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@diogocapela
Created May 19, 2019 15:04
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ex07.c
#include <errno.h>
#include <fcntl.h>
#include <pthread.h>
#include <semaphore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <time.h>
#include <unistd.h>
#define CHUNK_SIZE 1000
#define NUMBER_OF_KEYS 10000
#define NUMBER_OR_THREADS 10
typedef struct {
int normal[5];
int special;
} Key;
// Keys
Key keys[NUMBER_OF_KEYS];
// Mutex
pthread_mutex_t mutex;
int getRandomIntBetween(int min, int max) {
return (rand() % max) + min;
}
void* generateKeys(void* arg) {
int index = *((int*)arg);
printf("Thread with id %lu is now running...\n", pthread_self());
fflush(stdout);
int start = index * CHUNK_SIZE;
int finish = (index + 1) * CHUNK_SIZE;
if (pthread_mutex_lock(&mutex) != 0) {
perror("Error at pthread_mutex_lock()\n");
}
int i;
for (i = start; i < finish; i++) {
int n;
for (n = 0; n < 5; n++) {
keys[i].normal[n] = getRandomIntBetween(1, 49);
}
keys[i].special = getRandomIntBetween(1, 5);
}
if (pthread_mutex_unlock(&mutex) != 0) {
perror("Error at pthread_mutex_unlock()\n");
}
pthread_exit((void*)NULL);
}
int main(int argc, char* agrv[]) {
// Randomize Seed
srand(time(NULL));
// Threads
pthread_t threads[NUMBER_OR_THREADS];
// Initialize mutex
pthread_mutex_init(&mutex, NULL);
// Make each thread fill their corresponding part of the array of keys
int i;
for (i = 0; i < NUMBER_OR_THREADS; i++) {
int index = i;
pthread_create(&threads[i], NULL, generateKeys, (void*)&index);
}
// Wait for all threads to finish their job
int k;
for (k = 0; k < NUMBER_OR_THREADS; k++) {
pthread_join(threads[k], NULL);
}
// Destroy mutex
pthread_mutex_destroy(&mutex);
// Print generated numbers
int j;
for (j = 0; j < 15; j++) {
int num1 = keys[j].normal[0];
int num2 = keys[j].normal[1];
int num3 = keys[j].normal[2];
int num4 = keys[j].normal[3];
int num5 = keys[j].normal[4];
int special = keys[j].special;
printf("%d %d %d %d %d : %d\n", num1, num2, num3, num4, num5, special);
fflush(stdout);
}
return 0;
}
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