Render - BufferD3D11.UpdateBuffer - TimeNanoseconds
Render - BufferD3D12.CleanupResource - TimeNanoseconds
Render - BufferD3D12.CreateBufferResource - TimeNanoseconds
Render - BufferD3D12.InitializeResource - TimeNanoseconds
Render - BufferD3D12.Reinitialize - TimeNanoseconds
Render - BufferD3D12.UpdateInternal - TimeNanoseconds
Render - BuildBottomLevelAccelerationStructure - TimeNanoseconds
Render - CalculateLightProbeSamplingCoordinates - TimeNanoseconds
Render - Camera.AAResolve - TimeNanoseconds
Render - Camera.CustomRender - TimeNanoseconds
Render - Camera.FindStacks - TimeNanoseconds
Render - Camera.ImageEffects - TimeNanoseconds
Render - Camera.Render - TimeNanoseconds
Render - Camera.RenderSkybox - TimeNanoseconds
Render - Camera.RenderToCubemap - TimeNanoseconds
Render - Canvas.CombineInstructionsJob - TimeNanoseconds
Render - Canvas.GeometryJob - TimeNanoseconds
Render - Canvas.PrepareBatches - TimeNanoseconds
Render - Canvas.PrepareBatchesJob - TimeNanoseconds
Render - Canvas.RenderSubBatch - TimeNanoseconds
Render - Canvas.Sort - TimeNanoseconds
Render - Canvas.SortJob - TimeNanoseconds
Render - Canvas.SplitInstructionsJob - TimeNanoseconds
Render - CanvasRenderer.SyncClipRect - TimeNanoseconds
Render - CanvasRenderer.SyncTransform - TimeNanoseconds
Render - CanvasRenderer.SyncWorldRect - TimeNanoseconds
Render - Clear - TimeNanoseconds
Render - ClothManager.UploadSimulatedSkinData - TimeNanoseconds
Render - CollectTreeRenderers - TimeNanoseconds
Render - CombineIndices - TimeNanoseconds
Render - CombineMeshes - TimeNanoseconds
Render - CombineVertices - TimeNanoseconds
Render - CommandBuffer.AfterDepthNormalsTexture - TimeNanoseconds
Render - CommandBuffer.AfterDepthTexture - TimeNanoseconds
Render - CommandBuffer.AfterEverything - TimeNanoseconds
Render - CommandBuffer.AfterFinalPass - TimeNanoseconds
Render - CommandBuffer.AfterForwardAlpha - TimeNanoseconds
Render - CommandBuffer.AfterForwardOpaque - TimeNanoseconds
Render - CommandBuffer.AfterGBuffer - TimeNanoseconds
Render - CommandBuffer.AfterHaloAndLensFlares - TimeNanoseconds
Render - CommandBuffer.AfterImageEffects - TimeNanoseconds
Render - CommandBuffer.AfterImageEffectsOpaque - TimeNanoseconds
Render - CommandBuffer.AfterLighting - TimeNanoseconds
Render - CommandBuffer.AfterReflections - TimeNanoseconds
Render - CommandBuffer.AfterScreenspaceMask - TimeNanoseconds
Render - CommandBuffer.AfterShadowMap - TimeNanoseconds
Render - CommandBuffer.AfterShadowMapPass - TimeNanoseconds
Render - CommandBuffer.AfterSkybox - TimeNanoseconds
Render - CommandBuffer.BeforeDepthNormalsTexture - TimeNanoseconds
Render - CommandBuffer.BeforeDepthTexture - TimeNanoseconds
Render - CommandBuffer.BeforeFinalPass - TimeNanoseconds
Render - CommandBuffer.BeforeForwardAlpha - TimeNanoseconds
Render - CommandBuffer.BeforeForwardOpaque - TimeNanoseconds
Render - CommandBuffer.BeforeGBuffer - TimeNanoseconds
Render - CommandBuffer.BeforeHaloAndLensFlares - TimeNanoseconds
Render - CommandBuffer.BeforeImageEffects - TimeNanoseconds
Render - CommandBuffer.BeforeImageEffectsOpaque - TimeNanoseconds
Render - CommandBuffer.BeforeLighting - TimeNanoseconds
Render - CommandBuffer.BeforeReflections - TimeNanoseconds
Render - CommandBuffer.BeforeScreenspaceMask - TimeNanoseconds
Render - CommandBuffer.BeforeShadowMap - TimeNanoseconds
Render - CommandBuffer.BeforeShadowMapPass - TimeNanoseconds
Render - CommandBuffer.BeforeSkybox - TimeNanoseconds
Render - Compute.Dispatch - TimeNanoseconds
Render - ComputeLocalWindVector - TimeNanoseconds
Render - ComputeNeedsPerObjectLights - TimeNanoseconds
Render - CopyChannels - TimeNanoseconds
Render - CPU Main Thread Frame Time - TimeNanoseconds
Render - CPU Render Thread Frame Time - TimeNanoseconds
Render - CPU Total Frame Time - TimeNanoseconds
Render - Create Client Gfx Device Main - TimeNanoseconds
Render - Create GfxDeviceClient - TimeNanoseconds
Render - CreateCommittedResourceWithTag - TimeNanoseconds
Render - CreateD3D11GfxDevice - TimeNanoseconds
Render - CreateD3D12BaseDevice - TimeNanoseconds
Render - CreateD3D12GfxDevice - TimeNanoseconds
Render - CreateGfxDeviceD3D12 - TimeNanoseconds
Render - CreateGfxDeviceWorker - TimeNanoseconds
Render - CreateGLESGfxDevice - TimeNanoseconds
Render - CreateGpuProgram - TimeNanoseconds
Render - CreateGraphicsPipelineAsync - TimeNanoseconds
Render - CreateGraphicsPipelineAsync - TimeNanoseconds
Render - CreateGraphicsPipelineImpl - TimeNanoseconds
Render - CreateGraphicsPipelineImpl - TimeNanoseconds
Render - CreatePSO.Job - TimeNanoseconds
Render - CreatePSO.Job - TimeNanoseconds
Render - CreateRealGfxDevice - TimeNanoseconds
Render - CreateResourceWithTag - TimeNanoseconds
Render - CreateThreadableGfxDevice - TimeNanoseconds
Render - CreateVKGfxDevice - TimeNanoseconds
Render - CullAllVisibleLights - TimeNanoseconds
Render - CullAllVisibleReflectionProbes - TimeNanoseconds
Render - CullDynamicObjectsWithUmbra - TimeNanoseconds
Render - CullGroupCombineResults - TimeNanoseconds
Render - CullGroupSphereRange - TimeNanoseconds
Render - Culling - TimeNanoseconds
Render - CullingGroupSendEvents - TimeNanoseconds
Render - CullLightFrustumLocal - TimeNanoseconds
Render - CullObjectsWithoutUmbra - TimeNanoseconds
Render - CullPerObjectLights - TimeNanoseconds
Render - CullPerObjectLightsCombine - TimeNanoseconds
Render - CullPerObjectReflectionProbes - TimeNanoseconds
Render - CullPerObjectReflectionProbesCombine - TimeNanoseconds
Render - CullPerObjectReflectionProbesJob - TimeNanoseconds
Render - CullQueryPortalVisibilityCombineJob - TimeNanoseconds
Render - CullQueryPortalVisibilityUmbra - TimeNanoseconds
Render - CullResults.CreateSharedRendererScene - TimeNanoseconds
Render - CullResultsToNativeArrays - TimeNanoseconds
Render - CullResultsToVisibleLights - TimeNanoseconds
Render - CullResultsToVisibleReflectionProbes - TimeNanoseconds
Render - CullSceneDynamicObjects - TimeNanoseconds
Render - CullSceneDynamicObjectsCombineJob - TimeNanoseconds
Render - CullSceneObjects - TimeNanoseconds
Render - CullScriptable - TimeNanoseconds
Render - CullSendEvents - TimeNanoseconds
Render - CullShadowCastersScriptable - TimeNanoseconds
Render - CustomRenderTextures.Update - TimeNanoseconds
Render - D3D12RayTracingShaderRuntimeData.GetGlobalResources - TimeNanoseconds
Render - D3D12RayTracingState.Create - TimeNanoseconds
Render - D3D12RayTracingState.CreateCollection - TimeNanoseconds
Render - D3D12RayTracingState.ResourceBarriers - TimeNanoseconds
Render - D3D12RayTracingState.SetDescriptorHeaps - TimeNanoseconds
Render - D3D12RayTracingState.SetGlobalDescriptorTables - TimeNanoseconds
Render - D3D12RayTracingState.SetShaderRecordDescriptors - TimeNanoseconds
Render - D3D12RayTracingState.Setup - TimeNanoseconds
Render - D3D12RayTracingState.Transition - TimeNanoseconds
Render - D3D12RayTracingState.WriteHitGroupRecords - TimeNanoseconds
Render - D3D12RayTracingState.WriteShaderTableRecords - TimeNanoseconds
Render - D3D12RayTracingStateObject.CacheShaderIdentifiers - TimeNanoseconds
Render - D3D12UploadBuffer.Allocate - TimeNanoseconds
Render - D3D12UploadBuffer.Deallocate - TimeNanoseconds
Render - D3D12UploadBuffer.Wait - TimeNanoseconds
Render - DepthNormalsPass.Job - TimeNanoseconds
Render - DepthNormalsPass.Sort - TimeNanoseconds
Render - DepthPass.Job - TimeNanoseconds
Render - DepthPass.Sort - TimeNanoseconds
Render - DestroyCullResults - TimeNanoseconds
Render - DetailInstances.Batching - TimeNanoseconds
Render - DetailInstances.BatchingWithCB - TimeNanoseconds
Render - DetailInstances.BuildCB - TimeNanoseconds
Render - DetailMesh.InstanceGenerationJob - TimeNanoseconds
Render - DetailMesh.MeshGenerationJob - TimeNanoseconds
Render - Draw Calls Count - Count
Render - DrawBuffersBatchMode - TimeNanoseconds
Render - Drawing - TimeNanoseconds
Render - DrawingMultiCustom - TimeNanoseconds
Render - DrawingMultiCustomPost - TimeNanoseconds
Render - DrawingMultiCustomPre - TimeNanoseconds
Render - Dynamic Batched Draw Calls Count - Count
Render - Dynamic Batched Triangles Count - Count
Render - Dynamic Batched Vertices Count - Count
Render - Dynamic Batches Count - Count
Render - Dynamic Batching Time - TimeNanoseconds
Render - EndDynamicVBOFrame - TimeNanoseconds
Render - EndGraphicsJobs - TimeNanoseconds
Render - EndRenderQueueExtraction - TimeNanoseconds
Render - ExecuteRenderQueueJob - TimeNanoseconds
Render - FillQuadIndexBuffer - TimeNanoseconds
Render - FinalizeUpdateRendererBoundingVolumes - TimeNanoseconds
Render - FindActiveLights - TimeNanoseconds
Render - FindBrightestDirectionalLight - TimeNanoseconds
Render - FindDirectionalShadowCastingLights - TimeNanoseconds
Render - FindLocalShadowCastingLights - TimeNanoseconds
Render - FindShadowCastingLights - TimeNanoseconds
Render - Flare.GeometryJob - TimeNanoseconds
Render - Flare.Render - TimeNanoseconds
Render - Flare.Update - TimeNanoseconds
Render - Font.CacheFontForText - TimeNanoseconds
Render - FontEngine.GlyphRasterizer.Calculate3x3AAEDT - TimeNanoseconds
Render - FontEngine.RenderGlyphJob - TimeNanoseconds
Render - FoveatedRenderingTexture - TimeNanoseconds
Render - FrameDebugger.SetEnabled - TimeNanoseconds
Render - FrameTime.GPU - TimeNanoseconds
Render - FrustumAndOcculusionCullLocalLights - TimeNanoseconds
Render - FrustumAndOcculusionCullLocalLightsCombine - TimeNanoseconds
Render - FrustumCullReflectionProbesJob - TimeNanoseconds
Render - gD3D12SetHitGroupShadersJob - TimeNanoseconds
Render - GetLightProbeInterpolationWeights - TimeNanoseconds
Render - Gfx.BeginTextureWrite - TimeNanoseconds
Render - Gfx.CaptureScreenshot - TimeNanoseconds
Render - Gfx.CopyTextureData - TimeNanoseconds
Render - Gfx.CreateBufferResource - TimeNanoseconds
Render - Gfx.CreateTexture - TimeNanoseconds
Render - Gfx.CreateTextureThreaded - TimeNanoseconds
Render - Gfx.DrawDynamic - TimeNanoseconds
Render - Gfx.EndAsyncJobFrame - TimeNanoseconds
Render - Gfx.EndTextureWrite - TimeNanoseconds
Render - Gfx.FinishRendering - TimeNanoseconds
Render - Gfx.GetComputeBufferData_Request - TimeNanoseconds
Render - Gfx.InitializeBuffer - TimeNanoseconds
Render - Gfx.IntegrateTexture - TimeNanoseconds
Render - Gfx.MapTexture - TimeNanoseconds
Render - Gfx.PresentFrame - TimeNanoseconds
Render - Gfx.ProcessCommand - TimeNanoseconds
Render - Gfx.ReadbackImage - TimeNanoseconds
Render - Gfx.RequestAsyncReadbackData - TimeNanoseconds
Render - Gfx.Reserve - TimeNanoseconds
Render - Gfx.SetRenderTarget - TimeNanoseconds
Render - Gfx.UnmapTexture - TimeNanoseconds
Render - Gfx.UpdateAsyncReadbackData - TimeNanoseconds
Render - Gfx.UpdateBufferRanges - TimeNanoseconds
Render - Gfx.UploadTexture - TimeNanoseconds
Render - Gfx.UploadTextureData - TimeNanoseconds
Render - Gfx.WaitForPresentOnGfxThread - TimeNanoseconds
Render - Gfx.WaitForRenderThread - TimeNanoseconds
Render - GfxDeviceD3D11.PopEventQuery - TimeNanoseconds
Render - GfxDeviceD3D11.RefreshSafeFrame - TimeNanoseconds
Render - GfxDeviceD3D11.WaitForQueuedPresentsToComplete - TimeNanoseconds
Render - GfxDeviceD3D12.BuildBottomLevelAccelerationStructures - TimeNanoseconds
Render - GfxDeviceD3D12.BuildRayTracingAccelerationStructures - TimeNanoseconds
Render - GfxDeviceD3D12.BuildTopLevelAccelerationStructure - TimeNanoseconds
Render - GfxDeviceD3D12.ExecuteCommandList - TimeNanoseconds
Render - GfxDeviceD3D12.FinishRendering - TimeNanoseconds
Render - GfxDeviceD3D12.FinishRenderingWithMessagePump - TimeNanoseconds
Render - GfxDeviceD3D12.ReserveScratchMemory - TimeNanoseconds
Render - GfxDeviceD3D12.ResourceBarriers - TimeNanoseconds
Render - GfxDeviceD3D12.Reuse - TimeNanoseconds
Render - GfxDeviceD3D12.SetRayTracingInstanceShaders - TimeNanoseconds
Render - GfxDeviceD3D12.Swap - TimeNanoseconds
Render - GfxDeviceD3D12.UpdateRayTracingAccelerationStructures - TimeNanoseconds
Render - GfxDeviceD3D12.WaitForGPU - TimeNanoseconds
Render - GfxDeviceD3D12Base - TimeNanoseconds
Render - GfxDeviceD3D12Base.DispatchRayTracingProgram - TimeNanoseconds
Render - GfxDeviceD3D12Base_InvalidateState - TimeNanoseconds
Render - GfxDeviceVK.ExecuteCommandList - TimeNanoseconds
Render - GfxDeviceVK.Present - TimeNanoseconds
Render - GfxDeviceVK.SyncSubmission - TimeNanoseconds
Render - GfxTask_DeleteBuffer - TimeNanoseconds
Render - GfxTask_Execute - TimeNanoseconds
Render - GfxTask_ExecuteFromPlugin - TimeNanoseconds
Render - GfxTask_InsertGpuFence - TimeNanoseconds
Render - GfxTask_MapTiledResource - TimeNanoseconds
Render - GfxTask_PluginEventAndData - TimeNanoseconds
Render - GfxTask_Present - TimeNanoseconds
Render - GfxTask_ReadValue - TimeNanoseconds
Render - GfxTask_RecycleGfxDevice - TimeNanoseconds
Render - GfxTask_RecycleGfxDeviceWorker - TimeNanoseconds
Render - GfxTask_ReleaseAsyncCommandHeader - TimeNanoseconds
Render - GfxTask_SyncJobFence - TimeNanoseconds
Render - GfxTask_UnmapTiledResource - TimeNanoseconds
Render - GfxTask_UpdateCopyFence - TimeNanoseconds
Render - GfxTask_WaitOnGpuFence - TimeNanoseconds
Render - GizmoRenderer.GenGeometry - TimeNanoseconds
Render - GizmoRenderer.RenderBatches - TimeNanoseconds
Render - GizmoRenderer.RenderIcons - TimeNanoseconds
Render - GizmoRenderer.Sort - TimeNanoseconds
Render - Gizmos.ConvexCollider - TimeNanoseconds
Render - Gizmos.MeshCollider - TimeNanoseconds
Render - GPU Frame Time - TimeNanoseconds
Render - GPUProfiler.BeginQueries - TimeNanoseconds
Render - GPUProfiler.EndQueries - TimeNanoseconds
Render - GpuRecorder.FrameTick - TimeNanoseconds
Render - Graphics.Blit - TimeNanoseconds
Render - Graphics.DrawProcedural - TimeNanoseconds
Render - GraphicsCaps.InitD3D12 - TimeNanoseconds
Render - GUITexture.Draw - TimeNanoseconds
Render - Halo.GeometryJob - TimeNanoseconds
Render - Halo.Render - TimeNanoseconds
Render - HandleUtility.FindNearestVertex - TimeNanoseconds
Render - HandleUtility.FindNearestVertexJob - TimeNanoseconds
Render - HandleUtility.PickGameObject - TimeNanoseconds
Render - HandleUtility.PickRectObjects - TimeNanoseconds
Render - IDXGISwapChain::Present - TimeNanoseconds
Render - Index Buffer Upload In Frame Bytes - Bytes
Render - Index Buffer Upload In Frame Count - Count
Render - Initialize Gfx Device - TimeNanoseconds
Render - Initialize Graphics - TimeNanoseconds
Render - InitializeD3D12 - TimeNanoseconds
Render - InitializeD3D12.CreateCommandQueues - TimeNanoseconds
Render - InitializeD3D12.CreateD3D11On12Device - TimeNanoseconds
Render - InitializeD3D12.CreateDevice - TimeNanoseconds
Render - InitializeD3D12.D3D12_CreateCommandQueue - TimeNanoseconds
Render - InitializeD3D12.EnumAdapter - TimeNanoseconds
Render - InitializeD3D12.LoadD3D11 - TimeNanoseconds
Render - InitializeD3D12.LoadD3D12 - TimeNanoseconds
Render - InitializeD3D12.LoadDxgi - TimeNanoseconds
Render - InitializeD3D12DebugLayer - TimeNanoseconds
Render - InitializeEngineGraphics - TimeNanoseconds
Render - Instanced Batched Draw Calls Count - Count
Render - Instanced Batched Triangles Count - Count
Render - Instanced Batched Vertices Count - Count
Render - Instanced Batches Count - Count
Render - LightProbeProxyVolumeManager.Update - TimeNanoseconds
Render - LineRenderer.Render - TimeNanoseconds
Render - LineRenderer.RenderGeometryJob - TimeNanoseconds
Render - LineRenderer.ScheduleGeometryJobs - TimeNanoseconds
Render - LOD.ComputeLOD - TimeNanoseconds
Render - LODTreeInstanceRenderer.UpdateWind - TimeNanoseconds
Render - Material.ResetAllCachedMaterialData - TimeNanoseconds
Render - Material.SetPassFast - TimeNanoseconds
Render - Mesh.CalcBoneBounds - TimeNanoseconds
Render - Mesh.CopyTransformed - TimeNanoseconds
Render - Mesh.CreateMesh - TimeNanoseconds
Render - Mesh.DrawVBO - TimeNanoseconds
Render - Mesh.SubmitVBO - TimeNanoseconds
Render - MeshRenderer.ComputeScaledMesh - TimeNanoseconds
Render - MeshRenderer.Render - TimeNanoseconds
Render - MeshRendererFinalizeUpdate - TimeNanoseconds
Render - MeshRendererPrepareDispatchUpdate - TimeNanoseconds
Render - MeshSkinning.CalcMatrices - TimeNanoseconds
Render - MeshSkinning.CalculateSkinningMatrices - TimeNanoseconds
Render - MeshSkinning.ComputeBlendShape - TimeNanoseconds
Render - MeshSkinning.ComputeSkinning - TimeNanoseconds
Render - MeshSkinning.GPUBatchedBlendShape - TimeNanoseconds
Render - MeshSkinning.GPUBatchedCopy - TimeNanoseconds
Render - MeshSkinning.GPUBatchedSkin - TimeNanoseconds
Render - MeshSkinning.GPUBatchedSkinInPlace - TimeNanoseconds
Render - MeshSkinning.Prepare - TimeNanoseconds
Render - MeshSkinning.Render - TimeNanoseconds
Render - MeshSkinning.Skin - TimeNanoseconds
Render - MeshSkinning.SkinOnGPU - TimeNanoseconds
Render - MeshSkinning.SkinOnGPUNonBatched - TimeNanoseconds
Render - MeshSkinning.Update - TimeNanoseconds
Render - MeshSkinning.UpdateImmediate - TimeNanoseconds
Render - MeshSkinning.WaitForSkinThreads - TimeNanoseconds
Render - MotionVector.Render - TimeNanoseconds
Render - MotionVector.RenderJob - TimeNanoseconds
Render - MotionVector.Sort - TimeNanoseconds
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Scripts - Inl_CopyDepth - TimeNanoseconds
Scripts - Inl_CopyDepthPass - TimeNanoseconds
Scripts - Inl_DepthNormalOnlyPass - TimeNanoseconds
Scripts - Inl_DepthNormalPrepass - TimeNanoseconds
Scripts - Inl_DepthOnlyPass - TimeNanoseconds
Scripts - Inl_DepthPrepass - TimeNanoseconds
Scripts - Inl_DrawFullscreen - TimeNanoseconds
Scripts - Inl_DrawGizmos - TimeNanoseconds
Scripts - Inl_DrawObjectsPass - TimeNanoseconds
Scripts - Inl_DrawOpaqueObjects - TimeNanoseconds
Scripts - Inl_DrawScreenSpaceUI - TimeNanoseconds
Scripts - Inl_DrawScreenSpaceUIPass - TimeNanoseconds
Scripts - Inl_DrawSkyboxPass - TimeNanoseconds
Scripts - Inl_DrawTransparentObjects - TimeNanoseconds
Scripts - Inl_End XR Rendering - TimeNanoseconds
Scripts - Inl_FinalBlit - TimeNanoseconds
Scripts - Inl_FinalBlitPass - TimeNanoseconds
Scripts - Inl_Forward+ Complete - TimeNanoseconds
Scripts - Inl_Forward+ Setup - TimeNanoseconds
Scripts - Inl_Forward+ Upload - TimeNanoseconds
Scripts - Inl_GaussianDepthOfField - TimeNanoseconds
Scripts - Inl_HDRDebugViewPass - TimeNanoseconds
Scripts - Inl_Initialize Render Graph frame settings - TimeNanoseconds
Scripts - Inl_InsertionSort - TimeNanoseconds
Scripts - Inl_InvokeOnRenderObjectCallbackPass - TimeNanoseconds
Scripts - Inl_LensFlareDataDriven - TimeNanoseconds
Scripts - Inl_LensFlareDataDrivenComputeOcclusion - TimeNanoseconds
Scripts - Inl_LensFlareScreenSpace - TimeNanoseconds
Scripts - Inl_LightCookies - TimeNanoseconds
Scripts - Inl_MainLightShadow - TimeNanoseconds
Scripts - Inl_MainLightShadowCasterPass - TimeNanoseconds
Scripts - Inl_MotionBlur - TimeNanoseconds
Scripts - Inl_MotionVectors - TimeNanoseconds
Scripts - Inl_NativeRenderPass ExecuteNativeRenderPass - TimeNanoseconds
Scripts - Inl_NativeRenderPass SetNativeRenderPassAttachmentList - TimeNanoseconds
Scripts - Inl_NativeRenderPass SetNativeRenderPassMRTAttachmentList - TimeNanoseconds
Scripts - Inl_NativeRenderPass SetupNativeRenderPassFrameData - TimeNanoseconds
Scripts - Inl_PaniniProjection - TimeNanoseconds
Scripts - Inl_PostProcessPass - TimeNanoseconds
Scripts - Inl_ProbeVolumeDebugPass - TimeNanoseconds
Scripts - Inl_QuickSort - TimeNanoseconds
Scripts - Inl_Render Final PostProcessing Pass - TimeNanoseconds
Scripts - Inl_Render PostProcessing Effects - TimeNanoseconds
Scripts - Inl_RenderCameraStack - TimeNanoseconds
Scripts - Inl_RenderPassBlock.AfterRendering - TimeNanoseconds
Scripts - Inl_RenderPassBlock.BeforeRendering - TimeNanoseconds
Scripts - Inl_RenderPassBlock.MainRenderingOpaque - TimeNanoseconds
Scripts - Inl_RenderPassBlock.MainRenderingTransparent - TimeNanoseconds
Scripts - Inl_RenderPipeline.BeginCameraRendering - TimeNanoseconds
Scripts - Inl_RenderPipeline.BeginContextRendering - TimeNanoseconds
Scripts - Inl_RenderPipeline.EndCameraRendering - TimeNanoseconds
Scripts - Inl_RenderPipeline.EndContextRendering - TimeNanoseconds
Scripts - Inl_ResolveShadows - TimeNanoseconds
Scripts - Inl_RG_BloomFirstPass - TimeNanoseconds
Scripts - Inl_RG_BloomPrefilter - TimeNanoseconds
Scripts - Inl_RG_BloomSecondPass - TimeNanoseconds
Scripts - Inl_RG_BloomSetupPass - TimeNanoseconds
Scripts - Inl_RG_BloomUpsample - TimeNanoseconds
Scripts - Inl_RG_DOFBlurBokeh - TimeNanoseconds
Scripts - Inl_RG_DOFBlurH - TimeNanoseconds
Scripts - Inl_RG_DOFBlurV - TimeNanoseconds
Scripts - Inl_RG_DOFComposite - TimeNanoseconds
Scripts - Inl_RG_DOFComputeCOC - TimeNanoseconds
Scripts - Inl_RG_DOFDownscalePrefilter - TimeNanoseconds
Scripts - Inl_RG_DOFPostFilter - TimeNanoseconds
Scripts - Inl_RG_FinalBlit - TimeNanoseconds
Scripts - Inl_RG_FinalFSRScale - TimeNanoseconds
Scripts - Inl_RG_FinalSetup - TimeNanoseconds
Scripts - Inl_RG_MotionBlur - TimeNanoseconds
Scripts - Inl_RG_SetupDoF - TimeNanoseconds
Scripts - Inl_RG_SetupPostFX - TimeNanoseconds
Scripts - Inl_RG_SMAABlendWeight - TimeNanoseconds
Scripts - Inl_RG_SMAAEdgeDetection - TimeNanoseconds
Scripts - Inl_RG_SMAAMaterialSetup - TimeNanoseconds
Scripts - Inl_RG_SMAANeighborhoodBlend - TimeNanoseconds
Scripts - Inl_RG_StopNaNs - TimeNanoseconds
Scripts - Inl_RG_TAA - TimeNanoseconds
Scripts - Inl_RG_TAACopyHistory - TimeNanoseconds
Scripts - Inl_RG_UberPost - TimeNanoseconds
Scripts - Inl_RG_UberPostSetupBloomPass - TimeNanoseconds
Scripts - Inl_ScriptableRenderContext.Submit - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.AddRenderPasses - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.ClearRenderingState - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.Execute: URP-HighFidelity-Renderer - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.InternalFinishRendering - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.InternalStartRendering - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.SetPerCameraShaderVariables - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.Setup - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.SetupCullingParameters - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.SetupLights - TimeNanoseconds
Scripts - Inl_ScriptableRenderer.SetupRenderPasses - TimeNanoseconds
Scripts - Inl_ScriptableRenderPass.Configure - TimeNanoseconds
Scripts - Inl_ScriptableRenderPass.SetRenderPassAttachments - TimeNanoseconds
Scripts - Inl_Setup Additional Shadows - TimeNanoseconds
Scripts - Inl_Setup Camera Parameters - TimeNanoseconds
Scripts - Inl_Setup Forward lights. - TimeNanoseconds
Scripts - Inl_Setup Light Constants - TimeNanoseconds
Scripts - Inl_Setup Main Shadowmap - TimeNanoseconds
Scripts - Inl_SMAA - TimeNanoseconds
Scripts - Inl_Sort Render Passes - TimeNanoseconds
Scripts - Inl_SSAO - TimeNanoseconds
Scripts - Inl_StopNaNs - TimeNanoseconds
Scripts - Inl_TemporalAA - TimeNanoseconds
Scripts - Inl_Transparent Settings Pass - TimeNanoseconds
Scripts - Inl_TransparentSettingsPass - TimeNanoseconds
Scripts - Inl_UberPostProcess - TimeNanoseconds
Scripts - Inl_UniversalRenderer.CreateCameraRenderTarget - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.BuildAdditionalLightsShadowAtlasLayout - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.ComputeShadowCasterCullingInfos - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.GetMainLightIndex - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.GetPerObjectLightFlags - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeAdditionalCameraData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeCameraData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeLightData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeRenderingData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeShadowData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.InitializeStackedCameraData - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.RenderSingleCameraInternal: Main Camera - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.RenderSingleCameraInternal: Preview Scene Camera - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.RenderSingleCameraInternal: SceneCamera - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.SetupPerCameraShaderConstants - TimeNanoseconds
Scripts - Inl_UniversalRenderPipeline.SetupPerFrameShaderConstants - TimeNanoseconds
Scripts - Inl_UniversalRenderTotal - TimeNanoseconds
Scripts - Inl_Unknown - TimeNanoseconds
Scripts - Inl_Unnamed_ScriptableRenderPass - TimeNanoseconds
Scripts - Inl_UpdateReflectionProbeAtlas - TimeNanoseconds
Scripts - Inl_UpdateVolumeFramework - TimeNanoseconds
Scripts - Inl_URPProfileId - TimeNanoseconds
Scripts - Inl_VFX Process Camera - TimeNanoseconds
Scripts - Inl_XR Occlusion Mesh - TimeNanoseconds
Scripts - Inl_XR Occlusion Pass - TimeNanoseconds
Scripts - Inl_XROcclusionMeshPass - TimeNanoseconds
Scripts - InsertionSort - TimeNanoseconds
Scripts - Inspector.EvaluateMultiExpression - TimeNanoseconds
Scripts - InspectorElement.CreateInspectorElementFromSerializedObject - TimeNanoseconds
Scripts - InvokeBaselineFunction - TimeNanoseconds
Scripts - InvokeMeasureFunction - TimeNanoseconds
Scripts - InvokeOnRenderObjectCallbackPass - TimeNanoseconds
Scripts - JobHandle.Complete - TimeNanoseconds
Scripts - JobHandle.CompleteAll - TimeNanoseconds
Scripts - LayoutUpdater.ComputeLayout - TimeNanoseconds
Scripts - LayoutUpdater.DispatchChangeEvents - TimeNanoseconds
Scripts - LayoutUpdater.UpdateSubTree - TimeNanoseconds
Scripts - LensFlareDataDriven - TimeNanoseconds
Scripts - LensFlareDataDrivenComputeOcclusion - TimeNanoseconds
Scripts - LensFlareScreenSpace - TimeNanoseconds
Scripts - LightCookies - TimeNanoseconds
Scripts - MainLightShadow - TimeNanoseconds
Scripts - MainLightShadowCasterPass - TimeNanoseconds
Scripts - MeshGenerator.DrawBorder - TimeNanoseconds
Scripts - MeshGenerator.DrawRectangle - TimeNanoseconds
Scripts - MeshGenerator.DrawRectangleRepeat - TimeNanoseconds
Scripts - MeshGenerator.DrawVectorImage - TimeNanoseconds
Scripts - MessageHandler ResolveCallbacks - TimeNanoseconds
Scripts - Monobehaviour.OnMouse_ - TimeNanoseconds
Scripts - MotionBlur - TimeNanoseconds
Scripts - MotionVectors - TimeNanoseconds
Scripts - NativeRenderPass ExecuteNativeRenderPass - TimeNanoseconds
Scripts - NativeRenderPass SetNativeRenderPassAttachmentList - TimeNanoseconds
Scripts - NativeRenderPass SetNativeRenderPassMRTAttachmentList - TimeNanoseconds
Scripts - NativeRenderPass SetupNativeRenderPassFrameData - TimeNanoseconds
Scripts - OnGUI - TimeNanoseconds
Scripts - Painter2D.Fill - TimeNanoseconds
Scripts - Painter2D.Stroke - TimeNanoseconds
Scripts - Panel.Animations - TimeNanoseconds
Scripts - Panel.Animations.AddComponentWindow - TimeNanoseconds
Scripts - Panel.Animations.AppStatusBar - TimeNanoseconds
Scripts - Panel.Animations.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.Animations.ConsoleWindow - TimeNanoseconds
Scripts - Panel.Animations.ContextMenu - TimeNanoseconds
Scripts - Panel.Animations.DockArea - TimeNanoseconds
Scripts - Panel.Animations.GameView - TimeNanoseconds
Scripts - Panel.Animations.HostView - TimeNanoseconds
Scripts - Panel.Animations.HotReloadWindow - TimeNanoseconds
Scripts - Panel.Animations.InspectorWindow - TimeNanoseconds
Scripts - Panel.Animations.ProjectBrowser - TimeNanoseconds
Scripts - Panel.Animations.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.Animations.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.Animations.SceneView - TimeNanoseconds
Scripts - Panel.Animations.Toolbar - TimeNanoseconds
Scripts - Panel.Animations.TooltipView - TimeNanoseconds
Scripts - Panel.BeforeUpdate - TimeNanoseconds
Scripts - Panel.BeforeUpdate.AddComponentWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.AppStatusBar - TimeNanoseconds
Scripts - Panel.BeforeUpdate.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.ConsoleWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.ContextMenu - TimeNanoseconds
Scripts - Panel.BeforeUpdate.DockArea - TimeNanoseconds
Scripts - Panel.BeforeUpdate.GameView - TimeNanoseconds
Scripts - Panel.BeforeUpdate.HostView - TimeNanoseconds
Scripts - Panel.BeforeUpdate.HotReloadWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.InspectorWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.ProjectBrowser - TimeNanoseconds
Scripts - Panel.BeforeUpdate.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.BeforeUpdate.SceneView - TimeNanoseconds
Scripts - Panel.BeforeUpdate.Toolbar - TimeNanoseconds
Scripts - Panel.BeforeUpdate.TooltipView - TimeNanoseconds
Scripts - Panel.Bindings - TimeNanoseconds
Scripts - Panel.Bindings.AddComponentWindow - TimeNanoseconds
Scripts - Panel.Bindings.AppStatusBar - TimeNanoseconds
Scripts - Panel.Bindings.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.Bindings.ConsoleWindow - TimeNanoseconds
Scripts - Panel.Bindings.ContextMenu - TimeNanoseconds
Scripts - Panel.Bindings.DockArea - TimeNanoseconds
Scripts - Panel.Bindings.GameView - TimeNanoseconds
Scripts - Panel.Bindings.HostView - TimeNanoseconds
Scripts - Panel.Bindings.HotReloadWindow - TimeNanoseconds
Scripts - Panel.Bindings.InspectorWindow - TimeNanoseconds
Scripts - Panel.Bindings.ProjectBrowser - TimeNanoseconds
Scripts - Panel.Bindings.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.Bindings.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.Bindings.SceneView - TimeNanoseconds
Scripts - Panel.Bindings.Toolbar - TimeNanoseconds
Scripts - Panel.Bindings.TooltipView - TimeNanoseconds
Scripts - Panel.DataBinding - TimeNanoseconds
Scripts - Panel.DataBinding.AddComponentWindow - TimeNanoseconds
Scripts - Panel.DataBinding.AppStatusBar - TimeNanoseconds
Scripts - Panel.DataBinding.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.DataBinding.ConsoleWindow - TimeNanoseconds
Scripts - Panel.DataBinding.ContextMenu - TimeNanoseconds
Scripts - Panel.DataBinding.DockArea - TimeNanoseconds
Scripts - Panel.DataBinding.GameView - TimeNanoseconds
Scripts - Panel.DataBinding.HostView - TimeNanoseconds
Scripts - Panel.DataBinding.HotReloadWindow - TimeNanoseconds
Scripts - Panel.DataBinding.InspectorWindow - TimeNanoseconds
Scripts - Panel.DataBinding.ProjectBrowser - TimeNanoseconds
Scripts - Panel.DataBinding.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.DataBinding.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.DataBinding.SceneView - TimeNanoseconds
Scripts - Panel.DataBinding.Toolbar - TimeNanoseconds
Scripts - Panel.DataBinding.TooltipView - TimeNanoseconds
Scripts - Panel.Layout - TimeNanoseconds
Scripts - Panel.Layout.AddComponentWindow - TimeNanoseconds
Scripts - Panel.Layout.AppStatusBar - TimeNanoseconds
Scripts - Panel.Layout.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.Layout.ConsoleWindow - TimeNanoseconds
Scripts - Panel.Layout.ContextMenu - TimeNanoseconds
Scripts - Panel.Layout.DockArea - TimeNanoseconds
Scripts - Panel.Layout.GameView - TimeNanoseconds
Scripts - Panel.Layout.HostView - TimeNanoseconds
Scripts - Panel.Layout.HotReloadWindow - TimeNanoseconds
Scripts - Panel.Layout.InspectorWindow - TimeNanoseconds
Scripts - Panel.Layout.ProjectBrowser - TimeNanoseconds
Scripts - Panel.Layout.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.Layout.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.Layout.SceneView - TimeNanoseconds
Scripts - Panel.Layout.Toolbar - TimeNanoseconds
Scripts - Panel.Layout.TooltipView - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.AddComponentWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.AppStatusBar - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.ConsoleWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.ContextMenu - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.DockArea - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.GameView - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.HostView - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.HotReloadWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.InspectorWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.ProjectBrowser - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.SceneView - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.Toolbar - TimeNanoseconds
Scripts - Panel.PanelChangeReceiver.TooltipView - TimeNanoseconds
Scripts - Panel.PickAll - TimeNanoseconds
Scripts - Panel.Update - TimeNanoseconds
Scripts - Panel.Update.AddComponentWindow - TimeNanoseconds
Scripts - Panel.Update.AppStatusBar - TimeNanoseconds
Scripts - Panel.Update.BuildPlayerWindow - TimeNanoseconds
Scripts - Panel.Update.ConsoleWindow - TimeNanoseconds
Scripts - Panel.Update.ContextMenu - TimeNanoseconds
Scripts - Panel.Update.DockArea - TimeNanoseconds
Scripts - Panel.Update.GameView - TimeNanoseconds
Scripts - Panel.Update.HostView - TimeNanoseconds
Scripts - Panel.Update.HotReloadWindow - TimeNanoseconds
Scripts - Panel.Update.InspectorWindow - TimeNanoseconds
Scripts - Panel.Update.ProjectBrowser - TimeNanoseconds
Scripts - Panel.Update.ProjectSettingsWindow - TimeNanoseconds
Scripts - Panel.Update.SceneHierarchyWindow - TimeNanoseconds
Scripts - Panel.Update.SceneView - TimeNanoseconds
Scripts - Panel.Update.Toolbar - TimeNanoseconds
Scripts - Panel.Update.TooltipView - TimeNanoseconds
Scripts - PaniniProjection - TimeNanoseconds
Scripts - PlayerEndOfFrame - TimeNanoseconds
Scripts - PostProcessPass - TimeNanoseconds
Scripts - ProbeVolumeDebugPass - TimeNanoseconds
Scripts - Process Binding Requests - TimeNanoseconds
Scripts - Process Data Sources - TimeNanoseconds
Scripts - PropertyEditor.CreateInspectorElements - TimeNanoseconds
Scripts - QuickSort - TimeNanoseconds
Scripts - Render Final PostProcessing Pass - TimeNanoseconds
Scripts - Render PostProcessing Effects - TimeNanoseconds
Scripts - RenderCameraStack - TimeNanoseconds
Scripts - RenderChain.Process - TimeNanoseconds
Scripts - RenderChain.UpdateClips - TimeNanoseconds
Scripts - RenderChain.UpdateColors - TimeNanoseconds
Scripts - RenderChain.UpdateOpacity - TimeNanoseconds
Scripts - RenderChain.UpdateTransforms - TimeNanoseconds
Scripts - RenderChain.UpdateVisuals - TimeNanoseconds
Scripts - RenderPassBlock.AfterRendering - TimeNanoseconds
Scripts - RenderPassBlock.BeforeRendering - TimeNanoseconds
Scripts - RenderPassBlock.MainRenderingOpaque - TimeNanoseconds
Scripts - RenderPassBlock.MainRenderingTransparent - TimeNanoseconds
Scripts - RenderPipeline.BeginCameraRendering - TimeNanoseconds
Scripts - RenderPipeline.BeginContextRendering - TimeNanoseconds
Scripts - RenderPipeline.EndCameraRendering - TimeNanoseconds
Scripts - RenderPipeline.EndContextRendering - TimeNanoseconds
Scripts - ResolveShadows - TimeNanoseconds
Scripts - RG_BloomFirstPass - TimeNanoseconds
Scripts - RG_BloomPrefilter - TimeNanoseconds
Scripts - RG_BloomSecondPass - TimeNanoseconds
Scripts - RG_BloomSetupPass - TimeNanoseconds
Scripts - RG_BloomUpsample - TimeNanoseconds
Scripts - RG_DOFBlurBokeh - TimeNanoseconds
Scripts - RG_DOFBlurH - TimeNanoseconds
Scripts - RG_DOFBlurV - TimeNanoseconds
Scripts - RG_DOFComposite - TimeNanoseconds
Scripts - RG_DOFComputeCOC - TimeNanoseconds
Scripts - RG_DOFDownscalePrefilter - TimeNanoseconds
Scripts - RG_DOFPostFilter - TimeNanoseconds
Scripts - RG_FinalBlit - TimeNanoseconds
Scripts - RG_FinalFSRScale - TimeNanoseconds
Scripts - RG_FinalSetup - TimeNanoseconds
Scripts - RG_MotionBlur - TimeNanoseconds
Scripts - RG_SetupDoF - TimeNanoseconds
Scripts - RG_SetupPostFX - TimeNanoseconds
Scripts - RG_SMAABlendWeight - TimeNanoseconds
Scripts - RG_SMAAEdgeDetection - TimeNanoseconds
Scripts - RG_SMAAMaterialSetup - TimeNanoseconds
Scripts - RG_SMAANeighborhoodBlend - TimeNanoseconds
Scripts - RG_StopNaNs - TimeNanoseconds
Scripts - RG_TAA - TimeNanoseconds
Scripts - RG_TAACopyHistory - TimeNanoseconds
Scripts - RG_UberPost - TimeNanoseconds
Scripts - RG_UberPostSetupBloomPass - TimeNanoseconds
Scripts - Script RebuildFromAwake - TimeNanoseconds
Scripts - ScriptableRenderContext.Submit - TimeNanoseconds
Scripts - ScriptableRenderer.AddRenderPasses - TimeNanoseconds
Scripts - ScriptableRenderer.ClearRenderingState - TimeNanoseconds
Scripts - ScriptableRenderer.Execute: URP-HighFidelity-Renderer - TimeNanoseconds
Scripts - ScriptableRenderer.InternalFinishRendering - TimeNanoseconds
Scripts - ScriptableRenderer.InternalStartRendering - TimeNanoseconds
Scripts - ScriptableRenderer.SetPerCameraShaderVariables - TimeNanoseconds
Scripts - ScriptableRenderer.Setup - TimeNanoseconds
Scripts - ScriptableRenderer.SetupCullingParameters - TimeNanoseconds
Scripts - ScriptableRenderer.SetupLights - TimeNanoseconds
Scripts - ScriptableRenderer.SetupRenderPasses - TimeNanoseconds
Scripts - ScriptableRenderPass.Configure - TimeNanoseconds
Scripts - ScriptableRenderPass.SetRenderPassAttachments - TimeNanoseconds
Scripts - Scripting.GetDefaultExecutionOrder - TimeNanoseconds
Scripts - Scripting.GetParentTypeDisallowingMultipleInclusion - TimeNanoseconds
Scripts - Scripting.GetRequiredComponents - TimeNanoseconds
Scripts - Scripting.SetupExecuteModeCache - TimeNanoseconds
Scripts - Setup Additional Shadows - TimeNanoseconds
Scripts - Setup Camera Parameters - TimeNanoseconds
Scripts - Setup Forward lights. - TimeNanoseconds
Scripts - Setup Light Constants - TimeNanoseconds
Scripts - Setup Main Shadowmap - TimeNanoseconds
Scripts - Should Update Binding - TimeNanoseconds
Scripts - SMAA - TimeNanoseconds
Scripts - SolutionSynchronizerSync - TimeNanoseconds
Scripts - Sort Render Passes - TimeNanoseconds
Scripts - SortAssembliesTopologically - TimeNanoseconds
Scripts - SortTypesTopologically - TimeNanoseconds
Scripts - SSAO - TimeNanoseconds
Scripts - StaticBatching.Combine - TimeNanoseconds
Scripts - StopNaNs - TimeNanoseconds
Scripts - StylePropertyAnimation Update - TimeNanoseconds
Scripts - TemporalAA - TimeNanoseconds
Scripts - TextJob.GenerateText - TimeNanoseconds
Scripts - TextJob.PrepareJobified - TimeNanoseconds
Scripts - TextJob.PrepareMainThread - TimeNanoseconds
Scripts - TextJob.UpdateMainThread - TimeNanoseconds
Scripts - TMP.AddSynthesizedCharacters - TimeNanoseconds
Scripts - TMP.ClearFontAssetData - TimeNanoseconds
Scripts - TMP.ReadFontAssetDefinition - TimeNanoseconds
Scripts - TMP.TryAddCharacter - TimeNanoseconds
Scripts - TMP.TryAddCharacters - TimeNanoseconds
Scripts - TMP.TryAddGlyph - TimeNanoseconds
Scripts - TMP.UpdateDiacriticalAdjustmentRecords - TimeNanoseconds
Scripts - TMP.UpdateFontAssetData - TimeNanoseconds
Scripts - TMP.UpdateGlyphAdjustmentRecords - TimeNanoseconds
Scripts - TMP.UpdateLigatureSubstitutionRecords - TimeNanoseconds
Scripts - Tools.GetHandlePosition - TimeNanoseconds
Scripts - TransformAccessArray.Sort - TimeNanoseconds
Scripts - Transparent Settings Pass - TimeNanoseconds
Scripts - TransparentSettingsPass - TimeNanoseconds
Scripts - UberPostProcess - TimeNanoseconds
Scripts - UIElementsUtility.DoDispatch(Non Repaint Event) - TimeNanoseconds
Scripts - UIElementsUtility.DoDispatch(Repaint Event) - TimeNanoseconds
Scripts - UIR.AdvanceFrame - TimeNanoseconds
Scripts - UIR.Allocate - TimeNanoseconds
Scripts - UIR.BeforeDraw - TimeNanoseconds
Scripts - UIR.ComputeTransformMatrix - TimeNanoseconds
Scripts - UIR.ConvertEntriesToCommands - TimeNanoseconds
Scripts - UIR.Free - TimeNanoseconds
Scripts - UIR.GenerateEntries - TimeNanoseconds
Scripts - UIR.GradientSettingsAtlas.Commit - TimeNanoseconds
Scripts - UIR.GradientSettingsAtlas.Write - TimeNanoseconds
Scripts - UIR.ImmediateOverhead - TimeNanoseconds
Scripts - UIR.MeshGenerationContext.Allocate - TimeNanoseconds
Scripts - UIR.MeshGenerationContext.DrawVectorImage - TimeNanoseconds
Scripts - UIR.NudgeVertices - TimeNanoseconds
Scripts - UIR.RaiseEngineUpdate - TimeNanoseconds
Scripts - UIR.ShaderInfoStorage.CopyTexture - TimeNanoseconds
Scripts - UIR.ShaderInfoStorage.GetTextureData - TimeNanoseconds
Scripts - UIR.ShaderInfoStorage.UpdateTexture - TimeNanoseconds
Scripts - UIR.TextureBlitter.Commit - TimeNanoseconds
Scripts - UIR.UpdateOpacityId - TimeNanoseconds
Scripts - UIR.VectorImageManager.Register - TimeNanoseconds
Scripts - UIR.VectorImageManager.Unregister - TimeNanoseconds
Scripts - UIR.WaitOnFence - TimeNanoseconds
Scripts - UIRAtlasAllocator.TryAllocate - TimeNanoseconds
Scripts - UniversalRenderer.CreateCameraRenderTarget - TimeNanoseconds
Scripts - UniversalRenderPipeline.BuildAdditionalLightsShadowAtlasLayout - TimeNanoseconds
Scripts - UniversalRenderPipeline.ComputeShadowCasterCullingInfos - TimeNanoseconds
Scripts - UniversalRenderPipeline.GetMainLightIndex - TimeNanoseconds
Scripts - UniversalRenderPipeline.GetPerObjectLightFlags - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeAdditionalCameraData - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeCameraData - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeLightData - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeRenderingData - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeShadowData - TimeNanoseconds
Scripts - UniversalRenderPipeline.InitializeStackedCameraData - TimeNanoseconds
Scripts - UniversalRenderPipeline.RenderSingleCameraInternal: Main Camera - TimeNanoseconds
Scripts - UniversalRenderPipeline.RenderSingleCameraInternal: Preview Scene Camera - TimeNanoseconds
Scripts - UniversalRenderPipeline.RenderSingleCameraInternal: SceneCamera - TimeNanoseconds
Scripts - UniversalRenderPipeline.SetupPerCameraShaderConstants - TimeNanoseconds
Scripts - UniversalRenderPipeline.SetupPerFrameShaderConstants - TimeNanoseconds
Scripts - UniversalRenderTotal - TimeNanoseconds
Scripts - Unknown - TimeNanoseconds
Scripts - Unnamed_ScriptableRenderPass - TimeNanoseconds
Scripts - Update Binding - TimeNanoseconds
Scripts - Update Bindings - TimeNanoseconds
Scripts - Update Hierarchy Flags - TimeNanoseconds
Scripts - Update Layout - TimeNanoseconds
Scripts - Update Rendering - TimeNanoseconds
Scripts - Update Runtime Bindings - TimeNanoseconds
Scripts - Update Style - TimeNanoseconds
Scripts - Update UI Assets (Editor) - TimeNanoseconds
Scripts - Update ViewData - TimeNanoseconds
Scripts - UpdateReflectionProbeAtlas - TimeNanoseconds
Scripts - UpdateVolumeFramework - TimeNanoseconds
Scripts - URPProfileId - TimeNanoseconds
Scripts - UxmlAssetAttributeCache.LoadAssetAttributesForType - TimeNanoseconds
Scripts - UxmlCodeDependencies.RegisterAssetAttributeDependencies - TimeNanoseconds
Scripts - UXMLImport.ResolveAttributeOverrideTargets - TimeNanoseconds
Scripts - VFX Process Camera - TimeNanoseconds
Scripts - VisualSplitter.ImmediateRepaint - TimeNanoseconds
Scripts - VolumeManager.EvaluateVolumeDefaultState - TimeNanoseconds
Scripts - VolumeManager.ReplaceData - TimeNanoseconds
Scripts - VolumeManager.Update - TimeNanoseconds
Scripts - XR Occlusion Mesh - TimeNanoseconds
Scripts - XR Occlusion Pass - TimeNanoseconds
Scripts - XROcclusionMeshPass - TimeNanoseconds
UI Layout - Layout - TimeNanoseconds
UI Render - Canvas.BuildBatch - TimeNanoseconds
UI Render - Canvas.RenderOverlays - TimeNanoseconds
UI Render - FontEngine.Get_GPOS_Features - TimeNanoseconds
UI Render - FontEngine.Get_GPOS_Lookups - TimeNanoseconds
UI Render - FontEngine.Get_GPOS_Scripts - TimeNanoseconds
UI Render - FontEngine.Get_GPOS_Table - TimeNanoseconds
UI Render - FontEngine.Get_GSUB_Features - TimeNanoseconds
UI Render - FontEngine.Get_GSUB_Lookups - TimeNanoseconds
UI Render - FontEngine.Get_GSUB_Scripts - TimeNanoseconds
UI Render - FontEngine.Get_GSUB_Table - TimeNanoseconds
UI Render - FontEngine.GetAlternateSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.GetChainingContextualSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.GetContextualSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.GetLigatureSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.GetMarkToBaseFeatures - TimeNanoseconds
UI Render - FontEngine.GetMarkToMarkFeatures - TimeNanoseconds
UI Render - FontEngine.GetMultipleSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.GetOpenTypeFontFeatures - TimeNanoseconds
UI Render - FontEngine.GetOpenTypeLayoutTables - TimeNanoseconds
UI Render - FontEngine.GetPairAdjustmentRecords - TimeNanoseconds
UI Render - FontEngine.GetSingleAdjustmentRecords - TimeNanoseconds
UI Render - FontEngine.GetSingleSubstitutionRecords - TimeNanoseconds
UI Render - FontEngine.LoadFontFace - TimeNanoseconds
UI Render - FontEngine.LoadFontFace_From_Cache - TimeNanoseconds
UI Render - FontEngine.LoadFontFace_From_File - TimeNanoseconds
UI Render - FontEngine.LoadFontFace_From_Memory - TimeNanoseconds
UI Render - FontEngine.OpenTypeValidation - TimeNanoseconds
UI Render - Render - TimeNanoseconds
UI Render - UGUI.Rendering.EmitGeometryForCamera - TimeNanoseconds
UI Render - UGUI.Rendering.EmitScreenSpaceCamerasGeometryForCamera - TimeNanoseconds
UI Render - UGUI.Rendering.EmitWorldScreenspaceCameraGeometry - TimeNanoseconds
UI Render - UGUI.Rendering.RenderOverlays - TimeNanoseconds
UI Render - UGUI.Rendering.UpdateBatches - TimeNanoseconds
VFX - VFX.CollectCullResults - TimeNanoseconds
VFX - VFX.CopyBuffer - TimeNanoseconds
VFX - VFX.CopyIndirectCount - TimeNanoseconds
VFX - VFX.CullJob - TimeNanoseconds
VFX - VFX.CullJob - TimeNanoseconds
VFX - VFX.FillIndirectRenderArgs - TimeNanoseconds
VFX - VFX.GetBatchedEffectInfo - TimeNanoseconds
VFX - VFX.InitializeBoundsBuffer - TimeNanoseconds
VFX - VFX.InitializeDeadListBuffer - TimeNanoseconds
VFX - VFX.MeshSystem.Render - TimeNanoseconds
VFX - VFX.NotifyDeletedAsset - TimeNanoseconds
VFX - VFX.NotifyModifiedAsset - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchCopyDeadListCount - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchInit - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchReadbackBounds - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchReadbackCount - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchUpdate - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchUpdateStrip - TimeNanoseconds
VFX - VFX.ParticleSystem.BatchUploadStepData - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderHexahedron - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderHexahedronIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderLine - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderLineIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderMesh - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderMeshIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderOctagon - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderOctagonIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderPoint - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderPointIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderQuad - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderQuadIndirect - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderTriangle - TimeNanoseconds
VFX - VFX.ParticleSystem.RenderTriangleIndirect - TimeNanoseconds
VFX - VFX.Prepare - TimeNanoseconds
VFX - VFX.PrepareCamera - TimeNanoseconds
VFX - VFX.ProcessCamera - TimeNanoseconds
VFX - VFX.ProcessCommandList - TimeNanoseconds
VFX - VFX.ScheduleJobs - TimeNanoseconds
VFX - VFX.SortBuffer - TimeNanoseconds
VFX - VFX.Update - TimeNanoseconds
VFX - VFX.ZeroInitializeBuffer - TimeNanoseconds
VFX - VFXBatch.PostUpdate - TimeNanoseconds
VFX - VFXBatch.PreUpdate - TimeNanoseconds
VFX - VFXBatch.Update - TimeNanoseconds
VFX - VFXEditor.VisualEffectImporter.GenerateAssetData - TimeNanoseconds
VFX - VFXEditor.VisualEffectImporter.GenerateAssetDataOneShader - TimeNanoseconds
VFX - VFXEditor.VisualEffectResource.GetResourceAtPath - TimeNanoseconds
VFX - VFXEditor.VisualEffectResource.GetResourceAtPath_Depoint - TimeNanoseconds
VFX - VisualEffect.PrepareMaterial - TimeNanoseconds
VFX - VisualEffect.Simulate - TimeNanoseconds
VFX - VisualEffect.Transfer - TimeNanoseconds
VFX - VisualEffect.Update - TimeNanoseconds
Video - Video420Convert.ComputeUV - TimeNanoseconds
Video - Video420Convert.ComputeY - TimeNanoseconds
Video - VideoClipImporter.GenerateAssetData - TimeNanoseconds
Video - VideoMediaEncoder.AddAudioSamples - TimeNanoseconds
Video - VideoMediaEncoder.AddVideoFrame - TimeNanoseconds
Video - VideoMediaOutput.UpdateTextures - TimeNanoseconds
Video - VideoPlayer.CleanupPlayback - TimeNanoseconds
Video - VideoPlayer.DecodeNextFrame - TimeNanoseconds
Video - VideoPlayer.DestroyPlayback - TimeNanoseconds
Video - VideoPlayer.InitTexture - TimeNanoseconds
Video - VideoPlayer.InvokeScriptCallbacks - TimeNanoseconds
Video - VideoPlayer.Loop - TimeNanoseconds
Video - VideoPlayer.OpenPlayback - TimeNanoseconds
Video - VideoPlayer.Prepare - TimeNanoseconds
Video - VideoPlayer.Render - TimeNanoseconds
Video - VideoPlayer.Seek - TimeNanoseconds
Video - VideoPlayer.SetupPlayback - TimeNanoseconds
Video - VideoPlayer.Stop - TimeNanoseconds
Video - VideoPlayer.Update - TimeNanoseconds
Video - VideoScaler.Dispatch - TimeNanoseconds
Video - VideoScaler.Execute - TimeNanoseconds
Video - VP8VideoMedia.AddVideoFrame.EncodeYUV - TimeNanoseconds
Video - VP8VideoMedia.AddVideoFrame.Memset - TimeNanoseconds
Video - VP8VideoMedia.VpxEncodeFrame - TimeNanoseconds
Video - WindowsVideoMedia.AddVideoFrame - TimeNanoseconds
Video - WindowsVideoMedia.Convert - TimeNanoseconds
Video - WindowsVideoMedia.CreateBuffer - TimeNanoseconds
Video - WindowsVideoMedia.DecodeEnqueue - TimeNanoseconds
Video - WindowsVideoMedia.DecodeRead - TimeNanoseconds
Video - WindowsVideoMedia.GetNextAudioSamples - TimeNanoseconds
Video - WindowsVideoMedia.InitMediaFoundation - TimeNanoseconds
Video - WindowsVideoMedia.ToBitmap - TimeNanoseconds
Video - WindowsVideoMedia.WriteSample - TimeNanoseconds
Video - WindowsVideoTextureOutput.Blit - TimeNanoseconds
Video - WindowsVideoTextureOutput.FlushDevice - TimeNanoseconds
Video - WindowsVideoTextureOutput.GetHandle - TimeNanoseconds
Video - WindowsVideoTextureOutput.OpenHandle - TimeNanoseconds
Video - WindowsVideoTextureOutput.OpenSharedResource - TimeNanoseconds
Video - WindowsVideoTextureOutput.ReleaseNative - TimeNanoseconds
Virtual Texturing - Atlases - Count
Virtual Texturing - DynamicTileSetManager.AddStack - TimeNanoseconds
Virtual Texturing - DynamicTileSetManager.Init - TimeNanoseconds
Virtual Texturing - DynamicTileSetManager.Lookup - TimeNanoseconds
Virtual Texturing - DynamicTileSetManager.RemoveStack - TimeNanoseconds
Virtual Texturing - EditorProceduralCallback.DoGeneration - TimeNanoseconds
Virtual Texturing - GraphineGfxDevice.UploadDiscardRectangles - TimeNanoseconds
Virtual Texturing - GraphineGfxDevice.UploadGPURectangles - TimeNanoseconds
Virtual Texturing - GraphineGfxDevice.UploadTiledRectangles - TimeNanoseconds
Virtual Texturing - Max Cache Demand - Percent
Virtual Texturing - Max Cache Mip Bias - Count
Virtual Texturing - MaxRectAtlasser.PackMultiple - TimeNanoseconds
Virtual Texturing - MaxRectAtlasser.PackSingle - TimeNanoseconds
Virtual Texturing - Missing Disk Data - Bytes
Virtual Texturing - Missing Streaming Tiles - Count
Virtual Texturing - Read From Disk - Bytes
Virtual Texturing - Required Tiles - Count
Virtual Texturing - TileExtractionJobQueue.Tick - TimeNanoseconds
Virtual Texturing - TileExtractor.ExtractBorderTile - TimeNanoseconds
Virtual Texturing - TileExtractor.ExtractInternalTile - TimeNanoseconds
Virtual Texturing - TileExtractor.ExtractTile - TimeNanoseconds
Virtual Texturing - Total CPU Cache Size - Bytes
Virtual Texturing - Total GPU Cache Size - Bytes
Virtual Texturing - TranslationTableGenerator.Replace - TimeNanoseconds
Virtual Texturing - TranslationTableGenerator.Update - TimeNanoseconds
Virtual Texturing - TranslationTableGenerator.Upsample - TimeNanoseconds
Virtual Texturing - TranslationTableGenerator.UpsampleGPUSubmission - TimeNanoseconds
Virtual Texturing - TranslationTableGenerator.UpsampleGPUSubmission.ConstantBufferUpdate - TimeNanoseconds
Virtual Texturing - TranslationTableGenerator.UpsampleGPUSubmissionDispatch - TimeNanoseconds
Virtual Texturing - VirtualTextureResolver.FlushInternal - TimeNanoseconds
Virtual Texturing - VirtualTextureResolver.InitInternal - TimeNanoseconds
Virtual Texturing - VirtualTextureResolver.Process - TimeNanoseconds
Virtual Texturing - VirtualTextureResolver.Process.Update - TimeNanoseconds
Virtual Texturing - VirtualTexturing.Context.ProcessPackedTiles - TimeNanoseconds
Virtual Texturing - VirtualTexturing.Context.ProcessPackedTiles.ComputePixelImportance - TimeNanoseconds
Virtual Texturing - VirtualTexturing.Context.ProcessPackedTiles.MakeTileResident - TimeNanoseconds
Virtual Texturing - VirtualTexturing.Procedural.GetActiveRequestInfos - TimeNanoseconds
Virtual Texturing - VirtualTexturing.Procedural.GetActiveRequests - TimeNanoseconds
Virtual Texturing - VirtualTexturingBatchUploader.FlushUploads - TimeNanoseconds
Virtual Texturing - VirtualTexturingBatchUploader.UploadRectangle - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.CreateStack - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.CreateTileSet - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.DecRef - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.DestroyTileSet - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.FindTextureStackHandle - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.GetShaderParameters - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.IncRef - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.RemoveStack - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.RequestRegion - TimeNanoseconds
Virtual Texturing - VirtualTexturingEditorManager.Update - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.DecRefTextureStackHandle - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.FindTextureStackHandle - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.GetActiveRequestInfos - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.GetActiveRequests - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.GetShaderParametersHandle - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.GetShaderParametersId - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.IncRefTextureStackHandle - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.InvalidateRegionRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.LoadProceduralTileSetRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.MarkRequestsFinished - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.OpenProcedural - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.PostLoadTileSetRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.ProcessFeedback - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.RequestRegionRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.SetCpuCacheSizeRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.Update - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.UpdatePreloadMipsRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.UpdateRT - TimeNanoseconds
Virtual Texturing - VirtualTexturingManager.UpdateTilesetConstantBuffers - TimeNanoseconds
Virtual Texturing - VirtualTexturingUploadStrip.Map - TimeNanoseconds
Virtual Texturing - VirtualTexturingUploadStrip.Memcpy - TimeNanoseconds
Vr - XR.AcquireFromProvider - TimeNanoseconds
Vr - XR.AcquireMeshData - TimeNanoseconds
Vr - XR.Blit - TimeNanoseconds
Vr - XR.BlitDepth - TimeNanoseconds
Vr - XR.BlitDepth - TimeNanoseconds
Vr - XR.CheckForDevice - TimeNanoseconds
Vr - XR.CopyDepth - TimeNanoseconds
Vr - XR.CopyMeshData - TimeNanoseconds
Vr - XR.DeviceSDK - TimeNanoseconds
Vr - XR.Display.BlitMirrorViewNative - TimeNanoseconds
Vr - XR.Display.BlitToMirrorViewRenderTarget - TimeNanoseconds
Vr - XR.Display.PopulateNextFrameDesc - TimeNanoseconds
Vr - XR.Display.Start - TimeNanoseconds
Vr - XR.Display.Stop - TimeNanoseconds
Vr - XR.Display.SubmitCurrentFrame - TimeNanoseconds
Vr - XR.Display.UpdateLateLatchingRenderPoses - TimeNanoseconds
Vr - XR.LateLatchPatch - TimeNanoseconds
Vr - XR.LateLatchSetAbove - TimeNanoseconds
Vr - XR.LateLatchSetUnder - TimeNanoseconds
Vr - XR.LateLatchUpdate - TimeNanoseconds
Vr - XR.MirrorToGameView - TimeNanoseconds
Vr - XR.ProcessMeshJob - TimeNanoseconds
Vr - XR.ReleaseMeshData - TimeNanoseconds
Vr - XR.SetRenderTarget - TimeNanoseconds
Vr - XR.TransformMeshData - TimeNanoseconds
Vr - XR.UpdateInput - TimeNanoseconds
Vr - XR.WriteMeshData - TimeNanoseconds
VSync - DXGI.WaitOnSwapChain - TimeNanoseconds
VSync - GfxDeviceD3D11.WaitForLastPresent - TimeNanoseconds
VSync - GfxDeviceD3D12.WaitForLastPresent - TimeNanoseconds
VSync - TimeUpdate.WaitForLastPresentationAndUpdateTime - TimeNanoseconds
VSync - WaitForTargetFPS - TimeNanoseconds
VSync - XR.WaitForGPU - TimeNanoseconds
VSync - XR.WaitForTargetFPS - TimeNanoseconds
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Profiling.LowLevel.Unsafe;
public class z_GetAvailableProfileStats
{
/***********************************************************************************************************************************************
* Source: https://docs.unity3d.com/2020.2/Documentation/ScriptReference/Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.GetAvailable.html
************************************************************************************************************************************************/
public struct StatInfo
{
public ProfilerCategory Cat;
public string Name;
public ProfilerMarkerDataUnit Unit;
}
public static List<StatInfo> GetAll()
{
var availableStatHandles = new List<ProfilerRecorderHandle>();
ProfilerRecorderHandle.GetAvailable(availableStatHandles);
var availableStats = new List<StatInfo>(availableStatHandles.Count);
foreach (var h in availableStatHandles)
{
var statDesc = ProfilerRecorderHandle.GetDescription(h);
var statInfo = new StatInfo()
{
Cat = statDesc.Category,
Name = statDesc.Name,
Unit = statDesc.UnitType
};
availableStats.Add(statInfo);
}
availableStats.Sort((a, b) =>
{
var result = string.CompareOrdinal(a.Cat.ToString(), b.Cat.ToString());
if (result != 0)
return result;
return string.CompareOrdinal(a.Name, b.Name);
});
return availableStats;
}
}
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