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@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active June 28, 2024 19:11
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem
@tuanchauict
tuanchauict / build.gradle
Last active November 29, 2022 10:07
Auto switch signing configs for multiple-releases-product
apply from: 'release.gradle'
android{
productFlavors {
dev {
//...
}
//...
}
@bkaradzic
bkaradzic / orthodoxc++.md
Last active July 5, 2024 10:46
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@fabacab
fabacab / xl2sqlite.py
Created November 5, 2015 08:08
Convert a set of similarly-structured .xlsx files into a SQLite DB (using openpyxl and sqlite3).
#!/usr/bin/env python
#
# Convert a set of similarly-structured .xlsx files into a SQLite DB.
#
# For example, say you have hundreds of Excel files in a directory
# called "big-analysis-project" and that each of these Excel files
# has a worksheet containing the same set of columns. Rather than
# having hundreds of separate Excel files, it would be handy to have
# all their data inside one relational database management system.
#

Last updated 2020/03/04

Some links from twitter on the topic of parsing PSD files (haven't looked into them in details). PSD include a flattened rasterized image so this is easy to load if that's the only thing you need. Most software / librairies have support for extracting this flattened data (e.g. stb_image.h does).

However if you want access to individual layers, render non-rasterized layers, emulate every photoshop features, extract or apply effects with more granularity, more code is needed. May range from easy to lots-of-work depending on what exactly you need.

As far as I know there isn't a trivial stb-like ready-to-use C++ library to do that sort of things. Posting all links here. Some are probably bloated or hard to use into your project, some lacking features.

TODO: Actually look into the pros/cons of all those.

@erkanyildiz
erkanyildiz / iOSDevices
Last active October 1, 2022 22:18
List of iOS devices with names and cpu models
{
"iPhone1,1":
{
"name": "iPhone",
"cpu": "RISC ARM 11"
},
"iPhone1,2":
{
"name": "iPhone 3G",
@huqi
huqi / trial.key
Created April 11, 2015 09:01
Beyond Compare 4 license for Mac
Beyond Compare 4
Licensed to: ASIO Allsoftinone
Quantity: 1 user
Serial number: 1822-9597
License type: Pro Edition for Windows
--- BEGIN LICENSE KEY ---
H1bJTd2SauPv5Garuaq0Ig43uqq5NJOEw94wxdZTpU-pFB9GmyPk677gJ
vC1Ro6sbAvKR4pVwtxdCfuoZDb6hJ5bVQKqlfihJfSYZt-xVrVU27+0Ja
hFbqTmYskatMTgPyjvv99CF2Te8ec+Ys2SPxyZAF0YwOCNOWmsyqN5y9t
@melode11
melode11 / boost_ios_install.sh
Created April 8, 2015 08:11
boost_ios_install.sh modified from boost.sh
#===============================================================================
# Filename: boost.sh
# Author: Pete Goodliffe
# Copyright: (c) Copyright 2009 Pete Goodliffe
# Licence: Please feel free to use this, with attribution
# Modified version
#===============================================================================
#
# Builds a Boost framework for the iPhone.
# Creates a set of universal libraries that can be used on an iPhone and in the
@junegunn
junegunn / b.rb
Last active January 26, 2023 14:34
b - browse Chrome bookmarks with fzf
#!/usr/bin/env bash
# vim: set filetype=ruby:
# b - browse Chrome bookmarks with fzf
[ $(uname) = Darwin ] || exit 1
which fzf > /dev/null 2>&1 || brew reinstall --HEAD fzf || exit 1
/usr/bin/ruby -x "$0" |
fzf-tmux -u 30% --ansi --multi --no-hscroll --tiebreak=begin |
awk 'BEGIN { FS = "\t" } { print $2 }' |
@gubatron
gubatron / compiling_building_c_cpp_notes.md
Last active April 18, 2024 07:58
Things to remember when compiling and linking C/C++ programs

Things to remember when compiling/linking C/C++ software

by Angel Leon. March 17, 2015;

Last update on December 14, 2023

Updated on February 27, 2023

Updated August 29, 2019.